Campbell Barton
e8da6131fd
Move copyright text to SPDX-FileCopyrightText or set to the Blender Foundation so "make check_licenses" now runs without warnings.
832 lines
35 KiB
Python
832 lines
35 KiB
Python
# SPDX-FileCopyrightText: 2010-2022 Blender Foundation
|
|
#
|
|
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
import bpy
|
|
import os
|
|
import re
|
|
import json
|
|
|
|
def find_index(objekti):
|
|
|
|
luku = 0
|
|
for tex in objekti.active_material.texture_slots:
|
|
if(not(hasattr(tex,'texture'))):
|
|
break
|
|
luku = luku +1
|
|
return luku
|
|
|
|
|
|
def RemoveFbxNodes(objekti):
|
|
Node_Tree = objekti.active_material.node_tree
|
|
for node in Node_Tree.nodes:
|
|
if node.type != 'OUTPUT_MATERIAL':
|
|
Node_Tree.nodes.remove(node)
|
|
else:
|
|
output = node
|
|
output.location = 340,400
|
|
Prin_mat = Node_Tree.nodes.new(type="ShaderNodeBsdfPrincipled")
|
|
Prin_mat.location = 13, 375
|
|
|
|
Node_Tree.links.new(Prin_mat.outputs[0], output.inputs[0])
|
|
|
|
|
|
def UVTiling(objekti, index, texturelist):
|
|
""" Checks what Tiles are linked with Material """
|
|
|
|
objekti.coat3D.applink_scale = objekti.scale
|
|
tiles_index = []
|
|
tile_number =''
|
|
for poly in objekti.data.polygons:
|
|
if (poly.material_index == (index)):
|
|
loop_index = poly.loop_indices[0]
|
|
uv_x = objekti.data.uv_layers.active.data[loop_index].uv[0]
|
|
if(uv_x >= 0 and uv_x <=1):
|
|
tile_number_x = '1'
|
|
elif (uv_x >= 1 and uv_x <= 2):
|
|
tile_number_x = '2'
|
|
elif (uv_x >= 2 and uv_x <= 3):
|
|
tile_number_x = '3'
|
|
elif (uv_x >= 3 and uv_x <= 4):
|
|
tile_number_x = '4'
|
|
elif (uv_x >= 4 and uv_x <= 5):
|
|
tile_number_x = '5'
|
|
elif (uv_x >= 5 and uv_x <= 6):
|
|
tile_number_x = '6'
|
|
elif (uv_x >= 6 and uv_x <= 7):
|
|
tile_number_x = '7'
|
|
elif (uv_x >= 7 and uv_x <= 8):
|
|
tile_number_x = '8'
|
|
elif (uv_x >= 8 and uv_x <= 9):
|
|
tile_number_x = '9'
|
|
|
|
uv_y = objekti.data.uv_layers.active.data[loop_index].uv[1]
|
|
if (uv_y >= 0 and uv_y <= 1):
|
|
tile_number_y = '0'
|
|
elif (uv_y >= 1 and uv_y <= 2):
|
|
tile_number_y = '1'
|
|
elif (uv_x >= 2 and uv_y <= 3):
|
|
tile_number_y = '2'
|
|
elif (uv_x >= 3 and uv_y <= 4):
|
|
tile_number_y = '3'
|
|
elif (uv_x >= 4 and uv_y <= 5):
|
|
tile_number_y = '4'
|
|
elif (uv_x >= 5 and uv_y <= 6):
|
|
tile_number_y = '5'
|
|
elif (uv_x >= 6 and uv_y <= 7):
|
|
tile_number_y = '6'
|
|
elif (uv_x >= 7 and uv_y <= 8):
|
|
tile_number_y = '7'
|
|
elif (uv_x >= 8 and uv_y <= 9):
|
|
tile_number_y = '8'
|
|
|
|
tile_number = '10' + tile_number_y + tile_number_x
|
|
|
|
if tile_number not in tiles_index:
|
|
tiles_index.append(tile_number)
|
|
|
|
return tiles_index
|
|
|
|
def updatetextures(objekti): # Update 3DC textures
|
|
|
|
for index_mat in objekti.material_slots:
|
|
|
|
for node in index_mat.material.node_tree.nodes:
|
|
if (node.type == 'TEX_IMAGE'):
|
|
if (node.name == '3DC_color'):
|
|
node.image.reload()
|
|
elif (node.name == '3DC_metalness'):
|
|
node.image.reload()
|
|
elif (node.name == '3DC_rough'):
|
|
node.image.reload()
|
|
elif (node.name == '3DC_nmap'):
|
|
node.image.reload()
|
|
elif (node.name == '3DC_displacement'):
|
|
node.image.reload()
|
|
elif (node.name == '3DC_emissive'):
|
|
node.image.reload()
|
|
elif (node.name == '3DC_AO'):
|
|
node.image.reload()
|
|
elif (node.name == '3DC_alpha'):
|
|
node.image.reload()
|
|
|
|
for index_node_group in bpy.data.node_groups:
|
|
|
|
for node in index_node_group.nodes:
|
|
if (node.type == 'TEX_IMAGE'):
|
|
if (node.name == '3DC_color'):
|
|
node.image.reload()
|
|
elif (node.name == '3DC_metalness'):
|
|
node.image.reload()
|
|
elif (node.name == '3DC_rough'):
|
|
node.image.reload()
|
|
