blender-addons/rigify/utils/rig.py
Alexander Gavrilov ce6775b50d Rigify: use the curved B-Bone mapping mode in upgrade face and metarigs.
- Support saving B-Bone properties of edit bones in the metarig.
- When upgrading legacy face use the curved mode for mouth corners.
2023-09-26 21:38:48 +03:00

746 lines
27 KiB
Python

# SPDX-FileCopyrightText: 2019-2022 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
import importlib
import importlib.util
import re
from itertools import count
from collections import defaultdict
from typing import TYPE_CHECKING, Any, Optional
from bpy.types import bpy_struct, Constraint, Object, PoseBone, Bone, Armature
from bpy.types import bpy_prop_array, bpy_prop_collection # noqa
from idprop.types import IDPropertyArray
from mathutils import Vector
from .misc import ArmatureObject, wrap_list_to_lines, IdPropSequence, find_index
if TYPE_CHECKING:
from ..base_rig import BaseRig
from .. import RigifyColorSet
RIG_DIR = "rigs" # Name of the directory where rig types are kept
METARIG_DIR = "metarigs" # Name of the directory where metarigs are kept
TEMPLATE_DIR = "ui_templates" # Name of the directory where ui templates are kept
# noinspection SpellCheckingInspection
outdated_types = {"pitchipoy.limbs.super_limb": "limbs.super_limb",
"pitchipoy.limbs.super_arm": "limbs.super_limb",
"pitchipoy.limbs.super_leg": "limbs.super_limb",
"pitchipoy.limbs.super_front_paw": "limbs.super_limb",
"pitchipoy.limbs.super_rear_paw": "limbs.super_limb",
"pitchipoy.limbs.super_finger": "limbs.super_finger",
"pitchipoy.super_torso_turbo": "spines.super_spine",
"pitchipoy.simple_tentacle": "limbs.simple_tentacle",
"pitchipoy.super_face": "faces.super_face",
"pitchipoy.super_palm": "limbs.super_palm",
"pitchipoy.super_copy": "basic.super_copy",
"pitchipoy.tentacle": "",
"palm": "limbs.super_palm",
"basic.copy": "basic.super_copy",
"biped.arm": "",
"biped.leg": "",
"finger": "",
"neck_short": "",
"misc.delta": "",
"spine": ""
}
def get_rigify_type(pose_bone: PoseBone) -> str:
rigify_type = pose_bone.rigify_type # noqa
return rigify_type.replace(" ", "")
def get_rigify_params(pose_bone: PoseBone) -> Any:
return pose_bone.rigify_parameters # noqa
def get_rigify_colors(arm: Armature) -> IdPropSequence['RigifyColorSet']:
return arm.rigify_colors # noqa
def get_rigify_target_rig(arm: Armature) -> Optional[ArmatureObject]:
return arm.rigify_target_rig # noqa
def get_rigify_rig_basename(arm: Armature) -> str:
return arm.rigify_rig_basename # noqa
def get_rigify_mirror_widgets(arm: Armature) -> bool:
return arm.rigify_mirror_widgets # noqa
def get_rigify_force_widget_update(arm: Armature) -> bool:
return arm.rigify_force_widget_update # noqa
def get_rigify_finalize_script(arm: Armature) -> Optional[bpy.types.Text]:
return arm.rigify_finalize_script # noqa
def is_rig_base_bone(obj: Object, name):
return bool(get_rigify_type(obj.pose.bones[name]))
def metarig_needs_upgrade(obj):
return bool(obj.data.get("rigify_layers"))
def is_valid_metarig(context, *, allow_needs_upgrade=False):
obj = context.object
if not context.object:
return False
if obj.type != 'ARMATURE' or obj.data.get("rig_id") is not None:
return False
return allow_needs_upgrade or not metarig_needs_upgrade(context.object)
def upgrade_metarig_types(metarig: Object, revert=False):
"""
Replaces rigify_type properties from old versions with their current names.
metarig: rig to update.
