blender-addons/mesh_inset/model.py
Campbell Barton 016430de4b Cleanup: remove <pep8 compliant> comment
This is no longer necessary, see: T98554.
2022-06-03 11:50:32 +10:00

558 lines
19 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
"""Manipulations of Models.
"""
__author__ = "howard.trickey@gmail.com"
from . import geom
from . import triquad
from . import offset
import math
def PolyAreasToModel(polyareas, bevel_amount, bevel_pitch, quadrangulate):
"""Convert a PolyAreas into a Model object.
Assumes polyareas are in xy plane.
Args:
polyareas: geom.PolyAreas
bevel_amount: float - if > 0, amount of bevel
bevel_pitch: float - if > 0, angle in radians of bevel
quadrangulate: bool - should n-gons be quadrangulated?
Returns:
geom.Model
"""
m = geom.Model()
if not polyareas:
return m
polyareas.points.AddZCoord(0.0)
m.points = polyareas.points
for pa in polyareas.polyareas:
PolyAreaToModel(m, pa, bevel_amount, bevel_pitch, quadrangulate)
return m
def PolyAreaToModel(m, pa, bevel_amount, bevel_pitch, quadrangulate):
if bevel_amount > 0.0:
BevelPolyAreaInModel(m, pa, bevel_amount, bevel_pitch, quadrangulate,
False)
elif quadrangulate:
if len(pa.poly) == 0:
return
qpa = triquad.QuadrangulateFaceWithHoles(pa.poly, pa.holes, pa.points)
m.faces.extend(qpa)
m.face_data.extend([pa.data] * len(qpa))
else:
m.faces.append(pa.poly)
# TODO: just the first part of QuadrangulateFaceWithHoles, to join
# holes to outer poly
m.face_data.append(pa.data)
def ExtrudePolyAreasInModel(mdl, polyareas, depth, cap_back):
"""Extrude the boundaries given by polyareas by -depth in z.
Assumes polyareas are in xy plane.
Arguments:
mdl: geom.Model - where to do extrusion
polyareas: geom.Polyareas
depth: float
cap_back: bool - if True, cap off the back
Side Effects:
For all edges in polys in polyareas, make quads in Model
extending those edges by depth in the negative z direction.
The application data will be the data of the face that the edge
is part of.
"""
for pa in polyareas.polyareas:
back_poly = _ExtrudePoly(mdl, pa.poly, depth, pa.data, True)
back_holes = []
for p in pa.holes:
back_holes.append(_ExtrudePoly(mdl, p, depth, pa.data, False))
if cap_back:
qpa = triquad.QuadrangulateFaceWithHoles(back_poly, back_holes,
polyareas.points)
# need to reverse each poly to get normals pointing down
for i, p in enumerate(qpa):
t = list(p)
t.reverse()
qpa[i] = tuple(t)
mdl.faces.extend(qpa)
mdl.face_data.extend([pa.data] * len(qpa))
def _ExtrudePoly(mdl, poly, depth, data, isccw):
"""Extrude the poly by -depth in z
Arguments:
mdl: geom.Model - where to do extrusion
poly: list of vertex indices
depth: float
data: application data
isccw: True if counter-clockwise
Side Effects
For all edges in poly, make quads in Model
extending those edges by depth in the negative z direction.
The application data will be the data of the face that the edge
is part of.
Returns:
list of int - vertices for extruded poly
"""
if len(poly) < 2:
return
extruded_poly = []
points = mdl.points
if isccw:
incr = 1
else:
incr = -1
for i, v in enumerate(poly):
vnext = poly[(i + incr) % len(poly)]
(x0, y0, z0) = points.pos[v]
(x1, y1, z1) = points.pos[vnext]
vextrude = points.AddPoint((x0, y0, z0 - depth))
vnextextrude = points.AddPoint((x1, y1, z1 - depth))
if isccw:
sideface = [v, vextrude, vnextextrude, vnext]
else:
sideface = [v, vnext, vnextextrude, vextrude]
mdl.faces.append(sideface)
mdl.face_data.append(data)
extruded_poly.append(vextrude)
return extruded_poly
def BevelPolyAreaInModel(mdl, polyarea,
bevel_amount, bevel_pitch, quadrangulate, as_percent):
"""Bevel the interior of polyarea in model.
This does smart beveling: advancing edges are merged
rather than doing an 'overlap'. Advancing edges that
hit an opposite edge result in a split into two beveled areas.
If the polyarea is not in the xy plane, do the work in a
transformed model, and then transfer the changes back.
