blender-addons/rigify/rigs/utils.py
Alexander Gavrilov 73784e78de Rigify: implement a new reload process to support Reload Scripts properly.
Due to dynamically loaded rig modules, Rigify has to implement
reload by purging all non-core modules from memory, or class
inheritance checks won't work right after reload.
2019-09-29 11:03:27 +03:00

172 lines
6.1 KiB
Python

from ..utils.rig import connected_children_names
from ..utils.naming import strip_mch, strip_org, make_mechanism_name
import re
def get_future_names_arm(bones):
if len(bones) != 3:
return
names = dict()
uarm = strip_mch(strip_org(bones[0].name))
farm = strip_mch(strip_org(bones[1].name))
hand = strip_mch(strip_org(bones[2].name))
suffix=''
if uarm[-2:] == '.L' or uarm[-2:] == '.R':
suffix = uarm[-2:]
uarm = uarm.rstrip(suffix)
farm = farm.rstrip(suffix)
hand = hand.rstrip(suffix)
# the following is declared in rig_ui
# controls = ['upper_arm_ik.L', 'upper_arm_fk.L', 'forearm_fk.L', 'hand_fk.L', 'hand_ik.L', 'MCH-hand_fk.L',
# 'upper_arm_parent.L']
# tweaks = ['upper_arm_tweak.L.001', 'forearm_tweak.L', 'forearm_tweak.L.001']
# ik_ctrl = ['hand_ik.L', 'MCH-upper_arm_ik.L', 'MCH-upper_arm_ik_target.L']
# fk_ctrl = 'upper_arm_fk.L'
# parent = 'upper_arm_parent.L'
# hand_fk = 'hand_fk.L'
# pole = 'upper_arm_ik_target.L'
names['controls'] = [uarm + '_ik', uarm + '_fk', farm + '_fk', hand + '_fk', hand + '_ik',
make_mechanism_name(hand + '_fk'), uarm + '_parent']
names['ik_ctrl'] = [hand + '_ik', make_mechanism_name(uarm) + '_ik', make_mechanism_name(uarm) + '_ik_target']
names['fk_ctrl'] = uarm + '_fk' + suffix
names['parent'] = uarm + '_parent' + suffix
names['hand_fk'] = hand + '_fk' + suffix
names['pole'] = uarm + '_ik_target' + suffix
names['limb_type'] = 'arm'
if suffix:
for i, name in enumerate(names['controls']):
names['controls'][i] = name + suffix
for i, name in enumerate(names['ik_ctrl']):
names['ik_ctrl'][i] = name + suffix
return names
def get_future_names_leg(bones):
if len(bones) != 4:
return
names = dict()
thigh = strip_mch(strip_org(bones[0].name))
shin = strip_mch(strip_org(bones[1].name))
foot = strip_mch(strip_org(bones[2].name))
toe = strip_mch(strip_org(bones[3].name))
suffix = ''
if thigh[-2:] == '.L' or thigh[-2:] == '.R':
suffix = thigh[-2:]
thigh = thigh.rstrip(suffix)
shin = shin.rstrip(suffix)
foot = foot.rstrip(suffix)
toe = toe.rstrip(suffix)
# the following is declared in rig_ui
# controls = ['thigh_ik.R', 'thigh_fk.R', 'shin_fk.R', 'foot_fk.R', 'toe.R', 'foot_heel_ik.R', 'foot_ik.R',
# 'MCH-foot_fk.R', 'thigh_parent.R']
# tweaks = ['thigh_tweak.R.001', 'shin_tweak.R', 'shin_tweak.R.001']
# ik_ctrl = ['foot_ik.R', 'MCH-thigh_ik.R', 'MCH-thigh_ik_target.R']
# fk_ctrl = 'thigh_fk.R'
# parent = 'thigh_parent.R'
# foot_fk = 'foot_fk.R'
# pole = 'thigh_ik_target.R'
names['controls'] = [thigh + '_ik', thigh + '_fk', shin + '_fk', foot + '_fk', toe, foot + '_heel_ik',
