Alexander Gavrilov
2fe1c5a693
A combination of fixing naming, and adding words to local dictionary. Also, BlIdLowercase should be disabled in the editor.
480 lines
17 KiB
Python
480 lines
17 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
import bpy
|
|
import importlib
|
|
import importlib.util
|
|
import re
|
|
|
|
from itertools import count
|
|
from typing import TYPE_CHECKING, Any, Optional
|
|
from bpy.types import bpy_struct, Constraint, Object, PoseBone, Bone, Armature
|
|
|
|
from bpy.types import bpy_prop_array # noqa
|
|
|
|
from .misc import ArmatureObject, wrap_list_to_lines, IdPropSequence
|
|
|
|
if TYPE_CHECKING:
|
|
from ..base_rig import BaseRig
|
|
from .. import RigifyColorSet, RigifyArmatureLayer
|
|
|
|
|
|
RIG_DIR = "rigs" # Name of the directory where rig types are kept
|
|
METARIG_DIR = "metarigs" # Name of the directory where metarigs are kept
|
|
TEMPLATE_DIR = "ui_templates" # Name of the directory where ui templates are kept
|
|
|
|
# noinspection SpellCheckingInspection
|
|
outdated_types = {"pitchipoy.limbs.super_limb": "limbs.super_limb",
|
|
"pitchipoy.limbs.super_arm": "limbs.super_limb",
|
|
"pitchipoy.limbs.super_leg": "limbs.super_limb",
|
|
"pitchipoy.limbs.super_front_paw": "limbs.super_limb",
|
|
"pitchipoy.limbs.super_rear_paw": "limbs.super_limb",
|
|
"pitchipoy.limbs.super_finger": "limbs.super_finger",
|
|
"pitchipoy.super_torso_turbo": "spines.super_spine",
|
|
"pitchipoy.simple_tentacle": "limbs.simple_tentacle",
|
|
"pitchipoy.super_face": "faces.super_face",
|
|
"pitchipoy.super_palm": "limbs.super_palm",
|
|
"pitchipoy.super_copy": "basic.super_copy",
|
|
"pitchipoy.tentacle": "",
|
|
"palm": "limbs.super_palm",
|
|
"basic.copy": "basic.super_copy",
|
|
"biped.arm": "",
|
|
"biped.leg": "",
|
|
"finger": "",
|
|
"neck_short": "",
|
|
"misc.delta": "",
|
|
"spine": ""
|
|
}
|
|
|
|
|
|
def get_rigify_type(pose_bone: PoseBone) -> str:
|
|
rigify_type = pose_bone.rigify_type # noqa
|
|
return rigify_type.replace(" ", "")
|
|
|
|
|
|
def get_rigify_params(pose_bone: PoseBone) -> Any:
|
|
return pose_bone.rigify_parameters # noqa
|
|
|
|
|
|
def get_rigify_colors(arm: Armature) -> IdPropSequence['RigifyColorSet']:
|
|
return arm.rigify_colors # noqa
|
|
|
|
|
|
def get_rigify_layers(arm: Armature) -> IdPropSequence['RigifyArmatureLayer']:
|
|
return arm.rigify_layers # noqa
|
|
|
|
|
|
def get_rigify_target_rig(arm: Armature) -> Optional[ArmatureObject]:
|
|
return arm.rigify_target_rig # noqa
|
|
|
|
|
|
def get_rigify_rig_basename(arm: Armature) -> str:
|
|
return arm.rigify_rig_basename # noqa
|
|
|
|
|
|
def get_rigify_mirror_widgets(arm: Armature) -> bool:
|
|
return arm.rigify_mirror_widgets # noqa
|
|
|
|
|
|
def get_rigify_force_widget_update(arm: Armature) -> bool:
|
|
return arm.rigify_force_widget_update # noqa
|
|
|
|
|
|
def get_rigify_finalize_script(arm: Armature) -> Optional[bpy.types.Text]:
|
|
return arm.rigify_finalize_script # noqa
|
|
|
|
|
|
def is_rig_base_bone(obj: Object, name):
|
|
return bool(get_rigify_type(obj.pose.bones[name]))
|
|
|
|
|
|
def upgrade_metarig_types(metarig: Object, revert=False):
|
|
"""
|
|
Replaces rigify_type properties from old versions with their current names.