revert: revert types to previous version (if old type available)
"""
if revert:
vals = list(outdated_types.values())
rig_defs = {v: k for k, v in outdated_types.items() if vals.count(v) == 1}
else:
rig_defs = outdated_types
for bone in metarig.pose.bones:
rig_type = bone.rigify_type
if rig_type in rig_defs:
bone.rigify_type = rig_defs[rig_type]
parameters = get_rigify_params(bone)
if 'leg' in rig_type:
parameters.limb_type = 'leg'
if 'arm' in rig_type:
parameters.limb_type = 'arm'
if 'paw' in rig_type:
parameters.limb_type = 'paw'
if rig_type == "basic.copy":
parameters.make_widget = False
def resolve_layer_names(layers):
"""Combine full layer names if some buttons use fragments with parentheses only."""
ui_rows = defaultdict(list)
name_counts = defaultdict(int)
for i, layer in enumerate(layers):
if name := layer.get("name").strip():
name_counts[name] += 1
ui_rows[layer.get("row", 1)].append(name)
def needs_rename(n):
return name_counts[n] > 1 or n.startswith("(")
def clean_stem(raw_name):
return re.sub(r"\s*\(.*\)$", "", raw_name)
def search_left(my_row, col_idx):
while col_idx > 0:
col_idx -= 1
if not needs_rename(my_row[col_idx]):
return clean_stem(my_row[col_idx])
def search_up(my_row, row_idx, col_idx):
while row_idx > 1:
row_idx -= 1
prev_row = ui_rows[row_idx]
if len(prev_row) != len(my_row):
return None
if not needs_rename(prev_row[col_idx]):
return clean_stem(prev_row[col_idx])
names = []
for i, layer in enumerate(layers):
name: str = layer.get("name", "").strip()
if name and needs_rename(name):
row = layer.get("row", 1)
cur_row = ui_rows[row]
cur_col = cur_row.index(name)
if stem := search_left(cur_row, cur_col):
name = stem + " " + name
elif stem := search_up(cur_row, row, cur_col):
name = stem + " " + name
names.append(name)
return names
def upgrade_metarig_layers(metarig: ArmatureObject):
from .layers import (REFS_LIST_SUFFIX, DEF_COLLECTION, MCH_COLLECTION, ORG_COLLECTION, ROOT_COLLECTION,
ensure_collection_uid)
arm = metarig.data
# Find layer collections
coll_table = {}
for coll in arm.collections:
if m := re.match(r'^Layer (\d+)', coll.name):
coll_table[int(m[1]) - 1] = coll
# Assign names to special layers if they exist
special_layers = {28: ROOT_COLLECTION, 29: DEF_COLLECTION, 30: MCH_COLLECTION, 31: ORG_COLLECTION}
for idx, name in special_layers.items():
if coll := coll_table.get(idx):
coll.name = name
# Apply existing layer metadata
if layers := arm.get("rigify_layers"):
names = resolve_layer_names(layers)
# Enforce the special names
for idx, name in special_layers.items():
if idx < len(names) and names[idx]:
names[idx] = name
cur_idx = 0
for i, layer in enumerate(layers):
coll = coll_table.get(i)
old_name = layer.get("name", "").strip()
new_name = names[i]
if new_name:
if not coll:
coll = arm.collections.new(new_name)
coll_table[i] = coll
else:
coll.name = new_name
if coll:
coll_idx = find_index(arm.collections, coll)
arm.collections.move(coll_idx, cur_idx)
cur_idx += 1
coll.rigify_ui_row = layer.get("row", 1)
if old_name and old_name != coll.name:
coll.rigify_ui_title = old_name
coll.rigify_sel_set = layer.get("selset", False)
coll.rigify_color_set_id = layer.get("group_prop", 0)
del arm["rigify_layers"]
arm.collections.active_index = 0
# Remove empty rows, and ensure the root button position is at the bottom
root_bcoll = coll_table.get(28)
used_rows = set()
for bcoll in arm.collections:
if bcoll != root_bcoll and bcoll.rigify_ui_row > 0:
used_rows.add(bcoll.rigify_ui_row)
row_map = {}
for i in range(1, max(used_rows) + 1):
if i in used_rows:
row_map[i] = len(row_map) + 1
for bcoll in arm.collections:
if bcoll == root_bcoll:
bcoll.rigify_ui_row = len(row_map) + 3
elif bcoll.rigify_ui_row > 0:
bcoll.rigify_ui_row = row_map[bcoll.rigify_ui_row]
