blender-addons/rigify/metarigs/human.py
2023-07-05 09:41:03 +02:00

3307 lines
146 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from mathutils import Color
def create(obj): # noqa
# generated by rigify.utils.write_metarig
bpy.ops.object.mode_set(mode='EDIT')
arm = obj.data
for i in range(6):
arm.rigify_colors.add()
arm.rigify_colors[0].name = "Root"
arm.rigify_colors[0].active = Color((0.5490, 1.0000, 1.0000))
arm.rigify_colors[0].normal = Color((0.4353, 0.1843, 0.4157))
arm.rigify_colors[0].select = Color((0.3137, 0.7843, 1.0000))
arm.rigify_colors[0].standard_colors_lock = True
arm.rigify_colors[1].name = "IK"
arm.rigify_colors[1].active = Color((0.5490, 1.0000, 1.0000))
arm.rigify_colors[1].normal = Color((0.6039, 0.0000, 0.0000))
arm.rigify_colors[1].select = Color((0.3137, 0.7843, 1.0000))
arm.rigify_colors[1].standard_colors_lock = True
arm.rigify_colors[2].name = "Special"
arm.rigify_colors[2].active = Color((0.5490, 1.0000, 1.0000))
arm.rigify_colors[2].normal = Color((0.9569, 0.7882, 0.0471))
arm.rigify_colors[2].select = Color((0.3137, 0.7843, 1.0000))
arm.rigify_colors[2].standard_colors_lock = True
arm.rigify_colors[3].name = "Tweak"
arm.rigify_colors[3].active = Color((0.5490, 1.0000, 1.0000))
arm.rigify_colors[3].normal = Color((0.0392, 0.2118, 0.5804))
arm.rigify_colors[3].select = Color((0.3137, 0.7843, 1.0000))
arm.rigify_colors[3].standard_colors_lock = True
arm.rigify_colors[4].name = "FK"
arm.rigify_colors[4].active = Color((0.5490, 1.0000, 1.0000))
arm.rigify_colors[4].normal = Color((0.1176, 0.5686, 0.0353))
arm.rigify_colors[4].select = Color((0.3137, 0.7843, 1.0000))
arm.rigify_colors[4].standard_colors_lock = True
arm.rigify_colors[5].name = "Extra"
arm.rigify_colors[5].active = Color((0.5490, 1.0000, 1.0000))
arm.rigify_colors[5].normal = Color((0.9686, 0.2510, 0.0941))
arm.rigify_colors[5].select = Color((0.3137, 0.7843, 1.0000))
arm.rigify_colors[5].standard_colors_lock = True
for i in range(29):
arm.rigify_layers.add()
arm.rigify_layers[0].name = "Face"
arm.rigify_layers[0].row = 1
arm.rigify_layers[0].selset = False
arm.rigify_layers[0].group = 5
arm.rigify_layers[1].name = "Face (Primary)"
arm.rigify_layers[1].row = 2
arm.rigify_layers[1].selset = False
arm.rigify_layers[1].group = 2
arm.rigify_layers[2].name = "Face (Secondary)"
arm.rigify_layers[2].row = 2
arm.rigify_layers[2].selset = False
arm.rigify_layers[2].group = 3
arm.rigify_layers[3].name = "Torso"
arm.rigify_layers[3].row = 3
arm.rigify_layers[3].selset = False
arm.rigify_layers[3].group = 3
arm.rigify_layers[4].name = "Torso (Tweak)"
arm.rigify_layers[4].row = 4
arm.rigify_layers[4].selset = False
arm.rigify_layers[4].group = 4
arm.rigify_layers[5].name = "Fingers"
arm.rigify_layers[5].row = 5
arm.rigify_layers[5].selset = False
arm.rigify_layers[5].group = 6
arm.rigify_layers[6].name = "Fingers (Detail)"
arm.rigify_layers[6].row = 6
arm.rigify_layers[6].selset = False
arm.rigify_layers[6].group = 5
arm.rigify_layers[7].name = "Arm.L (IK)"
arm.rigify_layers[7].row = 7
arm.rigify_layers[7].selset = False
arm.rigify_layers[7].group = 2
arm.rigify_layers[8].name = "Arm.L (FK)"
arm.rigify_layers[8].row = 8
arm.rigify_layers[8].selset = False
arm.rigify_layers[8].group = 5
arm.rigify_layers[9].name = "Arm.L (Tweak)"
arm.rigify_layers[9].row = 9
arm.rigify_layers[9].selset = False
arm.rigify_layers[9].group = 4
arm.rigify_layers[10].name = "Arm.R (IK)"
arm.rigify_layers[10].row = 7
arm.rigify_layers[10].selset = False
arm.rigify_layers[10].group = 2
arm.rigify_layers[11].name = "Arm.R (FK)"
arm.rigify_layers[11].row = 8
arm.rigify_layers[11].selset = False
arm.rigify_layers[11].group = 5
arm.rigify_layers[12].name = "Arm.R (Tweak)"
arm.rigify_layers[12].row = 9
arm.rigify_layers[12].selset = False
arm.rigify_layers[12].group = 4
arm.rigify_layers[13].name = "Leg.L (IK)"
arm.rigify_layers[13].row = 10
arm.rigify_layers[13].selset = False
arm.rigify_layers[13].group = 2
arm.rigify_layers[14].name = "Leg.L (FK)"
arm.rigify_layers[14].row = 11
arm.rigify_layers[14].selset = False
arm.rigify_layers[14].group = 5
arm.rigify_layers[15].name = "Leg.L (Tweak)"
arm.rigify_layers[15].row = 12
arm.rigify_layers[15].selset = False
arm.rigify_layers[15].group = 4
arm.rigify_layers[16].name = "Leg.R (IK)"
arm.rigify_layers[16].row = 10
arm.rigify_layers[16].selset = False
arm.rigify_layers[16].group = 2
arm.rigify_layers[17].name = "Leg.R (FK)"
arm.rigify_layers[17].row = 11
arm.rigify_layers[17].selset = False
arm.rigify_layers[17].group = 5
arm.rigify_layers[18].name = "Leg.R (Tweak)"
arm.rigify_layers[18].row = 12
arm.rigify_layers[18].selset = False
arm.rigify_layers[18].group = 4
arm.rigify_layers[19].name = ""
arm.rigify_layers[19].row = 1
arm.rigify_layers[19].selset = False
arm.rigify_layers[19].group = 0
arm.rigify_layers[20].name = ""
arm.rigify_layers[20].row = 1
arm.rigify_layers[20].selset = False
arm.rigify_layers[20].group = 0
arm.rigify_layers[21].name = ""
arm.rigify_layers[21].row = 1
arm.rigify_layers[21].selset = False
arm.rigify_layers[21].group = 0
arm.rigify_layers[22].name = ""
arm.rigify_layers[22].row = 1
arm.rigify_layers[22].selset = False
arm.rigify_layers[22].group = 0
arm.rigify_layers[23].name = ""
arm.rigify_layers[23].row = 1
arm.rigify_layers[23].selset = False
arm.rigify_layers[23].group = 0
arm.rigify_layers[24].name = ""
arm.rigify_layers[24].row = 1
arm.rigify_layers[24].selset = False
arm.rigify_layers[24].group = 0
arm.rigify_layers[25].name = ""
arm.rigify_layers[25].row = 1
arm.rigify_layers[25].selset = False
arm.rigify_layers[25].group = 0
arm.rigify_layers[26].name = ""
arm.rigify_layers[26].row = 1
arm.rigify_layers[26].selset = False
arm.rigify_layers[26].group = 0
arm.rigify_layers[27].name = ""
arm.rigify_layers[27].row = 1
arm.rigify_layers[27].selset = False
arm.rigify_layers[27].group = 0
arm.rigify_layers[28].name = "Root"
arm.rigify_layers[28].row = 14
arm.rigify_layers[28].selset = False
arm.rigify_layers[28].group = 1
bones = {}
bone = arm.edit_bones.new('spine')
bone.head = 0.0000, 0.0552, 1.0099
bone.tail = 0.0000, 0.0172, 1.1573
bone.roll = 0.0000
bone.use_connect = False
bones['spine'] = bone.name
bone = arm.edit_bones.new('spine.001')
bone.head = 0.0000, 0.0172, 1.1573
bone.tail = 0.0000, 0.0004, 1.2929
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine']]
bones['spine.001'] = bone.name
bone = arm.edit_bones.new('pelvis.L')
bone.head = 0.0000, 0.0552, 1.0099
bone.tail = 0.1112, -0.0451, 1.1533
bone.roll = -1.0756
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine']]
bones['pelvis.L'] = bone.name
bone = arm.edit_bones.new('pelvis.R')
bone.head = -0.0000, 0.0552, 1.0099
bone.tail = -0.1112, -0.0451, 1.1533
bone.roll = 1.0756
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine']]
bones['pelvis.R'] = bone.name
bone = arm.edit_bones.new('thigh.L')
bone.head = 0.0980, 0.0124, 1.0720
bone.tail = 0.0980, -0.0286, 0.5372
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine']]
bones['thigh.L'] = bone.name
bone = arm.edit_bones.new('thigh.R')
bone.head = -0.0980, 0.0124, 1.0720
bone.tail = -0.0980, -0.0286, 0.5372
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine']]
bones['thigh.R'] = bone.name
bone = arm.edit_bones.new('spine.002')
bone.head = 0.0000, 0.0004, 1.2929
bone.tail = 0.0000, 0.0059, 1.4657
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.001']]
