766 lines
26 KiB
Python
766 lines
26 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
bl_info = {
|
|
"name": "Skinify Rig",
|
|
"author": "Albert Makac (karab44)",
|
|
"version": (0, 11, 2),
|
|
"blender": (2, 80, 0),
|
|
"location": "Pose Mode > Sidebar > Create Tab",
|
|
"description": "Creates a mesh object from selected bones",
|
|
"warning": "Work in progress",
|
|
"doc_url": "{BLENDER_MANUAL_URL}/addons/object/skinify.html",
|
|
"category": "Object",
|
|
}
|
|
|
|
import bpy
|
|
from bpy.props import (
|
|
FloatProperty,
|
|
IntProperty,
|
|
BoolProperty,
|
|
PointerProperty,
|
|
)
|
|
from bpy.types import (
|
|
Operator,
|
|
Panel,
|
|
PropertyGroup,
|
|
)
|
|
from mathutils import (
|
|
Vector,
|
|
Euler,
|
|
)
|
|
from bpy.app.handlers import persistent
|
|
from enum import Enum
|
|
|
|
# can the armature data properties group_prop and row be fetched directly from the rigify script?
|
|
horse_data = \
|
|
(1, 5), (2, 4), (3, 0), (4, 3), (5, 4), (1, 0), (1, 0), (7, 2), (8, 5), (9, 4), \
|
|
(7, 2), (8, 5), (9, 4), (10, 2), (11, 5), (12, 4), (10, 2), (11, 5), (12, 4), \
|
|
(13, 6), (1, 4), (14, 6), (1, 0), (1, 0), (1, 0), (1, 0), (1, 0), (1, 0), (14, 1),
|
|
|
|
shark_data = \
|
|
(1, 5), (2, 4), (1, 0), (3, 3), (4, 4), (5, 6), (6, 5), (7, 4), (6, 5), (7, 4), \
|
|
(8, 3), (9, 4), (1, 0), (1, 6), (1, 0), (1, 0), (1, 0), (1, 0), (1, 0), (1, 0), \
|
|
(1, 0), (1, 0), (1, 0), (1, 0), (1, 0), (1, 0), (1, 0), (1, 0), (14, 1),
|
|
|
|
bird_data = \
|
|
(1, 6), (2, 4), (1, 0), (3, 3), (4, 4), (1, 0), (1, 0), (6, 5), (8, 0), (7, 4), (6, 5), \
|
|
(8, 0), (7, 4), (10, 2), (11, 5), (12, 4), (10, 2), (11, 5), (12, 4), (1, 0), (1, 0), \
|
|
(13, 6), (14, 4), (1, 0), (8, 6), (1, 0), (1, 0), (1, 0), (14, 1),
|
|
|
|
cat_data = \
|
|
(1, 5), (2, 2), (2, 3), (3, 3), (4, 4), (5, 6), (6, 4), (7, 2), (8, 5), (9, 4), (7, 2), \
|
|
(8, 5), (9, 4), (10, 2), (11, 5), (12, 4), (10, 2), (11, 5), (12, 4), (13, 3), (14, 4), \
|
|
(1, 0), (1, 0), (1, 0), (1, 0), (1, 0), (1, 0), (1, 0), (16, 1),
|
|
|
|
biped_data = \
|
|
(1, 0), (1, 0), (1, 0), (3, 3), (4, 4), (1, 0), (1, 0), (7, 2), (8, 5), (9, 4), (7, 2), \
|
|
(8, 5), (9, 4), (10, 2), (11, 5), (12, 4), (10, 2), (11, 5), (12, 4), (1, 0), (1, 0), \
|
|
(1, 0), (1, 0), (1, 0), (1, 0), (1, 0), (1, 0), (1, 0), (14, 1),
|
|
|
|
human_data = \
|
|
(1, 5), (2, 2), (2, 3), (3, 3), (4, 4), (5, 6), (6, 4), (7, 2), (8, 5), (9, 4), (7, 2), \
|
|
(8, 5), (9, 4), (10, 2), (11, 5), (12, 4), (10, 2), (11, 5), (12, 4), (1, 0), (1, 0), \
|
|
(1, 0), (1, 0), (1, 0), (1, 0), (1, 0), (1, 0), (1, 0), (14, 1),
|
|
|
|
wolf_data = \
|
|
(1, 5), (2, 2), (2, 3), (3, 3), (4, 4), (5, 6), (6, 4), (7, 2), (8, 5), (9, 4), (7, 2), \
|
|
(8, 5), (9, 4), (10, 2), (11, 5), (12, 4), (10, 2), (11, 5), (12, 4), (13, 6), (1, 0), \
|
|
(13, 0), (13, 0), (1, 0), (1, 0), (1, 0), (1, 0), (1, 0), (14, 1),
|
|
|
|
quadruped_data = \
|
|
(1, 0), (2, 0), (2, 0), (3, 3), (4, 4), (5, 0), (6, 0), (7, 2), (8, 5), (9, 4), \
|
|
(7, 2), (8, 5), (9, 4), (10, 2), (11, 5), (12, 4), (10, 2), (11, 5), (12, 4), (13, 6), \
|
|
(1, 0), (13, 0), (13, 0), (1, 0), (1, 0), (1, 0), (1, 0), (1, 0), (14, 1),