elif (node.name == '3DC_nmap'):
|
|
node.image.reload()
|
|
elif (node.name == '3DC_displacement'):
|
|
node.image.reload()
|
|
elif (node.name == '3DC_emissive'):
|
|
node.image.reload()
|
|
elif (node.name == '3DC_AO'):
|
|
node.image.reload()
|
|
elif (node.name == '3DC_alpha'):
|
|
node.image.reload()
|
|
|
|
|
|
def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures): #read textures from texture file
|
|
|
|
# Let's check are we UVSet or MATERIAL mode
|
|
create_nodes = False
|
|
for ind, index_mat in enumerate(objekti.material_slots):
|
|
|
|
if(udim_textures):
|
|
tile_list = UVTiling(objekti,ind, texturelist)
|
|
else:
|
|
tile_list = []
|
|
|
|
texcoat = {}
|
|
texcoat['color'] = []
|
|
texcoat['ao'] = []
|
|
texcoat['rough'] = []
|
|
texcoat['metalness'] = []
|
|
texcoat['nmap'] = []
|
|
texcoat['emissive'] = []
|
|
texcoat['emissive_power'] = []
|
|
texcoat['displacement'] = []
|
|
texcoat['alpha'] = []
|
|
|
|
create_group_node = False
|
|
if(udim_textures == False):
|
|
for slot_index, texture_info in enumerate(texturelist):
|
|
|
|
uv_MODE_mat = 'MAT'
|
|
for index, layer in enumerate(objekti.data.uv_layers):
|
|
if(layer.name == texturelist[slot_index][0]):
|
|
uv_MODE_mat = 'UV'
|
|
break
|
|
|
|
print('aaa')
|
|
print(texture_info[0])
|
|
print(index_mat)
|
|
if(texture_info[0] == index_mat.name):
|
|
if texture_info[2] == 'color' or texture_info[2] == 'diffuse':
|
|
if(index_mat.material.coat3D_diffuse):
|
|
|
|
texcoat['color'].append(texture_info[3])
|
|
create_nodes = True
|
|
else:
|
|
os.remove(texture_info[3])
|
|
|
|
elif texture_info[2] == 'metalness' or texture_info[2] == 'specular' or texture_info[2] == 'reflection':
|
|
if (index_mat.material.coat3D_metalness):
|
|
texcoat['metalness'].append(texture_info[3])
|
|
create_nodes = True
|
|
else:
|
|
os.remove(texture_info[3])
|
|
|
|
elif texture_info[2] == 'rough' or texture_info[2] == 'roughness':
|
|
if (index_mat.material.coat3D_roughness):
|
|
texcoat['rough'].append(texture_info[3])
|
|
create_nodes = True
|
|
else:
|
|
os.remove(texture_info[3])
|
|
|
|
elif texture_info[2] == 'nmap' or texture_info[2] == 'normalmap' or texture_info[2] == 'normal_map' or texture_info[2] == 'normal':
|
|
if (index_mat.material.coat3D_normal):
|
|
texcoat['nmap'].append(texture_info[3])
|
|
create_nodes = True
|
|
else:
|
|
os.remove(texture_info[3])
|
|
|
|
elif texture_info[2] == 'emissive':
|
|
if (index_mat.material.coat3D_emissive):
|
|
texcoat['emissive'].append(texture_info[3])
|
|
create_nodes = True
|
|
else:
|
|
os.remove(texture_info[3])
|
|
|
|
elif texture_info[2] == 'emissive_power':
|
|
if (index_mat.material.coat3D_emissive):
|
|
texcoat['emissive_power'].append(texture_info[3])
|
|
create_nodes = True
|
|
else:
|
|
os.remove(texture_info[3])
|
|
|
|
elif texture_info[2] == 'ao':
|
|
if (index_mat.material.coat3D_ao):
|
|
texcoat['ao'].append(texture_info[3])
|
|
create_nodes = True
|
|
else:
|
|
os.remove(texture_info[3])
|
|
|
|
elif texture_info[2].startswith('displacement'):
|
|
if (index_mat.material.coat3D_displacement):
|
|
texcoat['displacement'].append(texture_info[3])
|
|
create_nodes = True
|
|
else:
|
|
os.remove(texture_info[3])
|
|
|
|
elif texture_info[2] == 'alpha' or texture_info[2] == 'opacity':
|
|
if (index_mat.material.coat3D_alpha):
|
|
texcoat['alpha'].append(texture_info[3])
|
|
create_nodes = True
|
|
else:
|
|
os.remove(texture_info[3])
|
|
|
|
create_group_node = True
|
|
|
|
else:
|
|
for texture_info in texturelist:
|
|
|
|
if texture_info[2] == 'color' or texture_info[2] == 'diffuse':
|
|
texcoat['color'].append([texture_info[0],texture_info[3]])
|
|
create_nodes = True
|
|
elif texture_info[2] == 'metalness' or texture_info[2] == 'specular' or texture_info[