Arguments:
mdl: geom.Model - where to do bevel
polyarea geom.PolyArea - area to bevel into
bevel_amount: float - if > 0, amount of bevel
bevel_pitch: float - if > 0, angle in radians of bevel
quadrangulate: bool - should n-gons be quadrangulated?
as_percent: bool - if True, interpret amount as percent of max
Side Effects:
Faces and points are added to model to model the
bevel and the interior of the polyareas.
"""
pa_norm = polyarea.Normal()
if pa_norm == (0.0, 0.0, 1.0):
m = mdl
pa_rot = polyarea
else:
(pa_rot, inv_rot, inv_map) = _RotatedPolyAreaToXY(polyarea, pa_norm)
# don't have to add the original faces into model, just their points.
m = geom.Model()
m.points = pa_rot.points
vspeed = math.tan(bevel_pitch)
off = offset.Offset(pa_rot, 0.0, vspeed)
if as_percent:
bevel_amount = bevel_amount * off.MaxAmount() / 100.0
off.Build(bevel_amount)
inner_pas = AddOffsetFacesToModel(m, off, polyarea.data)
for pa in inner_pas.polyareas:
if quadrangulate:
if len(pa.poly) == 0:
continue
qpa = triquad.QuadrangulateFaceWithHoles(pa.poly, pa.holes,
pa.points)
m.faces.extend(qpa)
m.face_data.extend([pa.data] * len(qpa))
else:
m.faces.append(pa.poly)
m.face_data.append(pa.data)
if m != mdl:
_AddTransformedPolysToModel(mdl, m.faces, m.points, m.face_data,
inv_rot, inv_map)
def AddOffsetFacesToModel(mdl, off, data=None):
"""Add the faces due to an offset into model.
Returns the remaining interiors of the offset as a PolyAreas.
Args:
mdl: geom.Model - model to add offset faces into
off: offset.Offset
data: any - application data to be copied to the faces
Returns:
geom.PolyAreas
"""
mdl.points = off.polyarea.points
assert(len(mdl.points.pos) == 0 or len(mdl.points.pos[0]) == 3)
o = off
ostack = []
while o:
if o.endtime != 0.0:
for face in o.facespokes:
n = len(face)
for i, spoke in enumerate(face):
nextspoke = face[(i + 1) % n]
v0 = spoke.origin
v1 = nextspoke.origin
v2 = nextspoke.dest
v3 = spoke.dest
if v2 == v3:
mface = [v0, v1, v2]
else:
mface = [v0, v1, v2, v3]
mdl.faces.append(mface)
mdl.face_data.append(data)
ostack.extend(o.inneroffsets)
if ostack:
o = ostack.pop()
else:
o = None
return off.InnerPolyAreas()
def BevelSelectionInModel(mdl, bevel_amount, bevel_pitch, quadrangulate,
as_region, as_percent):
"""Bevel all the faces in the model, perhaps as one region.
If as_region is False, each face is beveled individually,
otherwise regions of contiguous faces are merged into
PolyAreas and beveled as a whole.
TODO: something if extracted PolyAreas are not approximately
planar.
Args:
mdl: geom.Model
bevel_amount: float - amount to inset
bevel_pitch: float - angle of bevel side
quadrangulate: bool - should insides be quadrangulated?
as_region: bool - should faces be merged into regions?
as_percent: bool - should amount be interpreted as a percent
of the maximum amount (if True) or an absolute amount?
Side effect:
Beveling faces will be added to the model
"""
pas = []
if as_region:
pas = RegionToPolyAreas(mdl.faces, mdl.points, mdl.face_data)
else:
for f, face in enumerate(mdl.faces):
pas.append(geom.PolyArea(mdl.points, face, [],
mdl.face_data[f]))
for pa in pas:
BevelPolyAreaInModel(mdl, pa,
bevel_amount, bevel_pitch, quadrangulate, as_percent)
def RegionToPolyAreas(faces, points, data):
"""Find polygonal outlines induced by union of faces.
Finds the polygons formed by boundary edges (those not
sharing an edge with another face in region_faces), and
turns those into PolyAreas.
In the general case, there will be holes inside.
We want to associate data with the region PolyAreas.
Just choose a representative element of data[] when
more than one face is combined into a PolyArea.