|
|
|
|
human_legacy_data = \
|
|
(1, None), (1, None), (2, None), (1, None), (3, None), (3, None), (4, None), (5, None), \
|
|
(6, None), (4, None), (5, None), (6, None), (7, None), (8, None), (9, None), (7, None), \
|
|
(8, None), (9, None), (1, None), (1, None), (1, None), (1, None), (1, None), (1, None), \
|
|
(1, None), (1, None), (1, None), (1, None),
|
|
|
|
pitchipoy_data = \
|
|
(1, None), (2, None), (2, None), (3, None), (4, None), (5, None), (6, None), (7, None), \
|
|
(8, None), (9, None), (7, None), (8, None), (9, None), (10, None), (11, None), (12, None), \
|
|
(10, None), (11, None), (12, None), (1, None), (1, None), (1, None), (1, None), (1, None), \
|
|
(1, None), (1, None), (1, None), (1, None),
|
|
|
|
rigify_data = horse_data, shark_data, bird_data, cat_data, biped_data, human_data, \
|
|
wolf_data, quadruped_data, human_legacy_data, pitchipoy_data
|
|
|
|
|
|
class Rig_type(Enum):
|
|
HORSE = 0
|
|
SHARK = 1
|
|
BIRD = 2
|
|
CAT = 3
|
|
BIPED = 4
|
|
HUMAN = 5
|
|
WOLF = 6
|
|
QUAD = 7
|
|
LEGACY = 8
|
|
PITCHIPOY = 9
|
|
OTHER = 10
|
|
|
|
|
|
rig_type = Rig_type.OTHER
|
|
|
|
|
|
class Idx_Store(object):
|
|
def __init__(self, rig_type):
|
|
self.rig_type = rig_type
|
|
self.hand_r_merge = []
|
|
self.hand_l_merge = []
|
|
self.hands_pretty = []
|
|
self.root = []
|
|
|
|
if not self.rig_type == Rig_type.LEGACY and \
|
|
not self.rig_type == Rig_type.HUMAN and \
|
|
not self.rig_type == Rig_type.PITCHIPOY:
|
|
return
|
|
|
|
if self.rig_type == Rig_type.LEGACY:
|
|
self.hand_l_merge = [7, 12, 16, 21, 26, 27]
|
|
self.hand_r_merge = [30, 31, 36, 40, 45, 50]
|
|
self.hands_pretty = [6, 29]
|
|
self.root = [59]
|
|
|
|
if self.rig_type == Rig_type.HUMAN or self.rig_type == Rig_type.PITCHIPOY:
|
|
self.hand_l_merge = [9, 10, 15, 19, 24, 29]
|
|
self.hand_r_merge = [32, 33, 37, 42, 47, 52]
|
|
self.hands_pretty = [8, 31]
|
|
self.root = [56]
|
|
|
|
def get_all_idx(self):
|
|
return self.hand_l_merge, self.hand_r_merge, self.hands_pretty, self.root
|
|
|
|
def get_hand_l_merge_idx(self):
|
|
return self.hand_l_merge
|
|
|
|
def get_hand_r_merge_idx(self):
|
|
return self.hand_r_merge
|
|
|
|
def get_hands_pretty_idx(self):
|
|
return self.hands_pretty
|
|
|
|
def get_root_idx(self):
|
|
return self.root
|
|
|
|
|
|
# initialize properties
|
|
def init_props():
|
|
# additional check - this should be a rare case if the handler
|
|
# wasn't removed for some reason and the add-on is not toggled on/off
|
|
if hasattr(bpy.types.Scene, "skinify"):
|
|
scn = bpy.context.scene.skinify
|
|
|
|
scn.connect_mesh = False
|
|
scn.connect_parents = False
|
|
scn.generate_all = False
|
|
scn.thickness = 0.8
|
|
scn.finger_thickness = 0.25
|
|
scn.apply_mod = True
|
|
scn.parent_armature = True
|
|
scn.sub_level = 1
|
|
|
|
|
|
# selects vertices
|
|
def select_vertices(mesh_obj, idx):
|
|
bpy.context.view_layer.objects.active = mesh_obj
|
|
mode = mesh_obj.mode
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
bpy.ops.mesh.select_all(action='DESELECT')
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
for i in idx:
|
|
