Pablo Vazquez
4f5ff42eab
To be more consistent with Render Resolution info in Format panel. * Rename "Timeline Extra Info" to "Time Extra Info" * Move from Status Bar into Frame Range panel in Output properties * Add inside a box, similar to how it's done in the VSE.
115 lines
3.6 KiB
Python
115 lines
3.6 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
import bpy
|
|
from bpy.props import (
|
|
BoolProperty,
|
|
IntProperty,
|
|
)
|
|
|
|
|
|
class AmaranthToolsetPreferences(bpy.types.AddonPreferences):
|
|
bl_idname = "amaranth"
|
|
use_frame_current: BoolProperty(
|
|
name="Current Frame Slider",
|
|
description="Set the current frame from the Specials menu in the 3D View",
|
|
default=True,
|
|
)
|
|
use_file_save_reload: BoolProperty(
|
|
name="Save & Reload File",
|
|
description="File menu > Save & Reload, or Ctrl + Shift + W",
|
|
default=True,
|
|
)
|
|
use_scene_refresh: BoolProperty(
|
|
name="Refresh Scene",
|
|
description="Specials Menu [W]",
|
|
default=True,
|
|
)
|
|
use_image_node_display: BoolProperty(
|
|
name="Active Image Node in Editor",
|
|
description="Display active node image in image editor",
|
|
default=True,
|
|
)
|
|
use_scene_stats: BoolProperty(
|
|
name="Extra Scene Statistics",
|
|
description="Display extra scene statistics in the status bar (may be slow in heavy scenes)",
|
|
default=False,
|
|
)
|
|
frames_jump: IntProperty(
|
|
name="Frames",
|
|
description="Number of frames to jump forward/backward",
|
|
default=10,
|
|
min=1
|
|
)
|
|
use_framerate: BoolProperty(
|
|
name="Framerate Jump",
|
|
description="Jump the amount of frames forward/backward that you have set as your framerate",
|
|
default=False,
|
|
)
|
|
use_layers_for_render: BoolProperty(
|
|
name="Current Layers for Render",
|
|
description="Save the layers that should be enabled for render",
|
|
default=True,
|
|
)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.label(
|
|
text="Here you can enable or disable specific tools, "
|
|
"in case they interfere with others or are just plain annoying")
|
|
|
|
split = layout.split(factor=0.25)
|
|
|
|
col = split.column()
|
|
sub = col.column(align=True)
|
|
sub.label(text="3D View", icon="VIEW3D")
|
|
sub.prop(self, "use_frame_current")
|
|
sub.prop(self, "use_scene_refresh")
|
|
|
|
sub.separator()
|
|
|
|
sub.label(text="General", icon="SCENE_DATA")
|
|
sub.prop(self, "use_file_save_reload")
|
|
sub.prop(self, "use_scene_stats")
|
|
sub.prop(self, "use_layers_for_render")
|
|
sub.prop(self, "use_framerate")
|
|
|
|
sub.separator()
|
|
|
|
sub.label(text="Nodes Editor", icon="NODETREE")
|
|
sub.prop(self, "use_image_node_display")
|
|
|
|
col = split.column()
|
|
sub = col.column(align=True)
|
|
sub.label(text="")
|
|
sub.label(
|
|
text="Set the current frame from the Specials menu in the 3D View [W]")
|
|
sub.label(
|
|
text="Refresh the current Scene. Hotkey: F5 or in Specials menu [W]")
|
|
|
|
sub.separator()
|
|
sub.label(text="") # General icon
|
|
sub.label(
|
|
text="Quickly save and reload the current file (no warning!). "
|
|
"File menu or Ctrl+Shift+W")
|
|
sub.label(
|
|
text="Display extra stats for Scenes, Cameras, Meshlights (Cycles). Can be slow in heavy scenes")
|
|
sub.label(
|
|
text="Save the set of layers that should be activated for a final render")
|
|
sub.label(
|
|
text="Jump the amount of frames forward/backward that you've set as your framerate")
|
|
|
|
sub.separator()
|
|
sub.label(text="") # Nodes
|
|
sub.label(
|
|
text="When double-clicking an Image node, display it on the Image editor "
|
|
"(if any)")
|
|
|
|
|
|
def register():
|
|
bpy.utils.register_class(AmaranthToolsetPreferences)
|
|
|
|
|
|
def unregister():
|
|
bpy.utils.unregister_class(AmaranthToolsetPreferences)
|