bones['spine.002'] = bone.name
bone = arm.edit_bones.new('shin.L')
bone.head = 0.0980, -0.0286, 0.5372
bone.tail = 0.0980, 0.0162, 0.0852
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['thigh.L']]
bones['shin.L'] = bone.name
bone = arm.edit_bones.new('shin.R')
bone.head = -0.0980, -0.0286, 0.5372
bone.tail = -0.0980, 0.0162, 0.0852
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['thigh.R']]
bones['shin.R'] = bone.name
bone = arm.edit_bones.new('spine.003')
bone.head = 0.0000, 0.0059, 1.4657
bone.tail = 0.0000, 0.0114, 1.6582
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.002']]
bones['spine.003'] = bone.name
bone = arm.edit_bones.new('foot.L')
bone.head = 0.0980, 0.0162, 0.0852
bone.tail = 0.0980, -0.0934, 0.0167
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['shin.L']]
bones['foot.L'] = bone.name
bone = arm.edit_bones.new('foot.R')
bone.head = -0.0980, 0.0162, 0.0852
bone.tail = -0.0980, -0.0934, 0.0167
bone.roll = -0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['shin.R']]
bones['foot.R'] = bone.name
bone = arm.edit_bones.new('spine.004')
bone.head = 0.0000, 0.0114, 1.6582
bone.tail = 0.0000, -0.0130, 1.7197
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.003']]
bones['spine.004'] = bone.name
bone = arm.edit_bones.new('shoulder.L')
bone.head = 0.0183, -0.0684, 1.6051
bone.tail = 0.1694, 0.0205, 1.6050
bone.roll = 0.0004
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.003']]
bones['shoulder.L'] = bone.name
bone = arm.edit_bones.new('shoulder.R')
bone.head = -0.0183, -0.0684, 1.6051
bone.tail = -0.1694, 0.0205, 1.6050
bone.roll = -0.0004
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.003']]
bones['shoulder.R'] = bone.name
bone = arm.edit_bones.new('breast.L')
bone.head = 0.1184, 0.0485, 1.4596
bone.tail = 0.1184, -0.0907, 1.4596
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.003']]
bones['breast.L'] = bone.name
bone = arm.edit_bones.new('breast.R')
bone.head = -0.1184, 0.0485, 1.4596
bone.tail = -0.1184, -0.0907, 1.4596
bone.roll = -0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.003']]
bones['breast.R'] = bone.name
bone = arm.edit_bones.new('toe.L')
bone.head = 0.0980, -0.0934, 0.0167
bone.tail = 0.0980, -0.1606, 0.0167
bone.roll = -0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['foot.L']]
bones['toe.L'] = bone.name
bone = arm.edit_bones.new('heel.02.L')
bone.head = 0.0600, 0.0459, 0.0000
bone.tail = 0.1400, 0.0459, 0.0000
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['foot.L']]
bones['heel.02.L'] = bone.name
bone = arm.edit_bones.new('toe.R')
bone.head = -0.0980, -0.0934, 0.0167
bone.tail = -0.0980, -0.1606, 0.0167
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['foot.R']]
bones['toe.R'] = bone.name
bone = arm.edit_bones.new('heel.02.R')
bone.head = -0.0600, 0.0459, 0.0000
bone.tail = -0.1400, 0.0459, 0.0000
bone.roll = -0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['foot.R']]
bones['heel.02.R'] = bone.name
bone = arm.edit_bones.new('spine.005')
bone.head = 0.0000, -0.0130, 1.7197
bone.tail = 0.0000, -0.0247, 1.7813
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.004']]
bones['spine.005'] = bone.name
bone = arm.edit_bones.new('upper_arm.L')
bone.head = 0.1953, 0.0267, 1.5846
bone.tail = 0.4424, 0.0885, 1.4491
bone.roll = 2.0724
bone.use_connect = False
bone.parent = arm.edit_bones[bones['shoulder.L']]
bones['upper_arm.L'] = bone.name
bone = arm.edit_bones.new('upper_arm.R')
bone.head = -0.1953, 0.0267, 1.5846
bone.tail = -0.4424, 0.0885, 1.4491
bone.roll = -2.0724
bone.use_connect = False
bone.parent = arm.edit_bones[bones['shoulder.R']]
bones['upper_arm.R'] = bone.name
bone = arm.edit_bones.new('spine.006')
bone.head = 0.0000, -0.0247, 1.7813
bone.tail = 0.0000, -0.0247, 1.9796
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.005']]
bones['spine.006'] = bone.name
bone = arm.edit_bones.new('forearm.L')
bone.head = 0.4424, 0.0885, 1.4491
bone.tail = 0.6594, 0.0492, 1.3061
bone.roll = 2.1535
bone.use_connect = True
bone.parent = arm.edit_bones[bones['upper_arm.L']]
bones['forearm.L'] = bone.name
bone = arm.edit_bones.new('forearm.R')
bone.head = -0.4424, 0.0885, 1.4491
bone.tail = -0.6594, 0.0492, 1.3061
bone.roll = -2.1535
bone.use_connect = True
bone.parent = arm.edit_bones[bones['upper_arm.R']]
bones['forearm.R'] = bone.name
bone = arm.edit_bones.new('face')
bone.head = 0.0000, -0.0247, 1.7813
bone.tail = 0.0000, -0.0247, 1.8725
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.006']]
bones['face'] = bone.name
bone = arm.edit_bones.new('hand.L')
bone.head = 0.6594, 0.0492, 1.3061
bone.tail = 0.7234, 0.0412, 1.2585
bone.roll = 2.2103
bone.use_connect = True
bone.parent = arm.edit_bones[bones['forearm.L']]
bones['hand.L'] = bone.name
bone = arm.edit_bones.new('hand.R')
bone.head = -0.6594, 0.0492, 1.3061
bone.tail = -0.7234, 0.0412, 1.2585
bone.roll = -2.2103
bone.use_connect = True
bone.parent = arm.edit_bones[bones['forearm.R']]
bones['hand.R'] = bone.name
bone = arm.edit_bones.new('nose')
bone.head = 0.0000, -0.1536, 1.8978
bone.tail = 0.0000, -0.1834, 1.8589
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['nose'] = bone.name
bone = arm.edit_bones.new('lip.T.L')
bone.head = -0.0000, -0.1710, 1.8140
bone.tail = 0.0195, -0.1656, 1.8146
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['lip.T.L'] = bone.name
bone = arm.edit_bones.new('lip.B.L')
bone.head = -0.0000, -0.1667, 1.7978
bone.tail = 0.0185, -0.1585, 1.8028
bone.roll = -0.0789
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['lip.B.L'] = bone.name
bone = arm.edit_bones.new('jaw')
bone.head = 0.0000, -0.0945, 1.7439
bone.tail = 0.0000, -0.1519, 1.7392
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['jaw'] = bone.name
bone = arm.edit_bones.new('ear.L')
bone.head = 0.0919, -0.0309, 1.8622
bone.tail = 0.0989, -0.0336, 1.9017
bone.roll = -0.0324
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['ear.L'] = bone.name
bone = arm.edit_bones.new('ear.R')
bone.head = -0.0919, -0.0309, 1.8622
bone.tail = -0.0989, -0.0336, 1.9017
bone.roll = 0.0324
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['ear.R'] = bone.name
bone = arm.edit_bones.new('lip.T.R')
bone.head = 0.0000, -0.1710, 1.8140
bone.tail = -0.0195, -0.1656, 1.8146
bone.roll = -0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['lip.T.R'] = bone.name
bone = arm.edit_bones.new('lip.B.R')
bone.head = 0.0000, -0.1667, 1.7978
bone.tail = -0.0185, -0.1585, 1.8028
bone.roll = 0.0789
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['lip.B.R'] = bone.name
bone = arm.edit_bones.new('brow.B.L')
bone.head = 0.0791, -0.1237, 1.9020
bone.tail = 0.0704, -0.1349, 1.9078
bone.roll = 0.0412
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['brow.B.L'] = bone.name
bone = arm.edit_bones.new('lid.T.L')
bone.head = 0.0768, -0.1218, 1.8947
bone.tail = 0.0678, -0.1356, 1.8995
bone.roll = -0.2079
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['lid.T.L'] = bone.name
bone = arm.edit_bones.new('brow.B.R')
bone.head = -0.0791, -0.1237, 1.9020
bone.tail = -0.0704, -0.1349, 1.9078
bone.roll = -0.0412
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['brow.B.R'] = bone.name
bone = arm.edit_bones.new('lid.T.R')
bone.head = -0.0768, -0.1218, 1.8947
bone.tail = -0.0678, -0.1356, 1.8995
bone.roll = 0.2079
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['lid.T.R'] = bone.name
bone = arm.edit_bones.new('forehead.L')
