202 lines
5.7 KiB
Python
202 lines
5.7 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
# Copyright 2010 Mariano Hidalgo
|
|
|
|
# Show Information About the Blend.
|
|
|
|
bl_info = {
|
|
"name": "Scene Information",
|
|
"author": "uselessdreamer",
|
|
"version": (0, 3, 1),
|
|
"blender": (2, 80, 0),
|
|
"location": "Properties > Scene > Blend Info Panel",
|
|
"description": "Show information about the .blend",
|
|
"warning": "",
|
|
"doc_url": "{BLENDER_MANUAL_URL}/addons/system/blend_info.html",
|
|
"category": "System",
|
|
}
|
|
|
|
import bpy
|
|
|
|
|
|
def quantity_string(quantity, text_single, text_plural, text_none=None):
|
|
sep = " "
|
|
|
|
if not text_none:
|
|
text_none = text_plural
|
|
|
|
if quantity == 0:
|
|
string = str(quantity) + sep + text_none
|
|
|
|
if quantity == 1:
|
|
string = str(quantity) + sep + text_single
|
|
|
|
if quantity >= 2:
|
|
string = str(quantity) + sep + text_plural
|
|
|
|
if quantity < 0:
|
|
return None
|
|
|
|
return string
|
|
|
|
|
|
class OBJECT_PT_blendinfo(bpy.types.Panel):
|
|
bl_label = "Blend Info"
|
|
bl_space_type = "PROPERTIES"
|
|
bl_region_type = "WINDOW"
|
|
bl_context = "scene"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
def draw(self, context):
|
|
ob_cols = []
|
|
db_cols = []
|
|
|
|
objects = bpy.data.objects
|
|
|
|
layout = self.layout
|
|
|
|
# OBJECTS
|
|
|
|
l_row = layout.row()
|
|
num = len(bpy.data.objects)
|
|
l_row.label(text=quantity_string(num, "Object", "Objects")
|
|
+ " in the scene:",
|
|
icon='OBJECT_DATA')
|
|
|
|
l_row = layout.row()
|
|
ob_cols.append(l_row.column())
|
|
ob_cols.append(l_row.column())
|
|
|
|
row = ob_cols[0].row()
|
|
meshes = [o for o in objects.values() if o.type == 'MESH']
|
|
num = len(meshes)
|
|
row.label(text=quantity_string(num, "Mesh", "Meshes"),
|
|
icon='MESH_DATA')
|
|
|
|
row = ob_cols[1].row()
|
|
curves = [o for o in objects.values() if o.type == 'CURVE']
|
|
num = len(curves)
|
|
row.label(text=quantity_string(num, "Curve", "Curves"),
|
|
icon='CURVE_DATA')
|
|
|
|
row = ob_cols[0].row()
|
|
cameras = [o for o in objects.values() if o.type == 'CAMERA']
|
|
num = len(cameras)
|
|
row.label(text=quantity_string(num, "Camera", "Cameras"),
|
|
icon='CAMERA_DATA')
|
|
|
|
row = ob_cols[1].row()
|
|
lamps = [o for o in objects.values() if o.type == 'LIGHT']
|
|
num = len(lamps)
|
|
row.label(text=quantity_string(num, "Lamp", "Lamps"),
|
|
icon='LIGHT_DATA')
|
|
|
|
row = ob_cols[0].row()
|
|
armatures = [o for o in objects.values() if o.type == 'ARMATURE']
|
|
num = len(armatures)
|
|
row.label(text=quantity_string(num, "Armature", "Armatures"),
|
|
icon='ARMATURE_DATA')
|
|
|
|
row = ob_cols[1].row()
|
|
lattices = [o for o in objects.values() if o.type == 'LATTICE']
|
|
num = len(lattices)
|
|
row.label(text=quantity_string(num, "Lattice", "Lattices"),
|
|
icon='LATTICE_DATA')
|
|
|
|
row = ob_cols[0].row()
|
|
empties = [o for o in objects.values() if o.type == 'EMPTY']
|
|
num = len(empties)
|
|
row.label(text=quantity_string(num, "Empty", "Empties"),
|
|
icon='EMPTY_DATA')
|
|
|
|
row = ob_cols[1].row()
|
|
empties = [o for o in objects.values() if o.type == 'SPEAKER']
|
|
num = len(empties)
|
|
row.label(text=quantity_string(num, "Speaker", "Speakers"),
|
|
icon='OUTLINER_OB_SPEAKER')
|
|
|
|
layout.separator()
|
|
|
|
# DATABLOCKS
|
|
|
|
l_row = layout.row()
|
|
num = len(bpy.data.objects)
|
|
l_row.label(text="Datablocks in the scene:")
|
|
|
|
l_row = layout.row()
|
|
db_cols.append(l_row.column())
|
|
db_cols.append(l_row.column())
|
|
|
|
row = db_cols[0].row()
|
|
num = len(bpy.data.meshes)
|
|
row.label(text=quantity_string(num, "Mesh", "Meshes"),
|
|
icon='MESH_DATA')
|
|
|
|
row = db_cols[1].row()
|
|
num = len(bpy.data.curves)
|
|
row.label(text=quantity_string(num, "Curve", "Curves"),
|
|
icon='CURVE_DATA')
|
|
|
|
row = db_cols[0].row()
|
|
num = len(bpy.data.cameras)
|
|
row.label(text=quantity_string(num, "Camera", "Cameras"),
|
|
icon='CAMERA_DATA')
|
|
|
|
row = db_cols[1].row()
|
|
num = len(bpy.data.lights)
|
|
row.label(text=quantity_string(num, "Lamp", "Lamps"),
|
|
icon='LIGHT_DATA')
|
|
|
|
row = db_cols[0].row()
|
|
num = len(bpy.data.armatures)
|
|
row.label(text=quantity_string(num, "Armature", "Armatures"),
|
|
icon='ARMATURE_DATA')
|
|
|
|
row = db_cols[1].row()
|
|
num = len(bpy.data.lattices)
|
|
row.label(text=quantity_string(num, "Lattice", "Lattices"),
|
|
icon='LATTICE_DATA')
|
|
|
|
row = db_cols[0].row()
|
|
num = len(bpy.data.materials)
|
|
row.label(text=quantity_string(num, "Material", "Materials"),
|
|
icon='MATERIAL_DATA')
|
|
|
|
row = db_cols[1].row()
|
|
num = len(bpy.data.worlds)
|
|
row.label(text=quantity_string(num, "World", "Worlds"),
|
|
icon='WORLD_DATA')
|
|
|
|
row = db_cols[0].row()
|
|
num = len(bpy.data.textures)
|
|
row.label(text=quantity_string(num, "Texture", "Textures"),
|
|
icon='TEXTURE_DATA')
|
|
|
|
row = db_cols[1].row()
|
|
num = len(bpy.data.images)
|
|
row.label(text=quantity_string(num, "Image", "Images"),
|
|
icon='IMAGE_DATA')
|
|
|
|
row = db_cols[0].row()
|
|
num = len(bpy.data.texts)
|
|
row.label(text=quantity_string(num, "Text", "Texts"),
|
|
icon='TEXT')
|
|
|
|
# Register
|
|
classes = [
|
|
OBJECT_PT_blendinfo
|
|
]
|
|
|
|
def register():
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|
|
|
|
def unregister():
|
|
from bpy.utils import unregister_class
|
|
for cls in reversed(classes):
|
|
unregister_class(cls)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
register()
|