blender-addons/materials_utils/preferences.py
Campbell Barton f7876b71cd File headers: use SPDX license identifiers
Some files needed to be changed manually.
2022-02-11 16:34:06 +11:00

121 lines
4.0 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import (
AddonPreferences,
PropertyGroup,
)
from bpy.props import (
StringProperty,
BoolProperty,
EnumProperty,
IntProperty,
FloatProperty
)
from math import radians
from .enum_values import *
# Addon Preferences
class VIEW3D_MT_materialutilities_preferences(AddonPreferences):
bl_idname = __package__
new_material_name: StringProperty(
name = "New Material name",
description = "What Base name pattern to use for a new created Material\n"
"It is appended by an automatic numeric pattern depending\n"
"on the number of Scene's materials containing the Base",
default = "Unnamed Material",
)
override_type: EnumProperty(
name = 'Assignment method',
description = '',
items = mu_override_type_enums
)
fake_user: EnumProperty(
name = "Set Fake User",
description = "Default option for the Set Fake User (Turn fake user on or off)",
items = mu_fake_user_set_enums,
default = 'TOGGLE'
)
fake_user_affect: EnumProperty(
name = "Affect",
description = "Which materials of objects to affect",
items = mu_fake_user_affect_enums,
default = 'UNUSED'
)
link_to: EnumProperty(
name = "Change Material Link To",
description = "Default option for the Change Material Link operator",
items = mu_link_to_enums,
default = 'OBJECT'
)
link_to_affect: EnumProperty(
name = "Affect",
description = "Which materials of objects to affect by default with Change Material Link",
items = mu_link_affect_enums,
default = 'SELECTED'
)
search_show_limit: IntProperty(
name = "Show 'Search' Limit",
description = "How many materials should there be before the 'Search' option is shown "
"in the Assign Material and Select By Material menus\n"
"Set it to 0 to always show 'Search'",
min = 0,
default = 0
)
set_smooth_affect: EnumProperty(
name = "Set Auto Smooth Affect",
description = "Which objects to affect",
items = mu_affect_enums,
default = 'SELECTED'
)
auto_smooth_angle: FloatProperty(
name = "Auto Smooth Angle",
description = "Maximum angle between face normals that will be considered as smooth",
subtype = 'ANGLE',
min = 0,
max = radians(180),
default = radians(35)
)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
box = layout.box()
box.label(text = "Defaults")
a = box.box()
a.label(text = "Assign Material")
a.prop(self, "new_material_name", icon = "MATERIAL")
a.prop(self, "override_type", expand = False)
b = box.box()
b.label(text = "Set Fake User")
b.row().prop(self, "fake_user", expand = False)
b.row().prop(self, "fake_user_affect", expand = False)
c = box.box()
c.label(text = "Set Link To")
c.row().prop(self, "link_to", expand = False)
c.row().prop(self, "link_to_affect", expand = False)
d = box.box()
d.label(text = "Set Auto Smooth")
d.row().prop(self, "auto_smooth_angle", expand = False)
d.row().prop(self, "set_smooth_affect", expand = False)
box = layout.box()
box.label(text = "Miscellaneous")
#col = box.column()
#row = col.split(factor = 0.5)
box.prop(self, "search_show_limit", expand = False)
def materialutilities_get_preferences(context):
return context.preferences.addons[__package__].preferences