bone.head = 0.0168, -0.1325, 1.9704
bone.tail = 0.0215, -0.1546, 1.9144
bone.roll = 1.4313
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['forehead.L'] = bone.name
bone = arm.edit_bones.new('forehead.R')
bone.head = -0.0168, -0.1325, 1.9704
bone.tail = -0.0215, -0.1546, 1.9144
bone.roll = -1.4313
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['forehead.R'] = bone.name
bone = arm.edit_bones.new('eye.L')
bone.head = 0.0516, -0.1209, 1.8941
bone.tail = 0.0516, -0.1451, 1.8941
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['eye.L'] = bone.name
bone = arm.edit_bones.new('eye.R')
bone.head = -0.0516, -0.1209, 1.8941
bone.tail = -0.0516, -0.1451, 1.8941
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['eye.R'] = bone.name
bone = arm.edit_bones.new('cheek.T.L')
bone.head = 0.0848, -0.0940, 1.8870
bone.tail = 0.0565, -0.1430, 1.8517
bone.roll = -0.0096
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['cheek.T.L'] = bone.name
bone = arm.edit_bones.new('cheek.T.R')
bone.head = -0.0848, -0.0940, 1.8870
bone.tail = -0.0565, -0.1430, 1.8517
bone.roll = 0.0096
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['cheek.T.R'] = bone.name
bone = arm.edit_bones.new('teeth.T')
bone.head = 0.0000, -0.1568, 1.8214
bone.tail = 0.0000, -0.1112, 1.8214
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['teeth.T'] = bone.name
bone = arm.edit_bones.new('teeth.B')
bone.head = 0.0000, -0.1500, 1.7892
bone.tail = 0.0000, -0.1043, 1.7892
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['teeth.B'] = bone.name
bone = arm.edit_bones.new('tongue')
bone.head = 0.0000, -0.1354, 1.7946
bone.tail = 0.0000, -0.1101, 1.8002
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['tongue'] = bone.name
bone = arm.edit_bones.new('palm.01.L')
bone.head = 0.6921, 0.0224, 1.2882
bone.tail = 0.7464, 0.0051, 1.2482
bone.roll = -2.4928
bone.use_connect = False
bone.parent = arm.edit_bones[bones['hand.L']]
bones['palm.01.L'] = bone.name
bone = arm.edit_bones.new('palm.02.L')
bone.head = 0.6970, 0.0389, 1.2877
bone.tail = 0.7518, 0.0277, 1.2487
bone.roll = -2.5274
bone.use_connect = False
bone.parent = arm.edit_bones[bones['hand.L']]
bones['palm.02.L'] = bone.name
bone = arm.edit_bones.new('palm.03.L')
bone.head = 0.6963, 0.0545, 1.2874
bone.tail = 0.7540, 0.0521, 1.2482
bone.roll = -2.5843
bone.use_connect = False
bone.parent = arm.edit_bones[bones['hand.L']]
bones['palm.03.L'] = bone.name
bone = arm.edit_bones.new('palm.04.L')
bone.head = 0.6929, 0.0696, 1.2871
bone.tail = 0.7528, 0.0763, 1.2428
bone.roll = -2.5155
bone.use_connect = False
bone.parent = arm.edit_bones[bones['hand.L']]
bones['palm.04.L'] = bone.name
bone = arm.edit_bones.new('palm.01.R')
bone.head = -0.6921, 0.0224, 1.2882
bone.tail = -0.7464, 0.0051, 1.2482
bone.roll = 2.4928
bone.use_connect = False
bone.parent = arm.edit_bones[bones['hand.R']]
bones['palm.01.R'] = bone.name
bone = arm.edit_bones.new('palm.02.R')
bone.head = -0.6970, 0.0389, 1.2877
bone.tail = -0.7518, 0.0277, 1.2487
bone.roll = 2.5274
bone.use_connect = False
bone.parent = arm.edit_bones[bones['hand.R']]
bones['palm.02.R'] = bone.name
bone = arm.edit_bones.new('palm.03.R')
bone.head = -0.6963, 0.0544, 1.2874
bone.tail = -0.7540, 0.0521, 1.2482
bone.roll = 2.5843
bone.use_connect = False
bone.parent = arm.edit_bones[bones['hand.R']]
bones['palm.03.R'] = bone.name
bone = arm.edit_bones.new('palm.04.R')
bone.head = -0.6929, 0.0696, 1.2871
bone.tail = -0.7528, 0.0763, 1.2428
bone.roll = 2.5155
bone.use_connect = False
bone.parent = arm.edit_bones[bones['hand.R']]
bones['palm.04.R'] = bone.name
bone = arm.edit_bones.new('nose.001')
bone.head = 0.0000, -0.1834, 1.8589
bone.tail = 0.0000, -0.1965, 1.8450
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['nose']]
bones['nose.001'] = bone.name
bone = arm.edit_bones.new('lip.T.L.001')
bone.head = 0.0195, -0.1656, 1.8146
bone.tail = 0.0352, -0.1494, 1.8074
bone.roll = 0.0236
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lip.T.L']]
bones['lip.T.L.001'] = bone.name
bone = arm.edit_bones.new('lip.B.L.001')
bone.head = 0.0185, -0.1585, 1.8028
bone.tail = 0.0352, -0.1494, 1.8074
bone.roll = 0.0731
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lip.B.L']]
bones['lip.B.L.001'] = bone.name
bone = arm.edit_bones.new('chin')
bone.head = 0.0000, -0.1519, 1.7392
bone.tail = 0.0000, -0.1634, 1.7692
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['jaw']]
bones['chin'] = bone.name
bone = arm.edit_bones.new('ear.L.001')
bone.head = 0.0989, -0.0336, 1.9017
bone.tail = 0.1200, -0.0088, 1.9074
bone.roll = 0.0656
bone.use_connect = True
bone.parent = arm.edit_bones[bones['ear.L']]
bones['ear.L.001'] = bone.name
bone = arm.edit_bones.new('ear.R.001')
bone.head = -0.0989, -0.0336, 1.9017
bone.tail = -0.1200, -0.0088, 1.9074
bone.roll = -0.0656
bone.use_connect = True
bone.parent = arm.edit_bones[bones['ear.R']]
bones['ear.R.001'] = bone.name
bone = arm.edit_bones.new('lip.T.R.001')
bone.head = -0.0195, -0.1656, 1.8146
bone.tail = -0.0352, -0.1494, 1.8074
bone.roll = -0.0236
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lip.T.R']]
bones['lip.T.R.001'] = bone.name
bone = arm.edit_bones.new('lip.B.R.001')
bone.head = -0.0185, -0.1585, 1.8028
bone.tail = -0.0352, -0.1494, 1.8074
bone.roll = -0.0731
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lip.B.R']]
bones['lip.B.R.001'] = bone.name
bone = arm.edit_bones.new('brow.B.L.001')
bone.head = 0.0704, -0.1349, 1.9078
bone.tail = 0.0577, -0.1427, 1.9093
bone.roll = 0.0192
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.B.L']]
bones['brow.B.L.001'] = bone.name
bone = arm.edit_bones.new('lid.T.L.001')
bone.head = 0.0678, -0.1356, 1.8995
bone.tail = 0.0550, -0.1436, 1.9022
bone.roll = 0.1837
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.T.L']]
bones['lid.T.L.001'] = bone.name
bone = arm.edit_bones.new('brow.B.R.001')
bone.head = -0.0704, -0.1349, 1.9078
bone.tail = -0.0577, -0.1427, 1.9093
bone.roll = -0.0192
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.B.R']]
bones['brow.B.R.001'] = bone.name
bone = arm.edit_bones.new('lid.T.R.001')
bone.head = -0.0678, -0.1356, 1.8995
bone.tail = -0.0550, -0.1436, 1.9022
bone.roll = -0.1837
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.T.R']]
bones['lid.T.R.001'] = bone.name
bone = arm.edit_bones.new('forehead.L.001')
bone.head = 0.0479, -0.1174, 1.9756
bone.tail = 0.0588, -0.1421, 1.9255
bone.roll = 0.9928
bone.use_connect = False
bone.parent = arm.edit_bones[bones['forehead.L']]
bones['forehead.L.001'] = bone.name
bone = arm.edit_bones.new('forehead.R.001')
bone.head = -0.0479, -0.1174, 1.9756
bone.tail = -0.0588, -0.1421, 1.9255
bone.roll = -0.9928
bone.use_connect = False
bone.parent = arm.edit_bones[bones['forehead.R']]
bones['forehead.R.001'] = bone.name
bone = arm.edit_bones.new('cheek.T.L.001')
bone.head = 0.0565, -0.1430, 1.8517
bone.tail = 0.0188, -0.1448, 1.8822
bone.roll = 0.1387
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.T.L']]
bones['cheek.T.L.001'] = bone.name
bone = arm.edit_bones.new('cheek.T.R.001')
bone.head = -0.0565, -0.1430, 1.8517
bone.tail = -0.0188, -0.1448, 1.8822
bone.roll = -0.1387
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.T.R']]
bones['cheek.T.R.001'] = bone.name
bone = arm.edit_bones.new('tongue.001')
bone.head = 0.0000, -0.1101, 1.8002
bone.tail = 0.0000, -0.0761, 1.7949