|
|
2] == 'reflection':
|
|
texcoat['metalness'].append([texture_info[0],texture_info[3]])
|
|
create_nodes = True
|
|
elif texture_info[2] == 'rough' or texture_info[2] == 'roughness':
|
|
texcoat['rough'].append([texture_info[0],texture_info[3]])
|
|
create_nodes = True
|
|
elif texture_info[2] == 'nmap' or texture_info[2] == 'normalmap' or texture_info[
|
|
2] == 'normal_map' or texture_info[2] == 'normal':
|
|
texcoat['nmap'].append([texture_info[0],texture_info[3]])
|
|
create_nodes = True
|
|
elif texture_info[2] == 'emissive':
|
|
texcoat['emissive'].append([texture_info[0],texture_info[3]])
|
|
create_nodes = True
|
|
elif texture_info[2] == 'emissive_power':
|
|
texcoat['emissive_power'].append([texture_info[0],texture_info[3]])
|
|
create_nodes = True
|
|
elif texture_info[2] == 'ao':
|
|
texcoat['ao'].append([texture_info[0],texture_info[3]])
|
|
create_nodes = True
|
|
elif texture_info[2].startswith('displacement'):
|
|
texcoat['displacement'].append([texture_info[0],texture_info[3]])
|
|
create_nodes = True
|
|
if texture_info[2] == 'alpha' or texture_info[2] == 'opacity':
|
|
texcoat['alpha'].append([texture_info[0], texture_info[3]])
|
|
create_nodes = True
|
|
create_group_node = True
|
|
|
|
if(create_nodes):
|
|
coat3D = bpy.context.scene.coat3D
|
|
path3b_n = coat3D.exchangedir
|
|
path3b_n += ('%slast_saved_3b_file.txt' % (os.sep))
|
|
|
|
if (os.path.isfile(path3b_n)):
|
|
export_file = open(path3b_n)
|
|
for line in export_file:
|
|
objekti.coat3D.applink_3b_path = line
|
|
export_file.close()
|
|
coat3D.remove_path = True
|
|
createnodes(index_mat, texcoat, create_group_node, tile_list, objekti, ind, is_new)
|
|
|
|
def createnodes(active_mat,texcoat, create_group_node, tile_list, objekti, ind, is_new): # Creates new nodes and link textures into them
|
|
bring_color = True # Meaning of these is to check if we can only update textures or do we need to create new nodes
|
|
bring_metalness = True
|
|
bring_roughness = True
|
|
bring_normal = True
|
|
bring_displacement = True
|
|
bring_emissive = True
|
|
bring_AO = True
|
|
bring_alpha = True
|
|
|
|
coat3D = bpy.context.scene.coat3D
|
|
coatMat = active_mat.material
|
|
|
|
if(coatMat.use_nodes == False):
|
|
coatMat.use_nodes = True
|
|
|
|
act_material = coatMat.node_tree
|
|
main_material = coatMat.node_tree
|
|
applink_group_node = False
|
|
|
|
# First go through all image nodes and let's check if it starts with 3DC and reload if needed
|
|
|
|
for node in coatMat.node_tree.nodes:
|
|
if (node.type == 'OUTPUT_MATERIAL'):
|
|
out_mat = node
|
|
break
|
|
|
|
for node in act_material.nodes:
|
|
if(node.name == '3DC_Applink' and node.type == 'GROUP'):
|
|
applink_group_node = True
|
|
act_material = node.node_tree
|
|
applink_tree = node
|
|
break
|
|
|
|
for node in act_material.nodes:
|
|
if (node.type != 'GROUP'):
|
|
if (node.type != 'GROUP_OUTPUT'):
|
|
if (node.type == 'TEX_IMAGE'):
|
|
if (node.name == '3DC_color'):
|
|
bring_color = False
|
|
elif (node.name == '3DC_metalness'):
|
|
bring_metalness = False
|
|
elif (node.name == '3DC_rough'):
|
|
bring_roughness = False
|
|
elif (node.name == '3DC_nmap'):
|
|
bring_normal = False
|
|
elif (node.name == '3DC_displacement'):
|
|
bring_displacement = False
|
|
elif (node.name == '3DC_emissive'):
|
|
bring_emissive = False
|
|
elif (node.name == '3DC_AO'):
|
|
bring_AO = False
|
|
elif (node.name == '3DC_alpha'):
|
|
bring_alpha = False
|
|
elif (node.type == 'GROUP' and node.name.startswith('3DC_')):
|
|
if (node.name == '3DC_color'):
|
|
bring_color = False
|
|
elif (node.name == '3DC_metalness'):
|
|
bring_metalness = False
|
|
elif (node.name == '3DC_rough'):
|
|