foot + '_ik', make_mechanism_name(foot + '_fk'), thigh + '_parent']
names['ik_ctrl'] = [foot + '_ik', make_mechanism_name(thigh) + '_ik', make_mechanism_name(thigh) + '_ik_target']
names['fk_ctrl'] = thigh + '_fk' + suffix
names['parent'] = thigh + '_parent' + suffix
names['foot_fk'] = foot + '_fk' + suffix
names['pole'] = thigh + '_ik_target' + suffix
names['limb_type'] = 'leg'
if suffix:
for i, name in enumerate(names['controls']):
names['controls'][i] = name + suffix
for i, name in enumerate(names['ik_ctrl']):
names['ik_ctrl'][i] = name + suffix
return names
def get_future_names_paw(bones):
if len(bones) != 4:
return
names = dict()
thigh = strip_mch(strip_org(bones[0].name))
shin = strip_mch(strip_org(bones[1].name))
foot = strip_mch(strip_org(bones[2].name))
toe = strip_mch(strip_org(bones[3].name))
suffix = ''
if thigh[-2:] == '.L' or thigh[-2:] == '.R':
suffix = thigh[-2:]
thigh = thigh.rstrip(suffix)
shin = shin.rstrip(suffix)
foot = foot.rstrip(suffix)
toe = toe.rstrip(suffix)
# the following is declared in rig_ui
# controls = ['thigh_ik.R', 'thigh_fk.R', 'shin_fk.R', 'foot_fk.R', 'toe.R', 'foot_heel_ik.R', 'foot_ik.R',
# 'MCH-foot_fk.R', 'thigh_parent.R']
# tweaks = ['thigh_tweak.R.001', 'shin_tweak.R', 'shin_tweak.R.001']
# ik_ctrl = ['foot_ik.R', 'MCH-thigh_ik.R', 'MCH-thigh_ik_target.R']
# fk_ctrl = 'thigh_fk.R'
# parent = 'thigh_parent.R'
# foot_fk = 'foot_fk.R'
# pole = 'thigh_ik_target.R'
names['controls'] = [thigh + '_ik', thigh + '_fk', shin + '_fk', foot + '_fk', toe, foot + '_heel_ik',
foot + '_ik', make_mechanism_name(foot + '_fk'), thigh + '_parent']
names['ik_ctrl'] = [foot + '_ik', make_mechanism_name(thigh) + '_ik', make_mechanism_name(thigh) + '_ik_target']
names['fk_ctrl'] = thigh + '_fk' + suffix
names['parent'] = thigh + '_parent' + suffix
names['foot_fk'] = foot + '_fk' + suffix
names['pole'] = thigh + '_ik_target' + suffix
names['limb_type'] = 'paw'
if suffix:
for i, name in enumerate(names['controls']):
names['controls'][i] = name + suffix
for i, name in enumerate(names['ik_ctrl']):
names['ik_ctrl'][i] = name + suffix
return names
def get_future_names(bones):
if bones[0].rigify_parameters.limb_type == 'arm':
return get_future_names_arm(bones)
elif bones[0].rigify_parameters.limb_type == 'leg':
return get_future_names_leg(bones)
elif bones[0].rigify_parameters.limb_type == 'paw':
return get_future_names_paw(bones)
def get_limb_generated_names(rig):
pbones = rig.pose.bones
names = dict()
for b in pbones:
super_limb_orgs = []
if re.match('^ORG', b.name) and b.rigify_type == 'limbs.super_limb':
super_limb_orgs.append(b)
children = connected_children_names(rig, b.name)
for child in children:
if re.match('^ORG', child) or re.match('^MCH', child):
super_limb_orgs.append(pbones[child])
names[b.name] = get_future_names(super_limb_orgs)
return names