mesh_obj.data.vertices[i].select = True
|
|
|
|
selectedVerts = [v.index for v in mesh_obj.data.vertices if v.select]
|
|
|
|
bpy.ops.object.mode_set(mode=mode)
|
|
return selectedVerts
|
|
|
|
|
|
def identify_rig():
|
|
if 'rigify_layers' not in bpy.context.object.data:
|
|
return Rig_type.OTHER # non recognized
|
|
|
|
LEGACY_LAYERS_SIZE = 28
|
|
layers = bpy.context.object.data['rigify_layers']
|
|
|
|
for type, rig in enumerate(rigify_data):
|
|
index = 0
|
|
|
|
for props in layers:
|
|
if len(layers) == LEGACY_LAYERS_SIZE and 'group_prop' not in props:
|
|
|
|
if props['row'] != rig[index][0] or rig[index][1] is not None:
|
|
break
|
|
|
|
elif (props['row'] != rig[index][0]) or (props['group_prop'] != rig[index][1]):
|
|
break
|
|
|
|
# SUCCESS if reach the end
|
|
if index == len(layers) - 1:
|
|
return Rig_type(type)
|
|
|
|
index = index + 1
|
|
|
|
return Rig_type.OTHER
|
|
|
|
|
|
def prepare_ignore_list(rig_type, bones):
|
|
# detect the head, face, hands, breast, heels or other exceptionary bones to exclusion or customization
|
|
common_ignore_list = ['eye', 'heel', 'breast', 'root']
|
|
|
|
# edit these lists to suits your taste
|
|
|
|
horse_ignore_list = ['chest', 'belly', 'pelvis', 'jaw', 'nose', 'skull', 'ear.']
|
|
|
|
shark_ignore_list = ['jaw']
|
|
|
|
bird_ignore_list = [
|
|
'face', 'pelvis', 'nose', 'lip', 'jaw', 'chin', 'ear.', 'brow',
|
|
'lid', 'forehead', 'temple', 'cheek', 'teeth', 'tongue', 'beak'
|
|
]
|
|
cat_ignore_list = [
|
|
'face', 'belly' 'pelvis.C', 'nose', 'lip', 'jaw', 'chin', 'ear.', 'brow',
|
|
'lid', 'forehead', 'temple', 'cheek', 'teeth', 'tongue'
|
|
]
|
|
biped_ignore_list = ['pelvis']
|
|
|
|
human_ignore_list = [
|
|
'face', 'pelvis', 'nose', 'lip', 'jaw', 'chin', 'ear.', 'brow',
|
|
'lid', 'forehead', 'temple', 'cheek', 'teeth', 'tongue'
|
|
]
|
|
wolf_ignore_list = [
|
|
'face', 'pelvis', 'nose', 'lip', 'jaw', 'chin', 'ear.', 'brow',
|
|
'lid', 'forehead', 'temple', 'cheek', 'teeth', 'tongue'
|
|
]
|
|
quad_ignore_list = [
|
|
'face', 'pelvis', 'nose', 'lip', 'jaw', 'chin', 'ear.', 'brow',
|
|
'lid', 'forehead', 'temple', 'cheek', 'teeth', 'tongue'
|
|
]
|
|
rigify_legacy_ignore_list = []
|
|
|
|
pitchipoy_ignore_list = [
|
|
'face', 'pelvis', 'nose', 'lip', 'jaw', 'chin', 'ear.', 'brow',
|
|
'lid', 'forehead', 'temple', 'cheek', 'teeth', 'tongue'
|
|
]
|
|
|
|
other_ignore_list = []
|
|
|
|
ignore_list = common_ignore_list
|
|
|
|
if rig_type == Rig_type.HORSE:
|
|
ignore_list = ignore_list + horse_ignore_list
|
|
print("RIDER OF THE APOCALYPSE")
|
|
elif rig_type == Rig_type.SHARK:
|
|
ignore_list = ignore_list + shark_ignore_list
|
|
print("DEADLY JAWS")
|
|
elif rig_type == Rig_type.BIRD:
|
|
ignore_list = ignore_list + bird_ignore_list
|
|
print("WINGS OF LIBERTY")
|
|
elif rig_type == Rig_type.CAT:
|
|
ignore_list = ignore_list + cat_ignore_list
|
|
print("MEOW")
|
|
elif rig_type == Rig_type.BIPED:
|
|
ignore_list = ignore_list + biped_ignore_list
|
|
print("HUMANOID")
|
|
elif rig_type == Rig_type.HUMAN:
|
|
ignore_list = ignore_list + human_ignore_list
|
|
print("JUST A HUMAN AFTER ALL")
|
|