bring_roughness = False
|
|
elif (node.name == '3DC_nmap'):
|
|
bring_normal = False
|
|
elif (node.name == '3DC_displacement'):
|
|
bring_displacement = False
|
|
elif (node.name == '3DC_emissive'):
|
|
bring_emissive = False
|
|
elif (node.name == '3DC_AO'):
|
|
bring_AO = False
|
|
elif (node.name == '3DC_alpha'):
|
|
bring_alpha = False
|
|
|
|
#Let's start to build new node tree. Let's start linking with Material Output
|
|
|
|
if(create_group_node):
|
|
if(applink_group_node == False):
|
|
main_mat2 = out_mat.inputs['Surface'].links[0].from_node
|
|
for input_ind in main_mat2.inputs:
|
|
if(input_ind.is_linked):
|
|
main_mat3 = input_ind.links[0].from_node
|
|
if(main_mat3.type == 'BSDF_PRINCIPLED'):
|
|
main_mat = main_mat3
|
|
|
|
group_tree = bpy.data.node_groups.new( type="ShaderNodeTree", name="3DC_Applink")
|
|
group_tree.outputs.new("NodeSocketColor", "Color")
|
|
group_tree.outputs.new("NodeSocketColor", "Metallic")
|
|
group_tree.outputs.new("NodeSocketColor", "Roughness")
|
|
group_tree.outputs.new("NodeSocketVector", "Normal map")
|
|
group_tree.outputs.new("NodeSocketColor", "Emissive")
|
|
group_tree.outputs.new("NodeSocketColor", "Displacement")
|
|
group_tree.outputs.new("NodeSocketColor", "Emissive Power")
|
|
group_tree.outputs.new("NodeSocketColor", "AO")
|
|
group_tree.outputs.new("NodeSocketColor", "Alpha")
|
|
applink_tree = act_material.nodes.new('ShaderNodeGroup')
|
|
applink_tree.name = '3DC_Applink'
|
|
applink_tree.node_tree = group_tree
|
|
applink_tree.location = -400, -100
|
|
act_material = group_tree
|
|
notegroup = act_material.nodes.new('NodeGroupOutput')
|
|
notegroup.location = 220, -260
|
|
|
|
if(texcoat['emissive'] != []):
|
|
from_output = out_mat.inputs['Surface'].links[0].from_node
|
|
if(from_output.type == 'BSDF_PRINCIPLED'):
|
|
add_shader = main_material.nodes.new('ShaderNodeAddShader')
|
|
emission_shader = main_material.nodes.new('ShaderNodeEmission')
|
|
|
|
emission_shader.name = '3DC_Emission'
|
|
|
|
add_shader.location = 420, 110
|
|
emission_shader.location = 70, -330
|
|
out_mat.location = 670, 130
|
|
|
|
main_material.links.new(from_output.outputs[0], add_shader.inputs[0])
|
|
main_material.links.new(add_shader.outputs[0], out_mat.inputs[0])
|
|
main_material.links.new(emission_shader.outputs[0], add_shader.inputs[1])
|
|
main_mat = from_output
|
|
else:
|
|
main_mat = out_mat.inputs['Surface'].links[0].from_node
|
|
|
|
else:
|
|
main_mat = out_mat.inputs['Surface'].links[0].from_node
|
|
index = 0
|
|
for node in coatMat.node_tree.nodes:
|
|
if (node.type == 'GROUP' and node.name =='3DC_Applink'):
|
|
for in_node in node.node_tree.nodes:
|
|
if(in_node.type == 'GROUP_OUTPUT'):
|
|
notegroup = in_node
|
|
index = 1
|
|
break
|
|
if(index == 1):
|
|
break
|
|
|
|
# READ DATA.JSON FILE
|
|
|
|
json_address = os.path.dirname(bpy.app.binary_path) + os.sep + str(bpy.app.version[0]) + '.' + str(bpy.app.version[1]) + os.sep + 'scripts' + os.sep + 'addons' + os.sep + 'io_coat3D' + os.sep + 'data.json'
|
|
with open(json_address, encoding='utf-8') as data_file:
|
|
data = json.loads(data_file.read())
|
|
|
|
if(out_mat.inputs['Surface'].is_linked == True):
|
|
if(bring_color == True and texcoat['color'] != []):
|
|
CreateTextureLine(data['color'], act_material, main_mat, texcoat, coat3D, notegroup,
|
|
main_material, applink_tree, out_mat, coatMat, tile_list, objekti, ind, is_new)
|
|
|
|
if(bring_metalness == True and texcoat['metalness'] != []):
|
|
CreateTextureLine(data['metalness'], act_material, main_mat, texcoat, coat3D, notegroup,
|
|
main_material, applink_tree, out_mat, coatMat, tile_list, objekti, ind, is_new)
|
|
|
|
if(bring_roughness == True and texcoat['rough'] != []):
|
|
