blender-addons/rigify/utils/components.py
Campbell Barton a5587f5223 File headers: use SPDX license identifiers
Some files needed to be changed manually.
2022-02-14 14:47:00 +11:00

90 lines
3.0 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from .naming import make_derived_name
from .bones import put_bone, copy_bone_position, align_bone_orientation
from .widgets_basic import create_pivot_widget
from .misc import force_lazy
from ..base_rig import RigComponent, stage
class CustomPivotControl(RigComponent):
"""
A utility that generates a pivot control with a custom position.
Generates a control bone, and a MCH output bone.
"""
def __init__(
self, rig, id_name, org_bone, *,
name=None, parent=None, position=None, matrix=None,
scale=1.0, scale_mch=None,
move_to=None, align_to=None, snap_to=None,
widget_axis=1.5, widget_cap=1.0, widget_square=True,
):
super().__init__(rig)
assert rig.generator.stage == 'generate_bones'
self.bones = rig.bones
self.id_name = id_name
self.parent = parent
self.scale = scale or 1
self.scale_mch = scale_mch or (self.scale * 0.7)
self.move_to = move_to
self.align_to = align_to
self.snap_to = snap_to
self.widget_axis = widget_axis
self.widget_cap = widget_cap
self.widget_square = widget_square
name = name or make_derived_name(org_bone, 'ctrl', '_pivot')
self.do_make_bones(org_bone, name, position, matrix)
@property
def control(self):
return self.ctrl
@property
def output(self):
return self.mch
def do_make_bones(self, org, name, position, matrix):
self.bones.ctrl[self.id_name] = self.ctrl = self.copy_bone(org, name, parent=not self.parent, scale=self.scale)
self.bones.mch[self.id_name] = self.mch = self.copy_bone(org, make_derived_name(name, 'mch'), scale=self.scale_mch)
if position or matrix:
put_bone(self.obj, self.ctrl, position, matrix=matrix)
put_bone(self.obj, self.mch, position, matrix=matrix)
def parent_bones(self):
if self.snap_to:
bone = force_lazy(self.snap_to)
copy_bone_position(self.obj, bone, self.ctrl, scale=self.scale)
copy_bone_position(self.obj, bone, self.mch, scale=self.scale_mch)
if self.move_to:
pos = self.get_bone(force_lazy(self.move_to)).head
put_bone(self.obj, self.ctrl, pos)
put_bone(self.obj, self.mch, pos)
if self.align_to:
self.align_to = force_lazy(self.align_to)
align_bone_orientation(self.obj, self.ctrl, self.align_to)
align_bone_orientation(self.obj, self.mch, self.align_to)
if self.parent:
self.set_bone_parent(self.ctrl, force_lazy(self.parent))
self.set_bone_parent(self.mch, self.ctrl)
def rig_bones(self):
self.make_constraint(self.mch, 'COPY_LOCATION', self.ctrl, space='LOCAL', invert_xyz=(True,)*3)
def generate_widgets(self):
create_pivot_widget(self.obj, self.ctrl, axis_size=self.widget_axis, cap_size=self.widget_cap, square=self.widget_square)