# Convert the layer references in rig component parameters
default_layers = [i == 1 for i in range(32)]
default_map = {
'faces.super_face': ['primary', 'secondary'],
'limbs.arm': ['fk', 'tweak'],
'limbs.front_paw': ['fk', 'tweak'],
'limbs.leg': ['fk', 'tweak'],
'limbs.paw': ['fk', 'tweak'],
'limbs.rear_paw': ['fk', 'tweak'],
'limbs.simple_tentacle': ['tweak'],
'limbs.super_finger': ['tweak'],
'limbs.super_limb': ['fk', 'tweak'],
'spines.basic_spine': ['fk', 'tweak'],
}
for pose_bone in metarig.pose.bones:
params = get_rigify_params(pose_bone)
# Work around the stupid legacy default where one layer is implicitly selected
for name_stem in default_map.get(get_rigify_type(pose_bone), []):
prop_name = name_stem + "_layers"
if prop_name not in params and name_stem + REFS_LIST_SUFFIX not in params:
params[prop_name] = default_layers
for prop_name, prop_value in list(params.items()):
if prop_name.endswith("_layers") and isinstance(prop_value, IDPropertyArray) and len(prop_value) == 32:
entries = []
for i, show in enumerate(prop_value.to_list()):
if show:
coll = coll_table.get(i)
uid = ensure_collection_uid(coll) if coll else i
name = coll.name if coll else f"Layer {i+1}"
entries.append({"uid": uid, "name": name})
params[prop_name[:-7] + REFS_LIST_SUFFIX] = entries
del params[prop_name]
##############################################
# Misc
##############################################
def rig_is_child(rig: 'BaseRig', parent: Optional['BaseRig'], *, strict=False):
"""
Checks if the rig is a child of the parent.
Unless strict is True, returns true if the rig and parent are the same.
"""
if parent is None:
return True
if rig and strict:
rig = rig.rigify_parent
while rig:
if rig is parent:
return True
rig = rig.rigify_parent
return False
def get_parent_rigs(rig: 'BaseRig') -> list['BaseRig']:
"""Returns a list containing the rig and all of its parents."""
result = []
while rig:
result.append(rig)
rig = rig.rigify_parent
return result
def get_resource(resource_name):
""" Fetches a rig module by name, and returns it.
"""
module = importlib.import_module(resource_name)
importlib.reload(module)
return module
def connected_children_names(obj: ArmatureObject, bone_name: str) -> list[str]:
""" Returns a list of bone names (in order) of the bones that form a single
connected chain starting with the given bone as a parent.
If there is a connected branch, the list stops there.
"""
bone = obj.data.bones[bone_name]
names = []
while True:
connects = 0
con_name = ""
for child in bone.children:
if child.use_connect:
connects += 1
con_name = child.name
if connects == 1:
names += [con_name]
bone = obj.data.bones[con_name]
else:
break
return names
def has_connected_children(bone: Bone):
""" Returns true/false whether a bone has connected children or not.
"""
t = False
for b in bone.children:
t = t or b.use_connect
return t
def _list_bone_names_depth_first_sorted_rec(result_list: list[str], bone: Bone):
result_list.append(bone.name)
for child in sorted(list(bone.children), key=lambda b: b.name):
_list_bone_names_depth_first_sorted_rec(result_list, child)
def list_bone_names_depth_first_sorted(obj: ArmatureObject):
"""Returns a list of bone names in depth first name sorted order."""
result_list = []
for bone in sorted(list(obj.data.bones), key=lambda b: b.name):
if bone.parent is None:
_list_bone_names_depth_first_sorted_rec(result_list, bone)
return result_list
def _get_property_value(obj, name: str):
"""Retrieve the attribute value, converting from Blender to python types."""
value = getattr(obj, name, None)
if isinstance(value, bpy_prop_array):
value = tuple(value)
return value
def _format_property_value(prefix: str, value: Any, *, limit=90, indent=4) -> list[str]:
"""Format a property value assignment to lines, wrapping if too long."""