|
|
|
|
metarig: rig to update.
|
|
revert: revert types to previous version (if old type available)
|
|
"""
|
|
|
|
if revert:
|
|
vals = list(outdated_types.values())
|
|
rig_defs = {v: k for k, v in outdated_types.items() if vals.count(v) == 1}
|
|
else:
|
|
rig_defs = outdated_types
|
|
|
|
for bone in metarig.pose.bones:
|
|
rig_type = bone.rigify_type
|
|
if rig_type in rig_defs:
|
|
bone.rigify_type = rig_defs[rig_type]
|
|
|
|
parameters = get_rigify_params(bone)
|
|
|
|
if 'leg' in rig_type:
|
|
parameters.limb_type = 'leg'
|
|
if 'arm' in rig_type:
|
|
parameters.limb_type = 'arm'
|
|
if 'paw' in rig_type:
|
|
parameters.limb_type = 'paw'
|
|
if rig_type == "basic.copy":
|
|
parameters.make_widget = False
|
|
|
|
|
|
##############################################
|
|
# Misc
|
|
##############################################
|
|
|
|
def rig_is_child(rig: 'BaseRig', parent: Optional['BaseRig'], *, strict=False):
|
|
"""
|
|
Checks if the rig is a child of the parent.
|
|
Unless strict is True, returns true if the rig and parent are the same.
|
|
"""
|
|
if parent is None:
|
|
return True
|
|
|
|
if rig and strict:
|
|
rig = rig.rigify_parent
|
|
|
|
while rig:
|
|
if rig is parent:
|
|
return True
|
|
|
|
rig = rig.rigify_parent
|
|
|
|
return False
|
|
|
|
|
|
def get_parent_rigs(rig: 'BaseRig') -> list['BaseRig']:
|
|
"""Returns a list containing the rig and all of its parents."""
|
|
result = []
|
|
while rig:
|
|
result.append(rig)
|
|
rig = rig.rigify_parent
|
|
return result
|
|
|
|
|
|
def get_resource(resource_name):
|
|
""" Fetches a rig module by name, and returns it.
|
|
"""
|
|
module = importlib.import_module(resource_name)
|
|
importlib.reload(module)
|
|
return module
|
|
|
|
|
|
def connected_children_names(obj: ArmatureObject, bone_name: str) -> list[str]:
|
|
""" Returns a list of bone names (in order) of the bones that form a single
|
|
connected chain starting with the given bone as a parent.
|
|
If there is a connected branch, the list stops there.
|
|
"""
|
|
bone = obj.data.bones[bone_name]
|
|
names = []
|
|
|
|
while True:
|
|
connects = 0
|
|
con_name = ""
|
|
|
|
for child in bone.children:
|
|
if child.use_connect:
|
|
connects += 1
|
|
con_name = child.name
|
|
|
|
if connects == 1:
|
|
names += [con_name]
|
|
bone = obj.data.bones[con_name]
|
|
else:
|
|
break
|
|
|
|
return names
|
|
|
|
|
|
def has_connected_children(bone: Bone):
|
|
""" Returns true/false whether a bone has connected children or not.
|
|
"""
|
|
t = False
|
|
for b in bone.children:
|
|
t = t or b.use_connect
|
|
return t
|
|
|
|
|
|
def _list_bone_names_depth_first_sorted_rec(result_list: list[str], bone: Bone):
|
|
result_list.append(bone.name)
|
|
|
|
for child in sorted(list(bone.children), key=lambda b: b.name):
|
|
_list_bone_names_depth_first_sorted_rec(result_list, child)
|
|
|
|
|
|
def list_bone_names_depth_first_sorted(obj: ArmatureObject):
|
|
"""Returns a list of bone names in depth first name sorted order."""
|
|
result_list = []
|
|
|
|
for bone in sorted(list(obj.data.bones), key=lambda b: b.name):
|
|
if bone.parent is None:
|
|
_list_bone_names_depth_first_sorted_rec(result_list, bone)
|
|
|
|
return result_list
|
|
|
|
|
|
def _get_property_value(obj, name: str):
|
|
"""Retrieve the attribute value, converting from Blender to python types."""