elif rig_type == Rig_type.WOLF:
|
|
ignore_list = ignore_list + wolf_ignore_list
|
|
print("WHITE FANG")
|
|
elif rig_type == Rig_type.QUAD:
|
|
ignore_list = ignore_list + quad_ignore_list
|
|
print("MYSTERIOUS CREATURE")
|
|
elif rig_type == Rig_type.LEGACY:
|
|
ignore_list = ignore_list + rigify_legacy_ignore_list
|
|
print("LEGACY RIGIFY")
|
|
elif rig_type == Rig_type.PITCHIPOY:
|
|
ignore_list = ignore_list + pitchipoy_ignore_list
|
|
print("PITCHIPOY")
|
|
elif rig_type == Rig_type.OTHER:
|
|
ignore_list = ignore_list + other_ignore_list
|
|
print("rig non recognized...")
|
|
|
|
return ignore_list
|
|
|
|
|
|
# generates edges from vertices used by skin modifier
|
|
def generate_edges(mesh, shape_object, bones, scale, connect_mesh=False, connect_parents=False,
|
|
head_ornaments=False, generate_all=False):
|
|
"""
|
|
This function adds vertices for all heads and tails
|
|
"""
|
|
# scene preferences
|
|
|
|
alternate_scale_list = []
|
|
|
|
me = mesh
|
|
verts = []
|
|
edges = []
|
|
idx = 0
|
|
alternate_scale_idx_list = list()
|
|
|
|
rig_type = identify_rig()
|
|
ignore_list = prepare_ignore_list(rig_type, bones)
|
|
|
|
# edge generator loop
|
|
for b in bones:
|
|
# look for rig's hands and their childs
|
|
if 'hand' in b.name.lower():
|
|
# prepare the list
|
|
for c in b.children_recursive:
|
|
alternate_scale_list.append(c.name)
|
|
|
|
found = False
|
|
|
|
for i in ignore_list:
|
|
if i in b.name.lower():
|
|
found = True
|
|
break
|
|
|
|
if found and generate_all is False:
|
|
continue
|
|
|
|
# fix for drawing rootbone and relationship lines
|
|
if 'root' in b.name.lower() and generate_all is False:
|
|
continue
|
|
|
|
# ignore any head ornaments
|
|
if head_ornaments is False:
|
|
if b.parent is not None:
|
|
|
|
if 'head' in b.parent.name.lower() and not rig_type == Rig_type.HUMAN:
|
|
continue
|
|
|
|
if 'face' in b.parent.name.lower() and rig_type == Rig_type.HUMAN:
|
|
continue
|
|
|
|
if connect_parents:
|
|
if b.parent is not None and b.parent.bone.select is True and b.bone.use_connect is False:
|
|
if 'root' in b.parent.name.lower() and generate_all is False:
|
|
continue
|
|
# ignore shoulder
|
|
if 'shoulder' in b.name.lower() and connect_mesh is True:
|
|
continue
|
|
# connect the upper arm directly with chest omitting shoulders
|
|
if 'shoulder' in b.parent.name.lower() and connect_mesh is True:
|
|
vert1 = b.head
|
|
vert2 = b.parent.parent.tail
|
|
|
|
else:
|
|
vert1 = b.head
|
|
vert2 = b.parent.tail
|
|
|
|
verts.append(vert1)
|
|
verts.append(vert2)
|
|
edges.append([idx, idx + 1])
|
|
|
|
# also make list of edges made of gaps between the bones
|
|
for a in alternate_scale_list:
|
|
if b.name == a:
|
|
alternate_scale_idx_list.append(idx)
|
|
alternate_scale_idx_list.append(idx + 1)
|
|
|
|
idx = idx + 2
|
|
# for bvh free floating hips and hips correction for rigify and pitchipoy
|
|
if ((generate_all is False and 'hip' in b.name.lower()) or
|
|
(generate_all is False and (b.name == 'hips' and rig_type == Rig_type.LEGACY) or
|
|
(b.name == 'spine' and rig_type == Rig_type.PITCHIPOY) or (b.name == 'spine' and
|
|