if isinstance(value, tuple):
return wrap_list_to_lines(prefix, '()', map(repr, value), limit=limit, indent=indent)
if isinstance(value, list):
return wrap_list_to_lines(prefix, '[]', map(repr, value), limit=limit, indent=indent)
return [prefix + repr(value)]
def _generate_properties(lines, prefix, obj: bpy_struct, base_class: type, *,
defaults: Optional[dict[str, Any]] = None,
objects: Optional[dict[Any, str]] = None):
obj_rna: bpy.types.Struct = type(obj).bl_rna # noqa
base_rna: bpy.types.Struct = base_class.bl_rna # noqa
defaults = defaults or {}
block_props = set(prop.identifier for prop in base_rna.properties) - set(defaults.keys())
for prop in obj_rna.properties:
if prop.identifier not in block_props and not prop.is_readonly:
cur_value = _get_property_value(obj, prop.identifier)
if prop.identifier in defaults:
if cur_value == defaults[prop.identifier]:
continue
if isinstance(cur_value, bpy_struct):
if objects and cur_value in objects:
lines.append('%s.%s = %s' % (prefix, prop.identifier, objects[cur_value]))
else:
lines += _format_property_value('%s.%s = ' % (prefix, prop.identifier), cur_value)
def write_metarig_widgets(obj: Object):
from .widgets import write_widget
widget_set = set()
for pbone in obj.pose.bones:
if pbone.custom_shape:
widget_set.add(pbone.custom_shape)
id_set = set()
widget_map = {}
code = []
for widget_obj in widget_set:
ident = re.sub("[^0-9a-zA-Z_]+", "_", widget_obj.name)
if ident in id_set:
for i in count(1):
if ident+'_'+str(i) not in id_set:
break
id_set.add(ident)
widget_map[widget_obj] = ident
code.append(write_widget(widget_obj, name=ident, use_size=False))
return widget_map, code
def write_metarig(obj: ArmatureObject, layers=False, func_name="create",
groups=False, widgets=False):
"""
Write a metarig as a python script, this rig is to have all info needed for
generating the real rig with rigify.
"""
from .layers import REFS_LIST_SUFFIX, is_collection_ref_list_prop
code = [
"import bpy\n",
"from rna_prop_ui import rna_idprop_ui_create\n",
"from mathutils import Color\n\n",
]
# Widget object creation functions if requested
if widgets:
widget_map, widget_code = write_metarig_widgets(obj)
if widget_map:
code.append("from rigify.utils.widgets import widget_generator\n\n")
code += widget_code
else:
widget_map = {}
# Start of the metarig function
code.append("def %s(obj): # noqa" % func_name)
code.append(" # generated by rigify.utils.write_metarig")
bpy.ops.object.mode_set(mode='EDIT')
code.append(" bpy.ops.object.mode_set(mode='EDIT')")
code.append(" arm = obj.data")
arm = obj.data
# Rigify bone group colors info
rigify_colors = get_rigify_colors(arm)
if groups and len(rigify_colors) > 0:
code.append("\n for i in range(" + str(len(rigify_colors)) + "):")
code.append(" arm.rigify_colors.add()\n")
for i in range(len(rigify_colors)):
name = rigify_colors[i].name
active = rigify_colors[i].active
normal = rigify_colors[i].normal
select = rigify_colors[i].select
standard_colors_lock = rigify_colors[i].standard_colors_lock
code.append(' arm.rigify_colors[' + str(i) + '].name = "' + name + '"')
code.append(' arm.rigify_colors[' + str(i)
+ '].active = Color((%.4f, %.4f, %.4f))' % tuple(active[:]))
code.append(' arm.rigify_colors[' + str(i)
+ '].normal = Color((%.4f, %.4f, %.4f))' % tuple(normal[:]))
code.append(' arm.rigify_colors[' + str(i)
+ '].select = Color((%.4f, %.4f, %.4f))' % tuple(select[:]))
code.append(' arm.rigify_colors[' + str(i)
+ '].standard_colors_lock = ' + str(standard_colors_lock))
# Rigify collection layout info
if layers:
collection_attrs = {
'ui_row': 0, 'ui_title': '', 'sel_set': False, 'color_set_id': 0
}
code.append('\n bone_collections = {}')