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['tongue']]
bones['tongue.001'] = bone.name
bone = arm.edit_bones.new('f_index.01.L')
bone.head = 0.7464, 0.0051, 1.2482
bone.tail = 0.7718, 0.0013, 1.2112
bone.roll = -2.0315
bone.use_connect = False
bone.parent = arm.edit_bones[bones['palm.01.L']]
bones['f_index.01.L'] = bone.name
bone = arm.edit_bones.new('thumb.01.L')
bone.head = 0.6705, 0.0214, 1.2738
bone.tail = 0.6857, 0.0015, 1.2404
bone.roll = -0.1587
bone.use_connect = False
bone.parent = arm.edit_bones[bones['palm.01.L']]
bones['thumb.01.L'] = bone.name
bone = arm.edit_bones.new('f_middle.01.L')
bone.head = 0.7518, 0.0277, 1.2487
bone.tail = 0.7762, 0.0234, 1.2058
bone.roll = -2.0067
bone.use_connect = False
bone.parent = arm.edit_bones[bones['palm.02.L']]
bones['f_middle.01.L'] = bone.name
bone = arm.edit_bones.new('f_ring.01.L')
bone.head = 0.7540, 0.0521, 1.2482
bone.tail = 0.7715, 0.0499, 1.2070
bone.roll = -2.0082
bone.use_connect = False
bone.parent = arm.edit_bones[bones['palm.03.L']]
bones['f_ring.01.L'] = bone.name
bone = arm.edit_bones.new('f_pinky.01.L')
bone.head = 0.7528, 0.0763, 1.2428
bone.tail = 0.7589, 0.0765, 1.2156
bone.roll = -1.9749
bone.use_connect = False
bone.parent = arm.edit_bones[bones['palm.04.L']]
bones['f_pinky.01.L'] = bone.name
bone = arm.edit_bones.new('f_index.01.R')
bone.head = -0.7464, 0.0051, 1.2482
bone.tail = -0.7718, 0.0012, 1.2112
bone.roll = 2.0315
bone.use_connect = False
bone.parent = arm.edit_bones[bones['palm.01.R']]
bones['f_index.01.R'] = bone.name
bone = arm.edit_bones.new('thumb.01.R')
bone.head = -0.6705, 0.0214, 1.2738
bone.tail = -0.6857, 0.0015, 1.2404
bone.roll = 0.1587
bone.use_connect = False
bone.parent = arm.edit_bones[bones['palm.01.R']]
bones['thumb.01.R'] = bone.name
bone = arm.edit_bones.new('f_middle.01.R')
bone.head = -0.7518, 0.0277, 1.2487
bone.tail = -0.7762, 0.0233, 1.2058
bone.roll = 2.0067
bone.use_connect = False
bone.parent = arm.edit_bones[bones['palm.02.R']]
bones['f_middle.01.R'] = bone.name
bone = arm.edit_bones.new('f_ring.01.R')
bone.head = -0.7540, 0.0521, 1.2482
bone.tail = -0.7715, 0.0499, 1.2070
bone.roll = 2.0082
bone.use_connect = False
bone.parent = arm.edit_bones[bones['palm.03.R']]
bones['f_ring.01.R'] = bone.name
bone = arm.edit_bones.new('f_pinky.01.R')
bone.head = -0.7528, 0.0763, 1.2428
bone.tail = -0.7589, 0.0765, 1.2156
bone.roll = 1.9749
bone.use_connect = False
bone.parent = arm.edit_bones[bones['palm.04.R']]
bones['f_pinky.01.R'] = bone.name
bone = arm.edit_bones.new('nose.002')
bone.head = 0.0000, -0.1965, 1.8450
bone.tail = 0.0000, -0.1854, 1.8402
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['nose.001']]
bones['nose.002'] = bone.name
bone = arm.edit_bones.new('chin.001')
bone.head = 0.0000, -0.1634, 1.7692
bone.tail = 0.0000, -0.1599, 1.7909
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['chin']]
bones['chin.001'] = bone.name
bone = arm.edit_bones.new('ear.L.002')
bone.head = 0.1200, -0.0088, 1.9074
bone.tail = 0.1206, -0.0101, 1.8695
bone.roll = -0.0265
bone.use_connect = True
bone.parent = arm.edit_bones[bones['ear.L.001']]
bones['ear.L.002'] = bone.name
bone = arm.edit_bones.new('ear.R.002')
bone.head = -0.1200, -0.0088, 1.9074
bone.tail = -0.1206, -0.0101, 1.8695
bone.roll = 0.0265
bone.use_connect = True
bone.parent = arm.edit_bones[bones['ear.R.001']]
bones['ear.R.002'] = bone.name
bone = arm.edit_bones.new('brow.B.L.002')
bone.head = 0.0577, -0.1427, 1.9093
bone.tail = 0.0388, -0.1418, 1.9069
bone.roll = 0.0847
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.B.L.001']]
bones['brow.B.L.002'] = bone.name
bone = arm.edit_bones.new('lid.T.L.002')
bone.head = 0.0550, -0.1436, 1.9022
bone.tail = 0.0425, -0.1427, 1.8987
bone.roll = -0.0940
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.T.L.001']]
bones['lid.T.L.002'] = bone.name
bone = arm.edit_bones.new('brow.B.R.002')
bone.head = -0.0577, -0.1427, 1.9093
bone.tail = -0.0388, -0.1418, 1.9069
bone.roll = -0.0847
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.B.R.001']]
bones['brow.B.R.002'] = bone.name
bone = arm.edit_bones.new('lid.T.R.002')
bone.head = -0.0550, -0.1436, 1.9022
bone.tail = -0.0425, -0.1427, 1.8987
bone.roll = 0.0940
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.T.R.001']]
bones['lid.T.R.002'] = bone.name
bone = arm.edit_bones.new('forehead.L.002')
bone.head = 0.0719, -0.0940, 1.9717
bone.tail = 0.0830, -0.1213, 1.9164
bone.roll = 0.4509
bone.use_connect = False
bone.parent = arm.edit_bones[bones['forehead.L.001']]
bones['forehead.L.002'] = bone.name
bone = arm.edit_bones.new('forehead.R.002')
bone.head = -0.0719, -0.0940, 1.9717
bone.tail = -0.0830, -0.1213, 1.9164
bone.roll = -0.4509
bone.use_connect = False
bone.parent = arm.edit_bones[bones['forehead.R.001']]
bones['forehead.R.002'] = bone.name
bone = arm.edit_bones.new('nose.L')
bone.head = 0.0188, -0.1448, 1.8822
bone.tail = 0.0176, -0.1627, 1.8429
bone.roll = 0.0997
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.T.L.001']]
bones['nose.L'] = bone.name
bone = arm.edit_bones.new('nose.R')
bone.head = -0.0188, -0.1448, 1.8822
bone.tail = -0.0176, -0.1627, 1.8429
bone.roll = -0.0997
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.T.R.001']]
bones['nose.R'] = bone.name
bone = arm.edit_bones.new('tongue.002')
bone.head = 0.0000, -0.0761, 1.7949
bone.tail = 0.0000, -0.0538, 1.7673
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['tongue.001']]
bones['tongue.002'] = bone.name
bone = arm.edit_bones.new('f_index.02.L')
bone.head = 0.7718, 0.0013, 1.2112
bone.tail = 0.7840, -0.0003, 1.1858
bone.roll = -1.8799
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_index.01.L']]
bones['f_index.02.L'] = bone.name
bone = arm.edit_bones.new('thumb.02.L')
bone.head = 0.6857, 0.0015, 1.2404
bone.tail = 0.7056, -0.0057, 1.2145
bone.roll = -0.4798
bone.use_connect = True
bone.parent = arm.edit_bones[bones['thumb.01.L']]
bones['thumb.02.L'] = bone.name
bone = arm.edit_bones.new('f_middle.02.L')
bone.head = 0.7762, 0.0234, 1.2058
bone.tail = 0.7851, 0.0218, 1.1749
bone.roll = -1.8283
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_middle.01.L']]
bones['f_middle.02.L'] = bone.name
bone = arm.edit_bones.new('f_ring.02.L')
bone.head = 0.7715, 0.0499, 1.2070
bone.tail = 0.7794, 0.0494, 1.1762
bone.roll = -1.8946
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_ring.01.L']]
bones['f_ring.02.L'] = bone.name
bone = arm.edit_bones.new('f_pinky.02.L')
bone.head = 0.7589, 0.0765, 1.2156
bone.tail = 0.7618, 0.0770, 1.1932
bone.roll = -1.9059
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_pinky.01.L']]
bones['f_pinky.02.L'] = bone.name
bone = arm.edit_bones.new('f_index.02.R')
bone.head = -0.7718, 0.0012, 1.2112
bone.tail = -0.7840, -0.0003, 1.1858
bone.roll = 1.8799
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_index.01.R']]
bones['f_index.02.R'] = bone.name
bone = arm.edit_bones.new('thumb.02.R')
bone.head = -0.6857, 0.0015, 1.2404
bone.tail = -0.7056, -0.0057, 1.2145
bone.roll = 0.4798
bone.use_connect = True
bone.parent = arm.edit_bones[bones['thumb.01.R']]
bones['thumb.02.R'] = bone.name
bone = arm.edit_bones.new('f_middle.02.R')
bone.head = -0.7762, 0.0233, 1.2058
bone.tail = -0.7851, 0.0218, 1.1749
bone.roll = 1.8283
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_middle.01.R']]
bones['f_middle.02.R'] = bone.name
bone = arm.edit_bones.new('f_ring.02.R')