Args:
faces: list of list of int - each sublist is a face (indices into points)
points: geom.Points - gives coordinates for vertices
data: list of any - parallel to faces, app data to put in PolyAreas
Returns:
list of geom.PolyArea
"""
ans = []
(edges, vtoe) = _GetEdgeData(faces)
(face_adj, is_interior_edge) = _GetFaceGraph(faces, edges, vtoe, points)
(components, ftoc) = _FindFaceGraphComponents(faces, face_adj)
for c in range(len(components)):
boundary_edges = set()
betodata = dict()
vstobe = dict()
for e, ((vs, ve), f) in enumerate(edges):
if ftoc[f] != c or is_interior_edge[e]:
continue
boundary_edges.add(e)
# vstobe[v] is set of edges leaving v
# (could be more than one if boundary touches itself at a vertex)
if vs in vstobe:
vstobe[vs].append(e)
else:
vstobe[vs] = [e]
betodata[(vs, ve)] = data[f]
polys = []
poly_data = []
while boundary_edges:
e = boundary_edges.pop()
((vstart, ve), face_i) = edges[e]
poly = [vstart, ve]
datum = betodata[(vstart, ve)]
while ve != vstart:
if ve not in vstobe:
print("whoops, couldn't close boundary")
break
nextes = vstobe[ve]
if len(nextes) == 1:
nexte = nextes[0]
else:
# find a next edge with face index face_i
# TODO: this is not guaranteed to work,
# as continuation edge may have been for a different
# face that is now combined with face_i by erasing
# interior edges. Find a better algorithm here.
nexte = -1
for ne_cand in nextes:
if edges[ne_cand][1] == face_i:
nexte = ne_cand
break
if nexte == -1:
# case mentioned in TODO may have happened;
# just choose any nexte - may mess things up
nexte = nextes[0]
((_, ve), face_i) = edges[nexte]
if nexte not in boundary_edges:
print("whoops, nexte not a boundary edge", nexte)
break
boundary_edges.remove(nexte)
if ve != vstart:
poly.append(ve)
polys.append(poly)
poly_data.append(datum)
if len(polys) == 0:
# can happen if an entire closed polytope is given
# at least until we do an edge check
return []
elif len(polys) == 1:
ans.append(geom.PolyArea(points, polys[0], [], poly_data[0]))
else:
outerf = _FindOuterPoly(polys, points, faces)
pa = geom.PolyArea(points, polys[outerf], [], poly_data[outerf])
pa.holes = [polys[i] for i in range(len(polys)) if i != outerf]
ans.append(pa)
return ans
def _GetEdgeData(faces):
"""Find edges from faces, and some lookup dictionaries.
Args:
faces: list of list of int - each a closed CCW polygon of vertex indices
Returns:
(list of ((int, int), int), dict{ int->list of int}) -
list elements are ((startv, endv), face index)
dict maps vertices to edge indices
"""
edges = []
vtoe = dict()
for findex, f in enumerate(faces):
nf = len(f)
for i, v in enumerate(f):
endv = f[(i + 1) % nf]
edges.append(((v, endv), findex))
eindex = len(edges) - 1
if v in vtoe:
vtoe[v].append(eindex)
else:
vtoe[v] = [eindex]
return (edges, vtoe)
def _GetFaceGraph(faces, edges, vtoe, points):
"""Find the face adjacency graph.
Faces are adjacent if they share an edge,
and the shared edge goes in the reverse direction,
and if the angle between them isn't too large.
Args:
faces: list of list of int
edges: list of ((int, int), int) - see _GetEdgeData
vtoe: dict{ int->list of int } - see _GetEdgeData
points: geom.Points
Returns:
(list of list of int, list of bool) -
first list: each sublist is adjacent face indices for each face
second list: maps edge index to True if it separates adjacent faces
"""
face_adj = [[] for i in range(len(faces))]
is_interior_edge = [False] * len(edges)
for e, ((vs, ve), f) in enumerate(edges):
for other in vtoe[ve]:
((_, we), g) = edges[other]
if we == vs:
# face g is adjacent to face f
# TODO: angle check
if g not in face_adj[f]:
face_adj[f].append(g)
is_interior_edge[e] = True
# Don't bother with mirror relations, will catch later
return (face_adj, is_interior_edge)
def _FindFaceGraphComponents(faces, face_adj):
"""Partition faces into connected components.
Args:
faces: list of list of int
face_adj: list of list of int - see _GetFaceGraph
Returns:
(list of list of int, list of int) -
first list partitions face indices into separate lists,
each a component
second list maps face indices into their component index
"""
if not faces:
return ([], [])
components = []
ftoc = [-1] * len(faces)
for i in range(len(faces)):
if ftoc[i] == -1:
compi = len(components)
comp = []
_FFGCSearch(i, faces, face_adj, ftoc, compi, comp)
components.append(comp)
return (components, ftoc)
def _FFGCSearch(findex, faces, face_adj, ftoc, compi, comp):
"""Depth first search helper function for _FindFaceGraphComponents
Searches recursively through all faces connected to findex, adding
each face found to comp and setting ftoc for that face to compi.