code.append('\n for bcoll in list(arm.collections):'
'\n arm.collections.remove(bcoll)\n')
args = ', '.join(f'{k}={repr(v)}' for k, v in collection_attrs.items())
code.append(f" def add_bone_collection(name, *, {args}):")
code.append(f" new_bcoll = arm.collections.new(name)")
for k, _v in collection_attrs.items():
code.append(f" new_bcoll.rigify_{k} = {k}")
code.append(" bone_collections[name] = new_bcoll")
code.append("""
def assign_bone_collections(pose_bone, *coll_names):
assert not len(pose_bone.bone.collections)
for name in coll_names:
bone_collections[name].assign(pose_bone)
def assign_bone_collection_refs(params, attr_name, *coll_names):
ref_list = getattr(params, attr_name + '_coll_refs', None)
if ref_list is not None:
for name in coll_names:
ref_list.add().set_collection(bone_collections[name])
""")
for i, bcoll in enumerate(arm.collections):
args = [repr(bcoll.name)]
for k, v in collection_attrs.items():
value = getattr(bcoll, "rigify_" + k)
if value != v:
args.append(f"{k}={repr(value)}")
code.append(f" add_bone_collection({', '.join(args)})")
# write parents first
bones = [(len(bone.parent_recursive), bone.name) for bone in arm.edit_bones]
bones.sort(key=lambda item: item[0])
bones = [item[1] for item in bones]
code.append("\n bones = {}\n")
# noinspection SpellCheckingInspection
extra_props = {
'bbone_segments': 1,
'bbone_mapping_mode': 'STRAIGHT',
'bbone_easein': 1, 'bbone_easeout': 1,
'bbone_rollin': 0, 'bbone_rollout': 0,
'bbone_curveinx': 0, 'bbone_curveinz': 0,
'bbone_curveoutx': 0, 'bbone_curveoutz': 0,
'bbone_scalein': Vector((1, 1, 1)),
'bbone_scaleout': Vector((1, 1, 1)),
}
for bone_name in bones:
bone = arm.edit_bones[bone_name]
code.append(" bone = arm.edit_bones.new(%r)" % bone.name)
code.append(" bone.head = %.4f, %.4f, %.4f" % bone.head.to_tuple(4))
code.append(" bone.tail = %.4f, %.4f, %.4f" % bone.tail.to_tuple(4))
code.append(" bone.roll = %.4f" % bone.roll)
code.append(" bone.use_connect = %s" % str(bone.use_connect))
if bone.inherit_scale != 'FULL':
code.append(" bone.inherit_scale = %r" % str(bone.inherit_scale))
if bone.parent:
code.append(" bone.parent = arm.edit_bones[bones[%r]]" % bone.parent.name)
for prop, default in extra_props.items():
value = getattr(bone, prop)
if value != default:
code.append(f" bone.{prop} = {value!r}")
code.append(" bones[%r] = bone.name" % bone.name)
bpy.ops.object.mode_set(mode='OBJECT')
code.append("")
code.append(" bpy.ops.object.mode_set(mode='OBJECT')")
if widgets and widget_map:
code.append(" widget_map = {}")
# Rig type and other pose properties
for bone_name in bones:
pbone = obj.pose.bones[bone_name]
rigify_type = get_rigify_type(pbone)
rigify_parameters = get_rigify_params(pbone)
code.append(" pbone = obj.pose.bones[bones[%r]]" % bone_name)
code.append(" pbone.rigify_type = %r" % rigify_type)
code.append(" pbone.lock_location = %s" % str(tuple(pbone.lock_location)))
code.append(" pbone.lock_rotation = %s" % str(tuple(pbone.lock_rotation)))
code.append(" pbone.lock_rotation_w = %s" % str(pbone.lock_rotation_w))
code.append(" pbone.lock_scale = %s" % str(tuple(pbone.lock_scale)))
code.append(" pbone.rotation_mode = %r" % pbone.rotation_mode)
if layers and len(pbone.bone.collections):
args = ', '.join(f"'{bcoll.name}'" for bcoll in pbone.bone.collections)
code.append(f" assign_bone_collections(pbone, {args})")
# Rig type parameters
for param_name in rigify_parameters.keys():
param = _get_property_value(rigify_parameters, param_name)
if isinstance(param, bpy_prop_collection):
if layers and param_name.endswith(REFS_LIST_SUFFIX) and is_collection_ref_list_prop(param):
bcoll_set = [item.find_collection() for item in param]