bone.head = -0.7715, 0.0499, 1.2070
bone.tail = -0.7794, 0.0494, 1.1762
bone.roll = 1.8946
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_ring.01.R']]
bones['f_ring.02.R'] = bone.name
bone = arm.edit_bones.new('f_pinky.02.R')
bone.head = -0.7589, 0.0765, 1.2156
bone.tail = -0.7618, 0.0770, 1.1932
bone.roll = 1.9059
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_pinky.01.R']]
bones['f_pinky.02.R'] = bone.name
bone = arm.edit_bones.new('nose.003')
bone.head = 0.0000, -0.1854, 1.8402
bone.tail = 0.0000, -0.1706, 1.8393
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['nose.002']]
bones['nose.003'] = bone.name
bone = arm.edit_bones.new('ear.L.003')
bone.head = 0.1206, -0.0101, 1.8695
bone.tail = 0.1010, -0.0347, 1.8422
bone.roll = 0.3033
bone.use_connect = True
bone.parent = arm.edit_bones[bones['ear.L.002']]
bones['ear.L.003'] = bone.name
bone = arm.edit_bones.new('ear.R.003')
bone.head = -0.1206, -0.0101, 1.8695
bone.tail = -0.1010, -0.0347, 1.8422
bone.roll = -0.3033
bone.use_connect = True
bone.parent = arm.edit_bones[bones['ear.R.002']]
bones['ear.R.003'] = bone.name
bone = arm.edit_bones.new('brow.B.L.003')
bone.head = 0.0388, -0.1418, 1.9069
bone.tail = 0.0221, -0.1397, 1.8950
bone.roll = 0.1405
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.B.L.002']]
bones['brow.B.L.003'] = bone.name
bone = arm.edit_bones.new('lid.T.L.003')
bone.head = 0.0425, -0.1427, 1.8987
bone.tail = 0.0262, -0.1418, 1.8891
bone.roll = 0.2194
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.T.L.002']]
bones['lid.T.L.003'] = bone.name
bone = arm.edit_bones.new('brow.B.R.003')
bone.head = -0.0388, -0.1418, 1.9069
bone.tail = -0.0221, -0.1397, 1.8950
bone.roll = -0.1405
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.B.R.002']]
bones['brow.B.R.003'] = bone.name
bone = arm.edit_bones.new('lid.T.R.003')
bone.head = -0.0425, -0.1427, 1.8987
bone.tail = -0.0262, -0.1418, 1.8891
bone.roll = -0.2194
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.T.R.002']]
bones['lid.T.R.003'] = bone.name
bone = arm.edit_bones.new('temple.L')
bone.head = 0.0873, -0.0597, 1.9523
bone.tail = 0.0926, -0.0625, 1.8738
bone.roll = -0.0913
bone.use_connect = False
bone.parent = arm.edit_bones[bones['forehead.L.002']]
bones['temple.L'] = bone.name
bone = arm.edit_bones.new('temple.R')
bone.head = -0.0873, -0.0597, 1.9523
bone.tail = -0.0926, -0.0625, 1.8738
bone.roll = 0.0913
bone.use_connect = False
bone.parent = arm.edit_bones[bones['forehead.R.002']]
bones['temple.R'] = bone.name
bone = arm.edit_bones.new('nose.L.001')
bone.head = 0.0176, -0.1627, 1.8429
bone.tail = 0.0000, -0.1965, 1.8450
bone.roll = 0.1070
bone.use_connect = True
bone.parent = arm.edit_bones[bones['nose.L']]
bones['nose.L.001'] = bone.name
bone = arm.edit_bones.new('nose.R.001')
bone.head = -0.0176, -0.1627, 1.8429
bone.tail = -0.0000, -0.1965, 1.8450
bone.roll = -0.1070
bone.use_connect = True
bone.parent = arm.edit_bones[bones['nose.R']]
bones['nose.R.001'] = bone.name
bone = arm.edit_bones.new('f_index.03.L')
bone.head = 0.7840, -0.0003, 1.1858
bone.tail = 0.7892, 0.0006, 1.1636
bone.roll = -1.6760
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_index.02.L']]
bones['f_index.03.L'] = bone.name
bone = arm.edit_bones.new('thumb.03.L')
bone.head = 0.7056, -0.0057, 1.2145
bone.tail = 0.7194, -0.0098, 1.1995
bone.roll = -0.5826
bone.use_connect = True
bone.parent = arm.edit_bones[bones['thumb.02.L']]
bones['thumb.03.L'] = bone.name
bone = arm.edit_bones.new('f_middle.03.L')
bone.head = 0.7851, 0.0218, 1.1749
bone.tail = 0.7888, 0.0216, 1.1525
bone.roll = -1.7483
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_middle.02.L']]
bones['f_middle.03.L'] = bone.name
bone = arm.edit_bones.new('f_ring.03.L')
bone.head = 0.7794, 0.0494, 1.1762
bone.tail = 0.7781, 0.0498, 1.1577
bone.roll = -1.6582
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_ring.02.L']]
bones['f_ring.03.L'] = bone.name
bone = arm.edit_bones.new('f_pinky.03.L')
bone.head = 0.7618, 0.0770, 1.1932
bone.tail = 0.7611, 0.0772, 1.1782
bone.roll = -1.7639
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_pinky.02.L']]
bones['f_pinky.03.L'] = bone.name
bone = arm.edit_bones.new('f_index.03.R')
bone.head = -0.7840, -0.0003, 1.1858
bone.tail = -0.7892, 0.0006, 1.1636
bone.roll = 1.6760
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_index.02.R']]
bones['f_index.03.R'] = bone.name
bone = arm.edit_bones.new('thumb.03.R')
bone.head = -0.7056, -0.0057, 1.2145
bone.tail = -0.7194, -0.0098, 1.1995
bone.roll = 0.5826
bone.use_connect = True
bone.parent = arm.edit_bones[bones['thumb.02.R']]
bones['thumb.03.R'] = bone.name
bone = arm.edit_bones.new('f_middle.03.R')
bone.head = -0.7851, 0.0218, 1.1749
bone.tail = -0.7888, 0.0216, 1.1525
bone.roll = 1.7483
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_middle.02.R']]
bones['f_middle.03.R'] = bone.name
bone = arm.edit_bones.new('f_ring.03.R')
bone.head = -0.7794, 0.0494, 1.1762
bone.tail = -0.7781, 0.0498, 1.1577
bone.roll = 1.6582
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_ring.02.R']]
bones['f_ring.03.R'] = bone.name
bone = arm.edit_bones.new('f_pinky.03.R')
bone.head = -0.7618, 0.0770, 1.1932
bone.tail = -0.7611, 0.0772, 1.1782
bone.roll = 1.7639
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_pinky.02.R']]
bones['f_pinky.03.R'] = bone.name
bone = arm.edit_bones.new('nose.004')
bone.head = 0.0000, -0.1706, 1.8393
bone.tail = 0.0000, -0.1698, 1.8244
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['nose.003']]
bones['nose.004'] = bone.name
bone = arm.edit_bones.new('ear.L.004')
bone.head = 0.1010, -0.0347, 1.8422
bone.tail = 0.0919, -0.0309, 1.8622
bone.roll = 0.1518
bone.use_connect = True
bone.parent = arm.edit_bones[bones['ear.L.003']]
bones['ear.L.004'] = bone.name
bone = arm.edit_bones.new('ear.R.004')
bone.head = -0.1010, -0.0347, 1.8422
bone.tail = -0.0919, -0.0309, 1.8622
bone.roll = -0.1518
bone.use_connect = True
bone.parent = arm.edit_bones[bones['ear.R.003']]
bones['ear.R.004'] = bone.name
bone = arm.edit_bones.new('lid.B.L')
bone.head = 0.0262, -0.1418, 1.8891
bone.tail = 0.0393, -0.1425, 1.8854
bone.roll = 0.0756
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.T.L.003']]
bones['lid.B.L'] = bone.name
bone = arm.edit_bones.new('lid.B.R')
bone.head = -0.0262, -0.1418, 1.8891
bone.tail = -0.0393, -0.1425, 1.8854
bone.roll = -0.0756
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.T.R.003']]
bones['lid.B.R'] = bone.name
bone = arm.edit_bones.new('jaw.L')
bone.head = 0.0926, -0.0625, 1.8738
bone.tail = 0.0783, -0.0689, 1.7975
bone.roll = -0.0899
bone.use_connect = True
bone.parent = arm.edit_bones[bones['temple.L']]
bones['jaw.L'] = bone.name
bone = arm.edit_bones.new('jaw.R')
bone.head = -0.0926, -0.0625, 1.8738
bone.tail = -0.0783, -0.0689, 1.7975
bone.roll = 0.0899
bone.use_connect = True
bone.parent = arm.edit_bones[bones['temple.R']]
bones['jaw.R'] = bone.name
bone = arm.edit_bones.new('lid.B.L.001')
bone.head = 0.0393, -0.1425, 1.8854
bone.tail = 0.0553, -0.1418, 1.8833
bone.roll = 0.1015
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.B.L']]
bones['lid.B.L.001'] = bone.name
bone = arm.edit_bones.new('lid.B.R.001')
bone.head = -0.0393, -0.1425, 1.8854
bone.tail = -0.0553, -0.1418, 1.8833
bone.roll = -0.1015
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.B.R']]
bones['lid.B.R.001'] = bone.name