rig_type == Rig_type.HUMAN) or (b.name == 'spine' and rig_type == Rig_type.BIPED))):
|
|
continue
|
|
|
|
vert1 = b.head
|
|
vert2 = b.tail
|
|
verts.append(vert1)
|
|
verts.append(vert2)
|
|
|
|
edges.append([idx, idx + 1])
|
|
|
|
for a in alternate_scale_list:
|
|
if b.name == a:
|
|
alternate_scale_idx_list.append(idx)
|
|
alternate_scale_idx_list.append(idx + 1)
|
|
|
|
idx = idx + 2
|
|
|
|
# Create mesh from given verts, faces
|
|
me.from_pydata(verts, edges, [])
|
|
# Update mesh with new data
|
|
me.update()
|
|
|
|
# set object scale exact as armature's scale
|
|
shape_object.scale = scale
|
|
|
|
return alternate_scale_idx_list, rig_type
|
|
|
|
|
|
def generate_mesh(shape_object, size, thickness=0.8, finger_thickness=0.25, sub_level=1,
|
|
connect_mesh=False, connect_parents=False, generate_all=False, apply_mod=True,
|
|
alternate_scale_idx_list=[], rig_type=0, bones=[]):
|
|
"""
|
|
This function adds modifiers for generated edges
|
|
"""
|
|
total_bones_num = bpy.context.selected_pose_bones_from_active_object
|
|
selected_bones_num = len(bones)
|
|
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
bpy.ops.mesh.select_all(action='DESELECT')
|
|
|
|
# add skin modifier
|
|
skin_modifier = shape_object.modifiers.new("Skin", 'SKIN')
|
|
bpy.ops.mesh.select_all(action='SELECT')
|
|
|
|
# calculate optimal thickness for defaults
|
|
bpy.ops.object.skin_root_mark()
|
|
bpy.ops.transform.skin_resize(
|
|
value=(1 * thickness * (size / 10), 1 * thickness * (size / 10), 1 * thickness * (size / 10)),
|
|
constraint_axis=(False, False, False),
|
|
orient_type='GLOBAL',
|
|
mirror=False,
|
|
use_proportional_edit=False,
|
|
)
|
|
skin_modifier.use_smooth_shade = True
|
|
skin_modifier.use_x_symmetry = True
|
|
|
|
# select finger vertices and calculate optimal thickness for fingers to fix proportions
|
|
if len(alternate_scale_idx_list) > 0:
|
|
select_vertices(shape_object, alternate_scale_idx_list)
|
|
|
|
bpy.ops.object.skin_loose_mark_clear(action='MARK')
|
|
# by default set fingers thickness to 25 percent of body thickness
|
|
bpy.ops.transform.skin_resize(
|
|
value=(finger_thickness, finger_thickness, finger_thickness),
|
|
constraint_axis=(False, False, False), orient_type='GLOBAL',
|
|
mirror=False,
|
|
use_proportional_edit=False,
|
|
)
|
|
# make loose hands only for better topology
|
|
|
|
# bpy.ops.mesh.select_all(action='DESELECT')
|
|
|
|
if connect_mesh:
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
bpy.ops.mesh.select_all(action='DESELECT')
|
|
bpy.ops.mesh.select_all(action='SELECT')
|
|
bpy.ops.mesh.remove_doubles()
|
|
|
|
idx_store = Idx_Store(rig_type)
|
|
|
|
# fix rigify and pitchipoy hands topology
|
|
if connect_mesh and connect_parents and generate_all is False and \
|
|
(rig_type == Rig_type.LEGACY or rig_type == Rig_type.PITCHIPOY or rig_type == Rig_type.HUMAN) and \
|
|
selected_bones_num == total_bones_num:
|
|
# thickness will set palm vertex for both hands look pretty
|
|
corrective_thickness = 2.5
|
|
# left hand verts
|
|
merge_idx = idx_store.get_hand_l_merge_idx()
|
|
|
|
select_vertices(shape_object, merge_idx)
|
|