CreateTextureLine(data['rough'], act_material, main_mat, texcoat, coat3D, notegroup,
|
|
main_material, applink_tree, out_mat, coatMat,tile_list, objekti, ind, is_new)
|
|
|
|
if(bring_normal == True and texcoat['nmap'] != []):
|
|
CreateTextureLine(data['nmap'], act_material, main_mat, texcoat, coat3D, notegroup,
|
|
main_material, applink_tree, out_mat, coatMat, tile_list, objekti, ind, is_new)
|
|
|
|
if (bring_emissive == True and texcoat['emissive'] != []):
|
|
CreateTextureLine(data['emissive'], act_material, main_mat, texcoat, coat3D, notegroup,
|
|
main_material, applink_tree, out_mat, coatMat, tile_list, objekti, ind, is_new)
|
|
|
|
if (bring_displacement == True and texcoat['displacement'] != []):
|
|
CreateTextureLine(data['displacement'], act_material, main_mat, texcoat, coat3D, notegroup,
|
|
main_material, applink_tree, out_mat, coatMat, tile_list, objekti, ind, is_new)
|
|
if (bring_alpha == True and texcoat['alpha'] != []):
|
|
CreateTextureLine(data['alpha'], act_material, main_mat, texcoat, coat3D, notegroup,
|
|
main_material, applink_tree, out_mat, coatMat, tile_list, objekti, ind, is_new)
|
|
|
|
|
|
def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat, tile_list, objekti, ind, is_new):
|
|
|
|
if(tile_list):
|
|
texture_name = coatMat.name + '_' + type['name']
|
|
texture_tree = bpy.data.node_groups.new(type="ShaderNodeTree", name=texture_name)
|
|
texture_tree.outputs.new("NodeSocketColor", "Color")
|
|
texture_tree.outputs.new("NodeSocketColor", "Alpha")
|
|
texture_node_tree = act_material.nodes.new('ShaderNodeGroup')
|
|
texture_node_tree.name = '3DC_' + type['name']
|
|
texture_node_tree.node_tree = texture_tree
|
|
texture_node_tree.location[0] = type['node_location'][0]
|
|
texture_node_tree.location[0] -= 400
|
|
texture_node_tree.location[1] = type['node_location'][1]
|
|
notegroupend = texture_tree.nodes.new('NodeGroupOutput')
|
|
|
|
count = len(tile_list)
|
|
uv_loc = [-1400, 200]
|
|
map_loc = [-1100, 200]
|
|
tex_loc = [-700, 200]
|
|
mix_loc = [-400, 100]
|
|
|
|
nodes = []
|
|
|
|
for index, tile in enumerate(tile_list):
|
|
|
|
tex_img_node = texture_tree.nodes.new('ShaderNodeTexImage')
|
|
|
|
for ind, tex_index in enumerate(texcoat[type['name']]):
|
|
if(tex_index[0] == tile):
|
|
tex_img_node.image = bpy.data.images.load(texcoat[type['name']][ind][1])
|
|
break
|
|
tex_img_node.location = tex_loc
|
|
|
|
if tex_img_node.image and type['colorspace'] != 'color':
|
|
tex_img_node.image.colorspace_settings.is_data = True
|
|
|
|
tex_uv_node = texture_tree.nodes.new('ShaderNodeUVMap')
|
|
tex_uv_node.location = uv_loc
|
|
if(is_new):
|
|
tex_uv_node.uv_map = objekti.data.uv_layers[ind].name
|
|
else:
|
|
tex_uv_node.uv_map = objekti.data.uv_layers[0].name
|
|
|
|
map_node = texture_tree.nodes.new('ShaderNodeMapping')
|
|
map_node.location = map_loc
|
|
map_node.name = '3DC_' + tile
|
|
map_node.vector_type = 'TEXTURE'
|
|
|
|
tile_int_x = int(tile[3])
|
|
tile_int_y = int(tile[2])
|
|
|
|
min_node = texture_tree.nodes.new('ShaderNodeVectorMath')
|
|
min_node.operation = "MINIMUM"
|
|
min_node.inputs[1].default_value[0] = tile_int_x - 1
|
|
min_node.inputs[1].default_value[1] = tile_int_y
|
|
|
|
max_node = texture_tree.nodes.new('ShaderNodeVectorMath')
|
|
max_node.operation = "MAXIMUM"
|
|
max_node.inputs[1].default_value[0] = tile_int_x
|
|
max_node.inputs[1].default_value[1] = tile_int_y + 1
|
|
|
|
|
|
if(index == 0):
|
|
nodes.append(tex_img_node.name)
|
|
if(count == 1):
|
|
texture_tree.links.new(tex_img_node.outputs[0], notegroupend.inputs[0])
|
|
texture_tree.links.new(tex_img_node.outputs[1], notegroupend.inputs[1])
|
|
|
|
if(index == 1):
|
|
mix_node = texture_tree.nodes.new('ShaderNodeMixRGB')