|
|
value = getattr(obj, name, None)
|
|
if isinstance(value, bpy_prop_array):
|
|
value = tuple(value)
|
|
return value
|
|
|
|
|
|
def _format_property_value(prefix: str, value: Any, *, limit=90, indent=4) -> list[str]:
|
|
"""Format a property value assignment to lines, wrapping if too long."""
|
|
|
|
if isinstance(value, tuple):
|
|
return wrap_list_to_lines(prefix, '()', map(repr, value), limit=limit, indent=indent)
|
|
|
|
if isinstance(value, list):
|
|
return wrap_list_to_lines(prefix, '[]', map(repr, value), limit=limit, indent=indent)
|
|
|
|
return [prefix + repr(value)]
|
|
|
|
|
|
def _generate_properties(lines, prefix, obj: bpy_struct, base_class: type, *,
|
|
defaults: Optional[dict[str, Any]] = None,
|
|
objects: Optional[dict[Any, str]] = None):
|
|
obj_rna: bpy.types.Struct = type(obj).bl_rna # noqa
|
|
base_rna: bpy.types.Struct = base_class.bl_rna # noqa
|
|
|
|
defaults = defaults or {}
|
|
block_props = set(prop.identifier for prop in base_rna.properties) - set(defaults.keys())
|
|
|
|
for prop in obj_rna.properties:
|
|
if prop.identifier not in block_props and not prop.is_readonly:
|
|
cur_value = _get_property_value(obj, prop.identifier)
|
|
|
|
if prop.identifier in defaults:
|
|
if cur_value == defaults[prop.identifier]:
|
|
continue
|
|
|
|
if isinstance(cur_value, bpy_struct):
|
|
if objects and cur_value in objects:
|
|
lines.append('%s.%s = %s' % (prefix, prop.identifier, objects[cur_value]))
|
|
else:
|
|
lines += _format_property_value('%s.%s = ' % (prefix, prop.identifier), cur_value)
|
|
|
|
|
|
def write_metarig_widgets(obj: Object):
|
|
from .widgets import write_widget
|
|
|
|
widget_set = set()
|
|
|
|
for pbone in obj.pose.bones:
|
|
if pbone.custom_shape:
|
|
widget_set.add(pbone.custom_shape)
|
|
|
|
id_set = set()
|
|
widget_map = {}
|
|
code = []
|
|
|
|
for widget_obj in widget_set:
|
|
ident = re.sub("[^0-9a-zA-Z_]+", "_", widget_obj.name)
|
|
|
|
if ident in id_set:
|
|
for i in count(1):
|
|
if ident+'_'+str(i) not in id_set:
|
|
break
|
|
|
|
id_set.add(ident)
|
|
widget_map[widget_obj] = ident
|
|
|
|
code.append(write_widget(widget_obj, name=ident, use_size=False))
|
|
|
|
return widget_map, code
|
|
|
|
|
|
def write_metarig(obj: ArmatureObject, layers=False, func_name="create",
|
|
groups=False, widgets=False):
|
|
"""
|
|
Write a metarig as a python script, this rig is to have all info needed for
|
|
generating the real rig with rigify.