bpy.ops.mesh.merge(type='CENTER')
|
|
bpy.ops.transform.skin_resize(
|
|
value=(corrective_thickness, corrective_thickness, corrective_thickness),
|
|
constraint_axis=(False, False, False), orient_type='GLOBAL',
|
|
mirror=False,
|
|
use_proportional_edit=False,
|
|
)
|
|
bpy.ops.mesh.select_all(action='DESELECT')
|
|
|
|
# right hand verts
|
|
merge_idx = idx_store.get_hand_r_merge_idx()
|
|
|
|
select_vertices(shape_object, merge_idx)
|
|
bpy.ops.mesh.merge(type='CENTER')
|
|
bpy.ops.transform.skin_resize(
|
|
value=(corrective_thickness, corrective_thickness, corrective_thickness),
|
|
constraint_axis=(False, False, False), orient_type='GLOBAL',
|
|
mirror=False,
|
|
use_proportional_edit=False,
|
|
)
|
|
|
|
# making hands even more pretty
|
|
bpy.ops.mesh.select_all(action='DESELECT')
|
|
hands_idx = idx_store.get_hands_pretty_idx()
|
|
|
|
select_vertices(shape_object, hands_idx)
|
|
# change the thickness to make hands look less blocky and more sexy
|
|
corrective_thickness = 0.7
|
|
bpy.ops.transform.skin_resize(
|
|
value=(corrective_thickness, corrective_thickness, corrective_thickness),
|
|
constraint_axis=(False, False, False), orient_type='GLOBAL',
|
|
mirror=False,
|
|
use_proportional_edit=False,
|
|
)
|
|
bpy.ops.mesh.select_all(action='DESELECT')
|
|
|
|
# todo optionally take root from rig's hip tail or head depending on scenario
|
|
|
|
root_idx = idx_store.get_root_idx()
|
|
|
|
if selected_bones_num == total_bones_num:
|
|
root_idx = [0]
|
|
|
|
if len(root_idx) > 0:
|
|
select_vertices(shape_object, root_idx)
|
|
bpy.ops.object.skin_root_mark()
|
|
# skin in edit mode
|
|
# add Subsurf modifier
|
|
subsurf_modifier = shape_object.modifiers.new("Subsurf", 'SUBSURF')
|
|
subsurf_modifier.levels = sub_level
|
|
subsurf_modifier.render_levels = sub_level
|
|
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
bpy.context.view_layer.update()
|
|
|
|
# object mode apply all modifiers
|
|
if apply_mod:
|
|
bpy.ops.object.modifier_apply(modifier=skin_modifier.name)
|
|
bpy.ops.object.modifier_apply(modifier=subsurf_modifier.name)
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
def main(context):
|
|
"""
|
|
This script will create a custom shape
|
|
"""
|
|
|
|
# ### Check if selection is OK ###
|
|
if len(context.selected_pose_bones) == 0 or \
|
|
len(context.selected_objects) == 0 or \
|
|
context.selected_objects[0].type != 'ARMATURE':
|
|
return {'CANCELLED'}, "No bone selected or the Armature is hidden"
|
|
|
|
scn = bpy.context.scene
|
|
sknfy = scn.skinify
|
|
|
|
# initialize the mesh object
|
|
mesh_name = context.selected_objects[0].name + "_mesh"
|
|
obj_name = context.selected_objects[0].name + "_object"
|
|
armature_object = context.object
|
|
|
|
origin = context.object.location
|
|
bone_selection = context.selected_pose_bones
|
|
oldLocation = None
|
|
oldRotation = None
|
|
oldScale = None
|
|
armature_object = context.view_layer.objects.active
|
|
armature_object.select_set(True)
|
|
|
|
old_pose_pos = armature_object.data.pose_position
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
oldLocation = Vector(armature_object.location)