|
|
mix_node.blend_type = 'ADD'
|
|
mix_node.inputs[0].default_value = 1
|
|
mix_node.location = mix_loc
|
|
mix_loc[1] -= 300
|
|
texture_tree.links.new(tex_img_node.outputs[0], mix_node.inputs[2])
|
|
texture_tree.links.new(texture_tree.nodes[nodes[0]].outputs[0], mix_node.inputs[1])
|
|
mix_node_alpha = texture_tree.nodes.new('ShaderNodeMath')
|
|
mix_node_alpha.location = mix_loc
|
|
mix_loc[1] -= 200
|
|
texture_tree.links.new(tex_img_node.outputs[1], mix_node_alpha.inputs[1])
|
|
texture_tree.links.new(texture_tree.nodes[nodes[0]].outputs[1], mix_node_alpha.inputs[0])
|
|
nodes.clear()
|
|
nodes.append(tex_img_node.name)
|
|
nodes.append(mix_node.name)
|
|
nodes.append(mix_node_alpha.name)
|
|
|
|
|
|
elif(index > 1):
|
|
mix_node = texture_tree.nodes.new('ShaderNodeMixRGB')
|
|
mix_node.blend_type = 'ADD'
|
|
mix_node.inputs[0].default_value = 1
|
|
mix_node.location = mix_loc
|
|
mix_loc[1] -= 300
|
|
texture_tree.links.new(texture_tree.nodes[nodes[1]].outputs[0], mix_node.inputs[1])
|
|
texture_tree.links.new(tex_img_node.outputs[0], mix_node.inputs[2])
|
|
mix_node_alpha = texture_tree.nodes.new('ShaderNodeMath')
|
|
mix_node_alpha.location = mix_loc
|
|
mix_loc[1] -= 200
|
|
texture_tree.links.new(texture_tree.nodes[nodes[2]].outputs[0], mix_node_alpha.inputs[0])
|
|
texture_tree.links.new(tex_img_node.outputs[1], mix_node_alpha.inputs[1])
|
|
|
|
nodes.clear()
|
|
nodes.append(tex_img_node.name)
|
|
nodes.append(mix_node.name)
|
|
nodes.append(mix_node_alpha.name)
|
|
|
|
tex_loc[1] -= 300
|
|
uv_loc[1] -= 300
|
|
map_loc[1] -= 300
|
|
|
|
texture_tree.links.new(tex_uv_node.outputs[0], map_node.inputs[0])
|
|
texture_tree.links.new(map_node.outputs[0], min_node.inputs[0])
|
|
texture_tree.links.new(min_node.outputs['Vector'], max_node.inputs[0])
|
|
texture_tree.links.new(max_node.outputs['Vector'], tex_img_node.inputs[0])
|
|
|
|
if(count > 1):
|
|
texture_tree.links.new(mix_node.outputs[0], notegroupend.inputs[0])
|
|
texture_tree.links.new(mix_node_alpha.outputs[0], notegroupend.inputs[1])
|
|
|
|
if(tile_list):
|
|
node = texture_node_tree
|
|
if(texcoat['alpha'] != []):
|
|
if (type['name'] == 'color'):
|
|
act_material.links.new(node.outputs[1], notegroup.inputs[8])
|
|
else:
|
|
if(type['name'] == 'alpha'):
|
|
act_material.links.new(node.outputs[1], notegroup.inputs[8])
|
|
|
|
|
|
else:
|
|
node = act_material.nodes.new('ShaderNodeTexImage')
|
|
uv_node = act_material.nodes.new('ShaderNodeUVMap')
|
|
|
|
uv_node.uv_map = objekti.data.uv_layers[0].name
|
|
act_material.links.new(uv_node.outputs[0], node.inputs[0])
|
|
uv_node.use_custom_color = True
|
|
uv_node.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
|
|
|
|
node.use_custom_color = True
|
|
node.color = (type['node_color'][0],type['node_color'][1],type['node_color'][2])
|
|
|
|
|
|
if type['name'] == 'nmap':
|
|
normal_node = act_material.nodes.new('ShaderNodeNormalMap')
|
|
normal_node.use_custom_color = True
|
|
normal_node.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
|
|
|
|
node.location = -671, -510
|
|
if(tile_list == []):
|
|
uv_node.location = -750, -600
|
|
normal_node.location = -350, -350
|
|
normal_node.name = '3DC_normalnode'
|
|
|
|
elif type['name'] == 'displacement':
|
|
disp_node = main_material.nodes.new('ShaderNodeDisplacement')
|
|
|
|
node.location = -630, -1160
|
|
disp_node.location = 90, -460
|
|
disp_node.inputs[2].default_value = 0.1
|
|
disp_node.name = '3DC_dispnode'
|
|
|
|
node.name = '3DC_' + type['name']
|
|
node.label = type['name']
|
|
|
|
if (type['name'] != 'displacement'):
|
|
for input_index in type['find_input']:
|
|
input_color = main_mat.inputs.find(input_index)
|
|
if(input_color != -1):
|
|