bone = arm.edit_bones.new('jaw.L.001')
bone.head = 0.0783, -0.0689, 1.7975
bone.tail = 0.0387, -0.1315, 1.7536
bone.roll = 0.1223
bone.use_connect = True
bone.parent = arm.edit_bones[bones['jaw.L']]
bones['jaw.L.001'] = bone.name
bone = arm.edit_bones.new('jaw.R.001')
bone.head = -0.0783, -0.0689, 1.7975
bone.tail = -0.0387, -0.1315, 1.7536
bone.roll = -0.1223
bone.use_connect = True
bone.parent = arm.edit_bones[bones['jaw.R']]
bones['jaw.R.001'] = bone.name
bone = arm.edit_bones.new('lid.B.L.002')
bone.head = 0.0553, -0.1418, 1.8833
bone.tail = 0.0694, -0.1351, 1.8889
bone.roll = -0.0748
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.B.L.001']]
bones['lid.B.L.002'] = bone.name
bone = arm.edit_bones.new('lid.B.R.002')
bone.head = -0.0553, -0.1418, 1.8833
bone.tail = -0.0694, -0.1351, 1.8889
bone.roll = 0.0748
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.B.R.001']]
bones['lid.B.R.002'] = bone.name
bone = arm.edit_bones.new('chin.L')
bone.head = 0.0387, -0.1315, 1.7536
bone.tail = 0.0352, -0.1494, 1.8074
bone.roll = -0.2078
bone.use_connect = True
bone.parent = arm.edit_bones[bones['jaw.L.001']]
bones['chin.L'] = bone.name
bone = arm.edit_bones.new('chin.R')
bone.head = -0.0387, -0.1315, 1.7536
bone.tail = -0.0352, -0.1494, 1.8074
bone.roll = 0.2078
bone.use_connect = True
bone.parent = arm.edit_bones[bones['jaw.R.001']]
bones['chin.R'] = bone.name
bone = arm.edit_bones.new('lid.B.L.003')
bone.head = 0.0694, -0.1351, 1.8889
bone.tail = 0.0768, -0.1218, 1.8947
bone.roll = -0.0085
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.B.L.002']]
bones['lid.B.L.003'] = bone.name
bone = arm.edit_bones.new('lid.B.R.003')
bone.head = -0.0694, -0.1351, 1.8889
bone.tail = -0.0768, -0.1218, 1.8947
bone.roll = 0.0085
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.B.R.002']]
bones['lid.B.R.003'] = bone.name
bone = arm.edit_bones.new('cheek.B.L')
bone.head = 0.0352, -0.1494, 1.8074
bone.tail = 0.0736, -0.1216, 1.8243
bone.roll = 0.0015
bone.use_connect = True
bone.parent = arm.edit_bones[bones['chin.L']]
bones['cheek.B.L'] = bone.name
bone = arm.edit_bones.new('cheek.B.R')
bone.head = -0.0352, -0.1494, 1.8074
bone.tail = -0.0736, -0.1216, 1.8243
bone.roll = -0.0015
bone.use_connect = True
bone.parent = arm.edit_bones[bones['chin.R']]
bones['cheek.B.R'] = bone.name
bone = arm.edit_bones.new('cheek.B.L.001')
bone.head = 0.0736, -0.1216, 1.8243
bone.tail = 0.0848, -0.0940, 1.8870
bone.roll = -0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.B.L']]
bones['cheek.B.L.001'] = bone.name
bone = arm.edit_bones.new('cheek.B.R.001')
bone.head = -0.0736, -0.1216, 1.8243
bone.tail = -0.0848, -0.0940, 1.8870
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.B.R']]
bones['cheek.B.R.001'] = bone.name
bone = arm.edit_bones.new('brow.T.L')
bone.head = 0.0848, -0.0940, 1.8870
bone.tail = 0.0830, -0.1213, 1.9164
bone.roll = 0.1990
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.B.L.001']]
bones['brow.T.L'] = bone.name
bone = arm.edit_bones.new('brow.T.R')
bone.head = -0.0848, -0.0940, 1.8870
bone.tail = -0.0830, -0.1213, 1.9164
bone.roll = -0.1990
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.B.R.001']]
bones['brow.T.R'] = bone.name
bone = arm.edit_bones.new('brow.T.L.001')
bone.head = 0.0830, -0.1213, 1.9164
bone.tail = 0.0588, -0.1421, 1.9255
bone.roll = 0.2372
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.T.L']]
bones['brow.T.L.001'] = bone.name
bone = arm.edit_bones.new('brow.T.R.001')
bone.head = -0.0830, -0.1213, 1.9164
bone.tail = -0.0588, -0.1421, 1.9255
bone.roll = -0.2372
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.T.R']]
bones['brow.T.R.001'] = bone.name
bone = arm.edit_bones.new('brow.T.L.002')
bone.head = 0.0588, -0.1421, 1.9255
bone.tail = 0.0215, -0.1546, 1.9144
bone.roll = 0.0724
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.T.L.001']]
bones['brow.T.L.002'] = bone.name
bone = arm.edit_bones.new('brow.T.R.002')
bone.head = -0.0588, -0.1421, 1.9255
bone.tail = -0.0215, -0.1546, 1.9144
bone.roll = -0.0724
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.T.R.001']]
bones['brow.T.R.002'] = bone.name
bone = arm.edit_bones.new('brow.T.L.003')
bone.head = 0.0215, -0.1546, 1.9144
bone.tail = 0.0000, -0.1536, 1.8978
bone.roll = -0.0423
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.T.L.002']]
bones['brow.T.L.003'] = bone.name
bone = arm.edit_bones.new('brow.T.R.003')
bone.head = -0.0215, -0.1546, 1.9144
bone.tail = 0.0000, -0.1536, 1.8978
bone.roll = 0.0423
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.T.R.002']]
bones['brow.T.R.003'] = bone.name
bpy.ops.object.mode_set(mode='OBJECT')
pbone = obj.pose.bones[bones['spine']]
pbone.rigify_type = 'spines.basic_spine'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, True, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = (
False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
try:
pbone.rigify_parameters.fk_layers = (
False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
pbone = obj.pose.bones[bones['spine.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, True, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['pelvis.L']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'YXZ'
pbone.bone.layers = [
False, False, False, True, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.make_control = False
except AttributeError:
pass
pbone = obj.pose.bones[bones['pelvis.R']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'YXZ'
pbone.bone.layers = [
False, False, False, True, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.make_control = False
except AttributeError:
pass
pbone = obj.pose.bones[bones['thigh.L']]
pbone.rigify_type = 'limbs.leg'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, False, False, False, False, False, False, False,
False, True, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.limb_type = 'leg'
except AttributeError:
pass
try:
pbone.rigify_parameters.extra_ik_toe = True
except AttributeError:
pass
try:
pbone.rigify_parameters.ik_local_location = False
except AttributeError:
pass
try:
pbone.rigify_parameters.fk_layers = (
False, False, False, False, False, False, False, False, False, False, False,
False, False, False, True, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = (
False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
pbone = obj.pose.bones[bones['thigh.R']]
pbone.rigify_type = 'limbs.leg'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, True, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.fk_layers = (
False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, True, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = (
False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, True, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
try:
pbone.rigify_parameters.limb_type = 'leg'
except AttributeError:
pass
try:
pbone.rigify_parameters.extra_ik_toe = True
except AttributeError:
pass
try:
pbone.rigify_parameters.ik_local_location = False
except AttributeError:
pass
pbone = obj.pose.bones[bones['spine.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, True, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['shin.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, False, False, False, False, False, False, False,