|
|
oldRotation = Euler(armature_object.rotation_euler)
|
|
oldScale = Vector(armature_object.scale)
|
|
|
|
bpy.ops.object.rotation_clear(clear_delta=False)
|
|
bpy.ops.object.location_clear(clear_delta=False)
|
|
bpy.ops.object.scale_clear(clear_delta=False)
|
|
if sknfy.apply_mod and sknfy.parent_armature:
|
|
armature_object.data.pose_position = 'REST'
|
|
|
|
scale = bpy.context.object.scale
|
|
size = bpy.context.object.dimensions[2]
|
|
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
bpy.ops.object.select_all(action='DESELECT')
|
|
|
|
bpy.ops.object.add(type='MESH', enter_editmode=False, location=origin)
|
|
|
|
# get the mesh object
|
|
ob = context.view_layer.objects.active
|
|
ob.name = obj_name
|
|
me = ob.data
|
|
me.name = mesh_name
|
|
|
|
# this way we fit mesh and bvh with armature modifier correctly
|
|
|
|
alternate_scale_idx_list, rig_type = generate_edges(
|
|
me, ob, bone_selection, scale, sknfy.connect_mesh,
|
|
sknfy.connect_parents, sknfy.head_ornaments,
|
|
sknfy.generate_all
|
|
)
|
|
|
|
generate_mesh(ob, size, sknfy.thickness, sknfy.finger_thickness, sknfy.sub_level,
|
|
sknfy.connect_mesh, sknfy.connect_parents, sknfy.generate_all,
|
|
sknfy.apply_mod, alternate_scale_idx_list, rig_type, bone_selection)
|
|
|
|
# parent mesh with armature only if modifiers are applied
|
|
if sknfy.apply_mod and sknfy.parent_armature:
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
bpy.ops.object.select_all(action='DESELECT')
|
|
ob.select_set(True)
|
|
armature_object.select_set(True)
|
|
bpy.context.view_layer.objects.active = armature_object
|
|
|
|
bpy.ops.object.parent_set(type='ARMATURE_AUTO')
|
|
armature_object.data.pose_position = old_pose_pos
|
|
armature_object.select_set(False)
|
|
else:
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
ob.location = oldLocation
|
|
ob.rotation_euler = oldRotation
|
|
ob.scale = oldScale
|
|
ob.select_set(False)
|
|
armature_object.select_set(True)
|
|
context.view_layer.objects.active = armature_object
|
|
|
|
armature_object.location = oldLocation
|
|
armature_object.rotation_euler = oldRotation
|
|
armature_object.scale = oldScale
|
|
bpy.ops.object.mode_set(mode='POSE')
|
|
|
|
return {'FINISHED'}, me
|
|
|
|
|
|
class BONE_OT_custom_shape(Operator):
|
|
bl_idname = "object.skinify_rig"
|
|
bl_label = "Skinify Rig"
|
|
bl_description = "Creates a mesh object at the selected bones positions"
|
|
bl_options = {'UNDO', 'INTERNAL'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.active_object is not None
|
|
|
|
def execute(self, context):
|
|
Mesh = main(context)
|
|
if Mesh[0] == {'CANCELLED'}:
|
|
self.report({'WARNING'}, Mesh[1])
|
|
return {'CANCELLED'}
|
|
else:
|
|
self.report({'INFO'}, Mesh[1].name + " has been created")
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class BONE_PT_custom_shape(Panel):
|
|
bl_space_type = "VIEW_3D"
|
|
bl_region_type = "UI"
|
|
bl_category = "Create"
|
|
# bl_context = "bone"
|
|
bl_label = "Skinify Rig"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
ob = context.object
|
|
return ob and ob.mode == 'POSE' #and context.bone