break
|
|
|
|
if (tile_list == []):
|
|
|
|
load_image = True
|
|
|
|
for image in bpy.data.images:
|
|
if(texcoat[type['name']][0] == image.filepath):
|
|
load_image = False
|
|
node.image = image
|
|
break
|
|
|
|
if (load_image):
|
|
node.image = bpy.data.images.load(texcoat[type['name']][0])
|
|
|
|
if node.image and type['colorspace'] == 'noncolor':
|
|
node.image.colorspace_settings.is_data = True
|
|
|
|
if (coat3D.createnodes):
|
|
|
|
if(type['name'] == 'nmap'):
|
|
act_material.links.new(node.outputs[0], normal_node.inputs[1])
|
|
if(input_color != -1):
|
|
act_material.links.new(normal_node.outputs[0], main_mat.inputs[input_color])
|
|
|
|
act_material.links.new(normal_node.outputs[0], notegroup.inputs[type['input']])
|
|
if (main_mat.inputs[input_color].name == 'Normal' and input_color != -1):
|
|
main_material.links.new(applink_tree.outputs[type['input']], main_mat.inputs[input_color])
|
|
|
|
elif (type['name'] == 'displacement'):
|
|
|
|
rampnode = act_material.nodes.new('ShaderNodeValToRGB')
|
|
rampnode.name = '3DC_ColorRamp'
|
|
rampnode.use_custom_color = True
|
|
rampnode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
|
|
rampnode.location = -270, -956
|
|
|
|
act_material.links.new(node.outputs[0], rampnode.inputs[0])
|
|
act_material.links.new(rampnode.outputs[0], notegroup.inputs[5])
|
|
|
|
main_material.links.new(applink_tree.outputs[5], disp_node.inputs[0])
|
|
main_material.links.new(disp_node.outputs[0], out_mat.inputs[2])
|
|
coatMat.cycles.displacement_method = 'BOTH'
|
|
|
|
else:
|
|
if (texcoat['alpha'] != []):
|
|
if (type['name'] == 'alpha'):
|
|
act_material.links.new(node.outputs[1], notegroup.inputs[8])
|
|
else:
|
|
if (type['name'] == 'color'):
|
|
act_material.links.new(node.outputs[1], notegroup.inputs[8])
|
|
if(type['name'] != 'alpha'):
|
|
huenode = createExtraNodes(act_material, node, type, notegroup)
|
|
else:
|
|
huenode = node
|
|
huenode.location = -100, -800
|
|
|
|
if(type['name'] != 'alpha'):
|
|
act_material.links.new(huenode.outputs[0], notegroup.inputs[type['input']])
|
|
if (main_mat.type != 'MIX_SHADER' and input_color != -1):
|
|
main_material.links.new(applink_tree.outputs[type['input']], main_mat.inputs[input_color])
|
|
if(type['name'] == 'color'): #Alpha connection into Principled shader
|
|
main_material.links.new(applink_tree.outputs['Alpha'], main_mat.inputs['Alpha'])
|
|
|
|
else:
|
|
location = main_mat.location
|
|
#applink_tree.location = main_mat.location[0], main_mat.location[1] + 200
|
|
|
|
if(type['name'] == 'emissive'):
|
|
for material in main_material.nodes:
|
|
if(material.name == '3DC_Emission'):
|
|
main_material.links.new(applink_tree.outputs[type['input']], material.inputs[0])
|
|
break
|
|
if(tile_list == []):
|
|
uv_node.location = node.location
|
|
uv_node.location[0] -= 300
|
|
uv_node.location[1] -= 200
|
|
|
|
else:
|
|
node.location = type['node_location'][0], type['node_location'][1]
|
|
if (tile_list == []):
|
|
uv_node.location = node.location
|
|
uv_node.location[0] -= 300
|
|
act_material.links.new(node.outputs[0], notegroup.inputs[type['input']])
|
|
if (input_color != -1):
|
|
main_material.links.new(applink_tree.outputs[type['input']], main_mat.inputs[input_color])
|
|
|
|
|
|
def createExtraNodes(act_material, node, type, notegroup):
|
|
|
|
curvenode = act_material.nodes.new('ShaderNodeRGBCurve')
|
|
curvenode.name = '3DC_RGBCurve'
|
|
curvenode.use_custom_color = True
|
|
curvenode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
|
|
|
|
if(type['huenode'] == 'yes'):
|
|
huenode = act_material.nodes.new('ShaderNodeHueSaturation')
|
|
huenode.name = '3DC_HueSaturation'
|
|
huenode.use_custom_color = True
|
|