False, True, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['shin.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, True, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, True, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['foot.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, False, False, False, False, False, False, False,
False, True, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['foot.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, True, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.004']]
pbone.rigify_type = 'spines.super_head'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, True, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.connect_chain = True
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = (
False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
pbone = obj.pose.bones[bones['shoulder.L']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'YXZ'
pbone.bone.layers = [
False, False, False, True, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.make_widget = True
except AttributeError:
pass
try:
pbone.rigify_parameters.super_copy_widget_type = 'shoulder'
except AttributeError:
pass
pbone = obj.pose.bones[bones['shoulder.R']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'YXZ'
pbone.bone.layers = [
False, False, False, True, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.make_widget = True
except AttributeError:
pass
try:
pbone.rigify_parameters.super_copy_widget_type = 'shoulder'
except AttributeError:
pass
pbone = obj.pose.bones[bones['breast.L']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'YXZ'
pbone.bone.layers = [
False, False, False, True, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['breast.R']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'YXZ'
pbone.bone.layers = [
False, False, False, True, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['toe.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, False, False, False, False, False, False, False,
False, True, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['heel.02.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, False, False, False, False, False, False, False,
False, True, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['toe.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, True, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['heel.02.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, True, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.005']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, True, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['upper_arm.L']]
pbone.rigify_type = 'limbs.arm'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, False, False, True, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.ik_local_location = False
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = (
False, False, False, False, False, False, False, False, False, True, False,
False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
try:
pbone.rigify_parameters.fk_layers = (
False, False, False, False, False, False, False, False, True, False, False,
False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
pbone = obj.pose.bones[bones['upper_arm.R']]
pbone.rigify_type = 'limbs.arm'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, False, False, False, False, False, True, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.ik_local_location = False
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = (
False, False, False, False, False, False, False, False, False, False, False,
False, True, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
try:
pbone.rigify_parameters.fk_layers = (
False, False, False, False, False, False, False, False, False, False, False,
True, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
pbone = obj.pose.bones[bones['spine.006']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, True, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forearm.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, False, False, True, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forearm.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, False, False, False, False, False, True, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['face']]
pbone.rigify_type = 'faces.super_face'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.secondary_layers = (
False, False, True, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
pbone = obj.pose.bones[bones['hand.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, False, False, True, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['hand.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, False, False, False, False, False, True, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.T.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.B.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.T.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.B.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.T.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.T.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forehead.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forehead.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['eye.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['eye.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.T.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.T.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['teeth.T']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['teeth.B']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['tongue']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['palm.01.L']]
pbone.rigify_type = 'limbs.super_palm'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'YXZ'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['palm.02.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'YXZ'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['palm.03.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'YXZ'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['palm.04.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'YXZ'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['palm.01.R']]
pbone.rigify_type = 'limbs.super_palm'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'YXZ'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['palm.02.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'YXZ'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['palm.03.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'YXZ'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['palm.04.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'YXZ'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.T.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.B.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['chin']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.T.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.B.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.T.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.T.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forehead.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forehead.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.T.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.T.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['tongue.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_index.01.L']]
pbone.rigify_type = 'limbs.super_finger'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.ik_local_location = False