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scn = context.scene.skinify
|
|
|
|
row = layout.row()
|
|
row.operator("object.skinify_rig", text="Add Shape", icon='BONE_DATA')
|
|
|
|
split = layout.split(factor=0.3)
|
|
split.label(text="Thickness:")
|
|
split.prop(scn, "thickness", text="Body", icon='MOD_SKIN')
|
|
split.prop(scn, "finger_thickness", text="Fingers", icon='HAND')
|
|
|
|
split = layout.split(factor=0.3)
|
|
split.label(text="Mesh Density:")
|
|
split.prop(scn, "sub_level", icon='MESH_ICOSPHERE')
|
|
|
|
row = layout.row()
|
|
row.prop(scn, "connect_mesh", icon='EDITMODE_HLT')
|
|
row.prop(scn, "connect_parents", icon='CONSTRAINT_BONE')
|
|
row = layout.row()
|
|
row.prop(scn, "head_ornaments", icon='GROUP_BONE')
|
|
row.prop(scn, "generate_all", icon='GROUP_BONE')
|
|
row = layout.row()
|
|
row.prop(scn, "apply_mod", icon='FILE_TICK')
|
|
if scn.apply_mod:
|
|
row = layout.row()
|
|
row.prop(scn, "parent_armature", icon='POSE_HLT')
|
|
|
|
|
|
# define the scene properties in a group - call them with context.scene.skinify
|
|
class Skinify_Properties(PropertyGroup):
|
|
sub_level: IntProperty(
|
|
name="Sub level",
|
|
min=0, max=4,
|
|
default=1,
|
|
description="Mesh density"
|
|
)
|
|
thickness: FloatProperty(
|
|
name="Thickness",
|
|
min=0.01,
|
|
default=0.8,
|
|
description="Adjust shape thickness"
|
|
)
|
|
finger_thickness: FloatProperty(
|
|
name="Finger Thickness",
|
|
min=0.01, max=1.0,
|
|
default=0.25,
|
|
description="Adjust finger thickness relative to body"
|
|
)
|
|
connect_mesh: BoolProperty(
|
|
name="Solid Shape",
|
|
default=False,
|
|
description="Makes solid shape from bone chains"
|
|
)
|
|
connect_parents: BoolProperty(
|
|
name="Fill Gaps",
|
|
default=False,
|
|
description="Fills the gaps between parented bones"
|
|
)
|
|
generate_all: BoolProperty(
|
|
name="All Shapes",
|
|
default=False,
|
|
description="Generates shapes from all bones"
|
|
)
|
|
head_ornaments: BoolProperty(
|
|
name="Head Ornaments",
|
|
default=False,
|
|
description="Includes head ornaments"
|
|
)
|
|
apply_mod: BoolProperty(
|
|
name="Apply Modifiers",
|
|
default=True,
|
|
description="Applies Modifiers to mesh"
|
|
)
|
|
parent_armature: BoolProperty(
|
|
name="Parent Armature",
|
|
default=True,
|
|
description="Applies mesh to Armature"
|
|
)
|
|
|
|
|
|
# startup defaults
|
|
|
|
@persistent
|
|
def startup_init(dummy):
|
|
init_props()
|
|
|
|
|
|
def register():
|
|
bpy.utils.register_class(BONE_OT_custom_shape)
|
|
bpy.utils.register_class(BONE_PT_custom_shape)
|
|
bpy.utils.register_class(Skinify_Properties)
|
|
|
|
bpy.types.Scene.skinify = PointerProperty(
|
|
type=Skinify_Properties
|
|
)
|
|
# startup defaults
|
|
bpy.app.handlers.load_post.append(startup_init)
|
|
|
|
|
|
def unregister():
|
|
bpy.utils.unregister_class(BONE_OT_custom_shape)
|
|
bpy.utils.unregister_class(BONE_PT_custom_shape)
|
|
bpy.utils.unregister_class(Skinify_Properties)
|
|
|
|
# cleanup the handler
|
|
bpy.app.handlers.load_post.remove(startup_init)
|
|
|
|
del bpy.types.Scene.skinify
|
|
|
|
|
|
if __name__ == "__main__":
|
|
register()
|