bcoll_set = [bcoll for bcoll in bcoll_set if bcoll is not None]
if len(bcoll_set) > 0:
args = ', '.join(f"'{bcoll.name}'" for bcoll in bcoll_set)
code.append(f" assign_bone_collection_refs("
f"pbone.rigify_parameters, '{param_name[:-10]}', {args})")
continue
if param is not None:
code.append(" try:")
code += _format_property_value(
f" pbone.rigify_parameters.{param_name} = ", param)
code.append(" except AttributeError:")
code.append(" pass")
# Custom properties
custom_properties = {
property_name: value for property_name, value in pbone.items()
if property_name not in pbone.bl_rna.properties.keys()
and type(pbone[property_name]) in (float, int)
}
if custom_properties:
code.append(' # custom properties')
for custom_property, current_value in custom_properties.items():
props_data = pbone.id_properties_ui(custom_property).as_dict()
code.append(f" rna_idprop_ui_create(")
code.append(f" pbone,")
code.append(f" {custom_property!r},")
code.append(f" default={props_data['default']!r},")
if 'min' in props_data:
code.append(f" min={props_data['min']},")
if 'max' in props_data:
code.append(f" max={props_data['max']},")
if 'soft_min' in props_data:
code.append(f" soft_min={props_data['soft_min']},")
if 'soft_max' in props_data:
code.append(f" soft_max={props_data['soft_max']},")
if 'subtype' in props_data:
code.append(f" subtype={props_data['subtype']!r},")
if 'description' in props_data:
code.append(f" description={props_data['description']!r},")
if 'precision' in props_data:
code.append(f" precision={props_data['precision']},")
if 'step' in props_data:
code.append(f" step={props_data['step']},")
code.append(f" )")
if props_data['default'] != current_value:
code.append(f" pbone[{custom_property!r}] = {current_value}")
# Constraints
for con in pbone.constraints:
code.append(" con = pbone.constraints.new(%r)" % con.type)
code.append(" con.name = %r" % con.name)
# Add target first because of target_space handling
if con.type == 'ARMATURE':
for tgt in con.targets:
code.append(" tgt = con.targets.new()")
code.append(" tgt.target = obj")
code.append(" tgt.subtarget = %r" % tgt.subtarget)
code.append(" tgt.weight = %.3f" % tgt.weight)
elif getattr(con, 'target', None) == obj:
code.append(" con.target = obj")
# Generic properties
_generate_properties(
code, " con", con, Constraint,
defaults={
'owner_space': 'WORLD', 'target_space': 'WORLD',
'mute': False, 'influence': 1.0,
'target': obj,
},
objects={obj: 'obj'},
)
# Custom widgets
if widgets and pbone.custom_shape:
widget_id = widget_map[pbone.custom_shape]
code.append(" if %r not in widget_map:" % widget_id)
code.append((" widget_map[%r] = create_%s_widget(obj, pbone.name, "
"widget_name=%r, widget_force_new=True)")
% (widget_id, widget_id, pbone.custom_shape.name))
code.append(" pbone.custom_shape = widget_map[%r]" % widget_id)
code.append("\n bpy.ops.object.mode_set(mode='EDIT')")
code.append(" for bone in arm.edit_bones:")
code.append(" bone.select = False")
code.append(" bone.select_head = False")
code.append(" bone.select_tail = False")
code.append(" for b in bones:")
code.append(" bone = arm.edit_bones[bones[b]]")
code.append(" bone.select = True")
code.append(" bone.select_head = True")
code.append(" bone.select_tail = True")
code.append(" bone.bbone_x = bone.bbone_z = bone.length * 0.05")
code.append(" arm.edit_bones.active = bone")
if not layers:
code.append(" if bcoll := arm.collections.active:")
code.append(" bcoll.assign(bone)")
else:
code.append("\n arm.collections.active_index = 0")
code.append("\n return bones")
code.append('\n\nif __name__ == "__main__":')
code.append(" " + func_name + "(bpy.context.active_object)\n")
return "\n".join(code)