blender-addons/power_sequencer/handlers.py
Nathan Lovato c9f09d722a Power Sequencer: update to version 1.5, fix for Blender 2.83
This makes the add-on compatible with Blender 2.83 after renaming the cut operator to split.
The update brings mainly bug fixes and quality of life improvements.

Changelog: https://github.com/GDQuest/blender-power-sequencer/blob/master/CHANGELOG.md#power-sequencer-1
36 Commits: https://github.com/GDQuest/blender-power-sequencer/compare/1.4.0...fb55bc77cf31920ddfe6fd4342b11e53ac988c93
2020-05-14 14:40:24 -06:00

90 lines
2.9 KiB
Python

#
# Copyright (C) 2016-2020 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors
#
# This file is part of Power Sequencer.
#
# Power Sequencer is free software: you can redistribute it and/or modify it under the terms of the
# GNU General Public License as published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# Power Sequencer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with Power Sequencer. If
# not, see <https://www.gnu.org/licenses/>.
#
import bpy
from bpy.app.handlers import persistent
@persistent
def power_sequencer_load_file_post(arg):
"""
Called after loading the blend file
"""
for scene in bpy.data.scenes:
scene.power_sequencer.frame_pre = bpy.context.scene.frame_current
@persistent
def power_sequencer_playback_speed_post(scene):
"""
Handler function for faster playback
Skips keyframes after a frame change based on the playback_speed value
It steps over frame rather than increase the playback speed smoothly,
but it's still useful for faster editing
"""
if bpy.context.screen and not bpy.context.screen.is_animation_playing:
return
playback_speed = scene.power_sequencer.playback_speed
frame_start = scene.frame_current
frame_post = scene.frame_current
if playback_speed == "FAST" and frame_start % 3 == 0:
frame_post += 1
elif playback_speed == "FASTER" and frame_start % 2 == 0:
frame_post += 1
elif playback_speed == "DOUBLE":
# 2.5x -> skip 5 frames for 2. 2 then 3 then 2 etc.
frame_post += 1
elif playback_speed == "TRIPLE":
frame_post += 2
if frame_start != frame_post:
bpy.ops.screen.frame_offset(delta=frame_post - frame_start)
scene.power_sequencer.frame_pre = scene.frame_current
def draw_playback_speed(self, context):
layout = self.layout
scene = context.scene
layout.prop(scene.power_sequencer, "playback_speed")
def draw_ui_menu(self, context):
layout = self.layout
layout.menu("POWER_SEQUENCER_MT_main")
def register_handlers():
# Menus
bpy.types.SEQUENCER_HT_header.append(draw_ui_menu)
bpy.types.SEQUENCER_HT_header.append(draw_playback_speed)
# Handlers
bpy.app.handlers.load_post.append(power_sequencer_load_file_post)
bpy.app.handlers.frame_change_post.append(power_sequencer_playback_speed_post)
def unregister_handlers():
# Menus
bpy.types.SEQUENCER_HT_header.remove(draw_ui_menu)
bpy.types.SEQUENCER_HT_header.remove(draw_playback_speed)
# Handlers
bpy.app.handlers.load_post.remove(power_sequencer_load_file_post)
bpy.app.handlers.frame_change_post.remove(power_sequencer_playback_speed_post)