"""
comp.append(findex)
ftoc[findex] = compi
for otherf in face_adj[findex]:
if ftoc[otherf] == -1:
_FFGCSearch(otherf, faces, face_adj, ftoc, compi, comp)
def _FindOuterPoly(polys, points, faces):
"""Assuming polys has one CCW-oriented face when looking
down average normal of faces, return that one.
Only one of the faces should have a normal whose dot product
with the average normal of faces is positive.
Args:
polys: list of list of int - list of polys given by vertex indices
points: geom.Points
faces: list of list of int - original selected region, used to find
average normal
Returns:
int - the index in polys of the outermost one
"""
if len(polys) < 2:
return 0
fnorm = (0.0, 0.0, 0.0)
for face in faces:
if len(face) > 2:
fnorm = geom.VecAdd(fnorm, geom.Newell(face, points))
if fnorm == (0.0, 0.0, 0.0):
return 0
# fnorm is really a multiple of the normal, but fine for test below
for i, poly in enumerate(polys):
if len(poly) > 2:
pnorm = geom.Newell(poly, points)
if geom.VecDot(fnorm, pnorm) > 0:
return i
print("whoops, couldn't find an outermost poly")
return 0
def _RotatedPolyAreaToXY(polyarea, norm):
"""Return a PolyArea rotated to xy plane.
Only the points in polyarea will be transferred.
Args:
polyarea: geom.PolyArea
norm: the normal for polyarea
Returns:
(geom.PolyArea, (float, ..., float), dict{ int -> int }) - new PolyArea,
4x3 inverse transform, dict mapping new verts to old ones
"""
# find rotation matrix that takes norm to (0,0,1)
(nx, ny, nz) = norm
if abs(nx) < abs(ny) and abs(nx) < abs(nz):
v = (vx, vy, vz) = geom.Norm3(0.0, nz, - ny)
elif abs(ny) < abs(nz):
v = (vx, vy, vz) = geom.Norm3(nz, 0.0, - nx)
else:
v = (vx, vy, vz) = geom.Norm3(ny, - nx, 0.0)
(ux, uy, uz) = geom.Cross3(v, norm)
rotmat = [ux, vx, nx, uy, vy, ny, uz, vz, nz, 0.0, 0.0, 0.0]
# rotation matrices are orthogonal, so inverse is transpose
invrotmat = [ux, uy, uz, vx, vy, vz, nx, ny, nz, 0.0, 0.0, 0.0]
pointmap = dict()
invpointmap = dict()
newpoints = geom.Points()
for poly in [polyarea.poly] + polyarea.holes:
for v in poly:
vcoords = polyarea.points.pos[v]
newvcoords = geom.MulPoint3(vcoords, rotmat)
newv = newpoints.AddPoint(newvcoords)
pointmap[v] = newv
invpointmap[newv] = v
pa = geom.PolyArea(newpoints)
pa.poly = [pointmap[v] for v in polyarea.poly]
pa.holes = [[pointmap[v] for v in hole] for hole in polyarea.holes]
pa.data = polyarea.data
return (pa, invrotmat, invpointmap)
def _AddTransformedPolysToModel(mdl, polys, points, poly_data,
transform, pointmap):
"""Add (transformed) the points and faces to a model.
Add polys to mdl. The polys have coordinates given by indices
into points.pos; those need to be transformed by multiplying by
the transform matrix.
The vertices may already exist in mdl. Rather than relying on
AddPoint to detect the duplicate (transform rounding error makes
that dicey), the pointmap dictionar is used to map vertex indices
in polys into those in mdl - if they exist already.
Args:
mdl: geom.Model - where to put new vertices, faces
polys: list of list of int - each sublist a poly
points: geom.Points - coords for vertices in polys
poly_data: list of any - parallel to polys
transform: (float, ..., float) - 12-tuple, a 4x3 transform matrix
pointmap: dict { int -> int } - maps new vertex indices to old ones
Side Effects:
The model gets new faces and vertices, based on those in polys.
We are allowed to modify pointmap, as it will be discarded after call.
"""
for i, coords in enumerate(points.pos):
if i not in pointmap:
p = geom.MulPoint3(coords, transform)
pointmap[i] = mdl.points.AddPoint(p)
for i, poly in enumerate(polys):
mpoly = [pointmap[v] for v in poly]
mdl.faces.append(mpoly)
mdl.face_data.append(poly_data[i])