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = (
False, False, False, False, False, False, True, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
pbone = obj.pose.bones[bones['thumb.01.L']]
pbone.rigify_type = 'limbs.super_finger'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.ik_local_location = False
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = (
False, False, False, False, False, False, True, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
pbone = obj.pose.bones[bones['f_middle.01.L']]
pbone.rigify_type = 'limbs.super_finger'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.ik_local_location = False
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = (
False, False, False, False, False, False, True, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
pbone = obj.pose.bones[bones['f_ring.01.L']]
pbone.rigify_type = 'limbs.super_finger'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.ik_local_location = False
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = (
False, False, False, False, False, False, True, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
pbone = obj.pose.bones[bones['f_pinky.01.L']]
pbone.rigify_type = 'limbs.super_finger'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.ik_local_location = False
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = (
False, False, False, False, False, False, True, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
pbone = obj.pose.bones[bones['f_index.01.R']]
pbone.rigify_type = 'limbs.super_finger'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.ik_local_location = False
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = (
False, False, False, False, False, False, True, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
pbone = obj.pose.bones[bones['thumb.01.R']]
pbone.rigify_type = 'limbs.super_finger'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.ik_local_location = False
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = (
False, False, False, False, False, False, True, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
pbone = obj.pose.bones[bones['f_middle.01.R']]
pbone.rigify_type = 'limbs.super_finger'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.ik_local_location = False
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = (
False, False, False, False, False, False, True, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
pbone = obj.pose.bones[bones['f_ring.01.R']]
pbone.rigify_type = 'limbs.super_finger'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.ik_local_location = False
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = (
False, False, False, False, False, False, True, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
pbone = obj.pose.bones[bones['f_pinky.01.R']]
pbone.rigify_type = 'limbs.super_finger'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.ik_local_location = False
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = (
False, False, False, False, False, False, True, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False)
except AttributeError:
pass
pbone = obj.pose.bones[bones['nose.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['chin.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.L.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.R.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.L.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.T.L.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.R.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.T.R.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forehead.L.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forehead.R.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['tongue.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_index.02.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['thumb.02.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_middle.02.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_ring.02.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_pinky.02.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_index.02.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['thumb.02.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_middle.02.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_ring.02.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_pinky.02.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.L.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.R.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.L.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.T.L.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.R.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.T.R.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['temple.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['temple.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_index.03.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['thumb.03.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_middle.03.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_ring.03.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_pinky.03.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_index.03.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['thumb.03.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_middle.03.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_ring.03.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_pinky.03.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
False, False, False, False, False, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose.004']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.L.004']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.R.004']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.B.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.B.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.B.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.B.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.B.L.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.B.R.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['chin.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['chin.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.B.L.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.B.R.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.B.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.B.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.B.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.B.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.L.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.R.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.L.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.R.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [
True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False]
bpy.ops.object.mode_set(mode='EDIT')
for bone in arm.edit_bones:
bone.select = False
bone.select_head = False
bone.select_tail = False
for b in bones:
bone = arm.edit_bones[bones[b]]
bone.select = True
bone.select_head = True
bone.select_tail = True
bone.bbone_x = bone.bbone_z = bone.length * 0.05
arm.edit_bones.active = bone
arm.layers = [(x in [0, 3, 5, 7, 10, 13, 16]) for x in range(32)]
return bones
if __name__ == "__main__":
create(bpy.context.active_object)