193 lines
6.2 KiB
Python
193 lines
6.2 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
import bpy
|
|
|
|
from typing import TYPE_CHECKING, Sequence, Optional, Mapping
|
|
from bpy.types import Bone, UILayout, Object, PoseBone, Armature
|
|
|
|
if TYPE_CHECKING:
|
|
from ..base_rig import BaseRig
|
|
|
|
|
|
ORG_LAYER = [n == 31 for n in range(0, 32)] # Armature layer that original bones should be moved to.
|
|
MCH_LAYER = [n == 30 for n in range(0, 32)] # Armature layer that mechanism bones should be moved to.
|
|
DEF_LAYER = [n == 29 for n in range(0, 32)] # Armature layer that deformation bones should be moved to.
|
|
ROOT_LAYER = [n == 28 for n in range(0, 32)] # Armature layer that root bone should be moved to.
|
|
|
|
|
|
def get_layers(layers) -> list[bool]:
|
|
""" Does its best to extract a set of layers from any data thrown at it.
|
|
"""
|
|
if type(layers) == int:
|
|
return [x == layers for x in range(0, 32)]
|
|
elif type(layers) == str:
|
|
items = layers.split(",")
|
|
layers = []
|
|
for i in items:
|
|
try:
|
|
layers += [int(float(i))]
|
|
except ValueError:
|
|
pass
|
|
return [x in layers for x in range(0, 32)]
|
|
elif type(layers) == tuple or type(layers) == list:
|
|
return [x in layers for x in range(0, 32)]
|
|
else:
|
|
try:
|
|
list(layers)
|
|
except TypeError:
|
|
pass
|
|
else:
|
|
return [x in layers for x in range(0, 32)]
|
|
|
|
|
|
def set_bone_layers(bone: Bone, layers: Sequence[bool], combine=False):
|
|
if combine:
|
|
bone.layers = [a or b for a, b in zip(bone.layers, layers)]
|
|
else:
|
|
bone.layers = layers
|
|
|
|
|
|
##############################################
|
|
# UI utilities
|
|
##############################################
|
|
|
|
|
|
def layout_layer_buttons(layout: UILayout, params, option: str, active_layers: Sequence[bool]):
|
|
"""Draw a layer selection button UI with certain layers marked with dots."""
|
|
outer = layout.row()
|
|
|
|
for x in [0, 8]:
|
|
col = outer.column(align=True)
|
|
|
|
for y in [0, 16]:
|
|
row = col.row(align=True)
|
|
|
|
for i in range(x+y, x+y+8):
|
|
row.prop(
|
|
params, option, index=i, toggle=True, text="",
|
|
icon="LAYER_ACTIVE" if active_layers[i] else "NONE"
|
|
)
|
|
|
|
|
|
class ControlLayersOption:
|
|
def __init__(self, name: str,
|
|
toggle_name: Optional[str] = None,
|
|
toggle_default=True, description="Set of control layers"):
|
|
self.name = name
|
|
self.toggle_default = toggle_default
|
|
self.description = description
|
|
|
|
self.toggle_option = self.name+'_layers_extra'
|
|
self.layers_option = self.name+'_layers'
|
|
|
|
if toggle_name:
|
|
self.toggle_name = toggle_name
|
|
else:
|
|
self.toggle_name = "Assign " + self.name.title() + " Layers"
|
|
|
|
def get(self, params) -> Optional[list[bool]]:
|
|
if getattr(params, self.toggle_option):
|
|
return list(getattr(params, self.layers_option))
|
|
else:
|
|
return None
|
|
|
|
def assign(self, params,
|
|
bone_set: Object | Mapping[str, Bone | PoseBone],
|
|
bone_list: Sequence[str],
|
|
combine=False):
|
|
layers = self.get(params)
|
|
|
|
if isinstance(bone_set, Object):
|
|
assert isinstance(bone_set.data, Armature)
|
|
bone_set = bone_set.data.bones
|
|
|
|
if layers:
|
|
for name in bone_list:
|
|
bone = bone_set[name]
|
|
if isinstance(bone, PoseBone):
|
|
bone = bone.bone
|
|
|
|
set_bone_layers(bone, layers, combine)
|
|
|
|
def assign_rig(self, rig: 'BaseRig', bone_list: Sequence[str], combine=False, priority=None):
|
|
layers = self.get(rig.params)
|
|
bone_set = rig.obj.data.bones
|
|
|
|
if layers:
|
|
for name in bone_list:
|
|
set_bone_layers(bone_set[name], layers, combine)
|
|
|
|
if priority is not None:
|
|
rig.generator.set_layer_group_priority(name, layers, priority)
|
|
|
|
def add_parameters(self, params):
|
|
prop_toggle = bpy.props.BoolProperty(
|
|
name=self.toggle_name,
|
|
default=self.toggle_default,
|
|
description=""
|
|
)
|
|
|
|
setattr(params, self.toggle_option, prop_toggle)
|
|
|
|
prop_layers = bpy.props.BoolVectorProperty(
|
|
size=32,
|
|
description=self.description,
|
|
subtype='LAYER',
|
|
default=tuple([i == 1 for i in range(0, 32)])
|
|
)
|
|
|
|
setattr(params, self.layers_option, prop_layers)
|
|
|
|
def parameters_ui(self, layout: UILayout, params):
|
|
box = layout.box()
|
|
box.prop(params, self.toggle_option)
|
|
|
|
active = getattr(params, self.toggle_option)
|
|
|
|
if not active:
|
|
return
|
|
|
|
active_layers = bpy.context.active_pose_bone.bone.layers[:]
|
|
|
|
layout_layer_buttons(box, params, self.layers_option, active_layers)
|
|
|
|
# Declarations for auto-completion
|
|
FK: 'ControlLayersOption'
|
|
TWEAK: 'ControlLayersOption'
|
|
EXTRA_IK: 'ControlLayersOption'
|
|
FACE_PRIMARY: 'ControlLayersOption'
|
|
FACE_SECONDARY: 'ControlLayersOption'
|
|
SKIN_PRIMARY: 'ControlLayersOption'
|
|
SKIN_SECONDARY: 'ControlLayersOption'
|
|
|
|
|
|
ControlLayersOption.FK = ControlLayersOption(
|
|
'fk', description="Layers for the FK controls to be on")
|
|
ControlLayersOption.TWEAK = ControlLayersOption(
|
|
'tweak', description="Layers for the tweak controls to be on")
|
|
|
|
ControlLayersOption.EXTRA_IK = ControlLayersOption(
|
|
'extra_ik', toggle_default=False,
|
|
toggle_name="Extra IK Layers",
|
|
description="Layers for the optional IK controls to be on",
|
|
)
|
|
|
|
# Layer parameters used by the super_face rig.
|
|
ControlLayersOption.FACE_PRIMARY = ControlLayersOption(
|
|
'primary', description="Layers for the primary controls to be on")
|
|
ControlLayersOption.FACE_SECONDARY = ControlLayersOption(
|
|
'secondary', description="Layers for the secondary controls to be on")
|
|
|
|
# Layer parameters used by the skin rigs
|
|
ControlLayersOption.SKIN_PRIMARY = ControlLayersOption(
|
|
'skin_primary', toggle_default=False,
|
|
toggle_name="Primary Control Layers",
|
|
description="Layers for the primary controls to be on",
|
|
)
|
|
|
|
ControlLayersOption.SKIN_SECONDARY = ControlLayersOption(
|
|
'skin_secondary', toggle_default=False,
|
|
toggle_name="Secondary Control Layers",
|
|
description="Layers for the secondary controls to be on",
|
|
)
|