huenode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
|
|
else:
|
|
huenode = act_material.nodes.new('ShaderNodeMath')
|
|
huenode.name = '3DC_HueSaturation'
|
|
huenode.operation = 'MULTIPLY'
|
|
huenode.inputs[1].default_value = 1
|
|
huenode.use_custom_color = True
|
|
huenode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
|
|
|
|
|
|
if(type['rampnode'] == 'yes'):
|
|
rampnode = act_material.nodes.new('ShaderNodeValToRGB')
|
|
rampnode.name = '3DC_ColorRamp'
|
|
rampnode.use_custom_color = True
|
|
rampnode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
|
|
|
|
if (type['rampnode'] == 'yes'):
|
|
act_material.links.new(node.outputs[0], curvenode.inputs[1])
|
|
act_material.links.new(curvenode.outputs[0], rampnode.inputs[0])
|
|
if(type['huenode'] == 'yes'):
|
|
act_material.links.new(rampnode.outputs[0], huenode.inputs[4])
|
|
else:
|
|
act_material.links.new(rampnode.outputs[0], huenode.inputs[0])
|
|
else:
|
|
act_material.links.new(node.outputs[0], curvenode.inputs[1])
|
|
if (type['huenode'] == 'yes'):
|
|
act_material.links.new(curvenode.outputs[0], huenode.inputs[4])
|
|
else:
|
|
act_material.links.new(curvenode.outputs[0], huenode.inputs[0])
|
|
|
|
if type['name'] == 'metalness':
|
|
node.location = -1300, 119
|
|
curvenode.location = -1000, 113
|
|
rampnode.location = -670, 115
|
|
huenode.location = -345, 118
|
|
|
|
elif type['name'] == 'rough':
|
|
node.location = -1300, -276
|
|
curvenode.location = -1000, -245
|
|
rampnode.location = -670, -200
|
|
huenode.location = -340, -100
|
|
|
|
elif type['name'] == 'color':
|
|
node.location = -990, 530
|
|
curvenode.location = -660, 480
|
|
huenode.location = -337, 335
|
|
|
|
elif type['name'] == 'emissive':
|
|
node.location = -1200, -900
|
|
curvenode.location = -900, -900
|
|
huenode.location = -340, -700
|
|
|
|
elif type['name'] == 'alpha':
|
|
node.location = -1200, -1200
|
|
curvenode.location = -900, -1250
|
|
rampnode.location = -600, -1200
|
|
huenode.location = -300, -1200
|
|
|
|
if(type['name'] == 'color'):
|
|
node_vertex = act_material.nodes.new('ShaderNodeVertexColor')
|
|
node_mixRGB = act_material.nodes.new('ShaderNodeMixRGB')
|
|
node_vectormath = act_material.nodes.new('ShaderNodeVectorMath')
|
|
|
|
node_mixRGB.blend_type = 'MULTIPLY'
|
|
node_mixRGB.inputs[0].default_value = 1
|
|
|
|
node_vectormath.operation = 'MULTIPLY'
|
|
node_vectormath.inputs[1].default_value = [2,2,2]
|
|
|
|
node_vertex.layer_name = 'Col'
|
|
|
|
node_vertex.location = -337, 525
|
|
node_mixRGB.location = 0, 425
|
|
|
|
act_material.links.new(node_vertex.outputs[0], node_mixRGB.inputs[1])
|
|
act_material.links.new(huenode.outputs[0], node_mixRGB.inputs[2])
|
|
act_material.links.new(node_vertex.outputs[1], notegroup.inputs[8])
|
|
act_material.links.new(node_mixRGB.outputs[0], node_vectormath.inputs[0])
|
|
|
|
return node_vectormath
|
|
|
|
return huenode
|
|
|
|
def matlab(objekti,mat_list,texturelist,is_new):
|
|
|
|
print('Welcome facture matlab function')
|
|
|
|
''' FBX Materials: remove all nodes and create principle node'''
|
|
if(is_new):
|
|
RemoveFbxNodes(objekti)
|
|
|
|
'''Main Loop for Texture Update'''
|
|
|
|
updatetextures(objekti)
|
|
|
|
''' Check if bind textures with UVs or Materials '''
|
|
|
|
if(texturelist != []):
|
|
|
|
udim_textures = False
|
|
if texturelist[0][0].startswith('100'):
|
|
udim_textures = True
|
|
|
|
if(udim_textures == False):
|
|
readtexturefolder(objekti,mat_list,texturelist,is_new, udim_textures)
|
|
else:
|
|
path = texturelist[0][3]
|
|
only_name = os.path.basename(path)
|
|
if(only_name.startswith(objekti.coat3D.applink_index)):
|
|
readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures)
|
|
|
|
|
|
return('FINISHED')
|