|
|
"""
|
|
code = [
|
|
"import bpy\n",
|
|
"from mathutils import Color\n\n",
|
|
]
|
|
|
|
# Widget object creation functions if requested
|
|
if widgets:
|
|
widget_map, widget_code = write_metarig_widgets(obj)
|
|
|
|
if widget_map:
|
|
code.append("from rigify.utils.widgets import widget_generator\n\n")
|
|
code += widget_code
|
|
else:
|
|
widget_map = {}
|
|
|
|
# Start of the metarig function
|
|
code.append("def %s(obj): # noqa" % func_name)
|
|
code.append(" # generated by rigify.utils.write_metarig")
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
code.append(" bpy.ops.object.mode_set(mode='EDIT')")
|
|
code.append(" arm = obj.data")
|
|
|
|
arm = obj.data
|
|
|
|
# Rigify bone group colors info
|
|
rigify_colors = get_rigify_colors(arm)
|
|
|
|
if groups and len(rigify_colors) > 0:
|
|
code.append("\n for i in range(" + str(len(rigify_colors)) + "):")
|
|
code.append(" arm.rigify_colors.add()\n")
|
|
|
|
for i in range(len(rigify_colors)):
|
|
name = rigify_colors[i].name
|
|
active = rigify_colors[i].active
|
|
normal = rigify_colors[i].normal
|
|
select = rigify_colors[i].select
|
|
standard_colors_lock = rigify_colors[i].standard_colors_lock
|
|
code.append(' arm.rigify_colors[' + str(i) + '].name = "' + name + '"')
|
|
code.append(' arm.rigify_colors[' + str(i)
|
|
+ '].active = Color((%.4f, %.4f, %.4f))' % tuple(active[:]))
|
|
code.append(' arm.rigify_colors[' + str(i)
|
|
+ '].normal = Color((%.4f, %.4f, %.4f))' % tuple(normal[:]))
|
|
code.append(' arm.rigify_colors[' + str(i)
|
|
+ '].select = Color((%.4f, %.4f, %.4f))' % tuple(select[:]))
|
|
code.append(' arm.rigify_colors[' + str(i)
|
|
+ '].standard_colors_lock = ' + str(standard_colors_lock))
|
|
|
|
# Rigify layer layout info
|
|
rigify_layers = get_rigify_layers(arm)
|
|
|
|
if layers and len(rigify_layers) > 0:
|
|
code.append("\n for i in range(" + str(len(rigify_layers)) + "):")
|
|
code.append(" arm.rigify_layers.add()\n")
|
|
|
|
for i in range(len(rigify_layers)):
|
|
name = rigify_layers[i].name
|
|
row = rigify_layers[i].row
|
|
selset = rigify_layers[i].selset
|
|
group = rigify_layers[i].group
|
|
code.append(' arm.rigify_layers[' + str(i) + '].name = "' + name + '"')
|
|
code.append(' arm.rigify_layers[' + str(i) + '].row = ' + str(row))
|
|
code.append(' arm.rigify_layers[' + str(i) + '].selset = ' + str(selset))
|
|
code.append(' arm.rigify_layers[' + str(i) + '].group = ' + str(group))
|
|
|
|
# write parents first
|
|
bones = [(len(bone.parent_recursive), bone.name) for bone in arm.edit_bones]
|
|
bones.sort(key=lambda item: item[0])
|
|
bones = [item[1] for item in bones]
|
|
|
|
code.append("\n bones = {}\n")
|
|
|
|
for bone_name in bones:
|
|
bone = arm.edit_bones[bone_name]
|
|
code.append(" bone = arm.edit_bones.new(%r)" % bone.name)
|
|
code.append(" bone.head = %.4f, %.4f, %.4f" % bone.head.to_tuple(4))
|
|
code.append(" bone.tail = %.4f, %.4f, %.4f" % bone.tail.to_tuple(4))
|
|
code.append(" bone.roll = %.4f" % bone.roll)
|
|
code.append(" bone.use_connect = %s" % str(bone.use_connect))
|
|
if bone.inherit_scale != 'FULL':
|
|
code.append(" bone.inherit_scale = %r" % str(bone.inherit_scale))
|
|
if bone.parent:
|
|
code.append(" bone.parent = arm.edit_bones[bones[%r]]" % bone.parent.name)
|
|
code.append(" bones[%r] = bone.name" % bone.name)
|
|
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
code.append("")
|
|
code.append(" bpy.ops.object.mode_set(mode='OBJECT')")
|
|
|
|
if widgets and widget_map:
|
|
code.append(" widget_map = {}")
|
|
|
|
# Rig type and other pose properties
|
|
for bone_name in bones:
|
|
pbone = obj.pose.bones[bone_name]
|
|
|
|
rigify_type = get_rigify_type(pbone)
|
|
rigify_parameters = get_rigify_params(pbone)
|
|
|
|
code.append(" pbone = obj.pose.bones[bones[%r]]" % bone_name)
|
|
code.append(" pbone.rigify_type = %r" % rigify_type)
|
|
code.append(" pbone.lock_location = %s" % str(tuple(pbone.lock_location)))
|
|
code.append(" pbone.lock_rotation = %s" % str(tuple(pbone.lock_rotation)))
|
|
code.append(" pbone.lock_rotation_w = %s" % str(pbone.lock_rotation_w))
|
|
code.append(" pbone.lock_scale = %s" % str(tuple(pbone.lock_scale)))
|
|
code.append(" pbone.rotation_mode = %r" % pbone.rotation_mode)
|
|
if layers:
|
|
bone_layers = pbone.bone.layers
|
|
code += _format_property_value(" pbone.bone.layers = ", list(bone_layers))
|
|
|
|
# Rig type parameters
|
|
for param_name in rigify_parameters.keys():
|
|
param = _get_property_value(rigify_parameters, param_name)
|
|
if param is not None:
|
|
code.append(" try:")
|
|
code += _format_property_value(
|
|
f" pbone.rigify_parameters.{param_name} = ", param)
|
|
code.append(" except AttributeError:")
|
|
code.append(" pass")
|
|
|
|
# Constraints
|
|
for con in pbone.constraints:
|
|
code.append(" con = pbone.constraints.new(%r)" % con.type)
|
|
code.append(" con.name = %r" % con.name)
|
|
# Add target first because of target_space handling
|
|
if con.type == 'ARMATURE':
|
|
for tgt in con.targets:
|
|
code.append(" tgt = con.targets.new()")
|
|
code.append(" tgt.target = obj")
|
|
code.append(" tgt.subtarget = %r" % tgt.subtarget)
|
|
code.append(" tgt.weight = %.3f" % tgt.weight)
|
|
elif getattr(con, 'target', None) == obj:
|
|
code.append(" con.target = obj")
|
|
# Generic properties
|
|
_generate_properties(
|
|
code, " con", con, Constraint,
|
|
defaults={
|
|
'owner_space': 'WORLD', 'target_space': 'WORLD',
|
|
'mute': False, 'influence': 1.0,
|
|
'target': obj,
|
|
},
|
|
objects={obj: 'obj'},
|
|
)
|
|
# Custom widgets
|
|
if widgets and pbone.custom_shape:
|
|
widget_id = widget_map[pbone.custom_shape]
|
|
code.append(" if %r not in widget_map:" % widget_id)
|
|
code.append((" widget_map[%r] = create_%s_widget(obj, pbone.name, "
|
|
"widget_name=%r, widget_force_new=True)")
|
|
% (widget_id, widget_id, pbone.custom_shape.name))
|
|
code.append(" pbone.custom_shape = widget_map[%r]" % widget_id)
|
|
|
|
code.append("\n bpy.ops.object.mode_set(mode='EDIT')")
|
|
code.append(" for bone in arm.edit_bones:")
|
|
code.append(" bone.select = False")
|
|
code.append(" bone.select_head = False")
|
|
code.append(" bone.select_tail = False")
|
|
|
|
code.append(" for b in bones:")
|
|
code.append(" bone = arm.edit_bones[bones[b]]")
|
|
code.append(" bone.select = True")
|
|
code.append(" bone.select_head = True")
|
|
code.append(" bone.select_tail = True")
|
|
code.append(" bone.bbone_x = bone.bbone_z = bone.length * 0.05")
|
|
code.append(" arm.edit_bones.active = bone")
|
|
|
|
# Set appropriate layers visible
|
|
if layers:
|
|
# Find what layers have bones on them
|
|
active_layers = []
|
|
for bone_name in bones:
|
|
bone = obj.data.bones[bone_name]
|
|
for i in range(len(bone.layers)):
|
|
if bone.layers[i]:
|
|
if i not in active_layers:
|
|
active_layers.append(i)
|
|
active_layers.sort()
|
|
|
|
code.append("\n arm.layers = [(x in " + str(active_layers) +
|
|
") for x in range(" + str(len(arm.layers)) + ")]")
|
|
|
|
code.append("\n return bones")
|
|
|
|
code.append('\n\nif __name__ == "__main__":')
|
|
code.append(" " + func_name + "(bpy.context.active_object)\n")
|
|
|
|
return "\n".join(code)
|