Campbell Barton
e8da6131fd
Move copyright text to SPDX-FileCopyrightText or set to the Blender Foundation so "make check_licenses" now runs without warnings.
276 lines
9.6 KiB
Python
276 lines
9.6 KiB
Python
# SPDX-FileCopyrightText: 2019-2022 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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# author Daniel Schalla, maintained by meta-androcto
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bl_info = {
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"name": "Tri-lighting",
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"author": "Daniel Schalla",
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"version": (0, 1, 4),
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"blender": (2, 80, 0),
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"location": "View3D > Add > Lights",
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"description": "Add 3 Point Lighting to Selected / Active Object",
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"warning": "",
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"tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
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"doc_url": "{BLENDER_MANUAL_URL}/addons/lighting/trilighting.html",
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"category": "Lighting",
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}
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import bpy
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from bpy.types import Operator
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from bpy.props import (
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EnumProperty,
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FloatProperty,
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IntProperty,
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)
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from math import (
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sin, cos,
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radians,
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sqrt,
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)
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class OBJECT_OT_TriLighting(Operator):
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bl_idname = "object.trilighting"
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bl_label = "Tri-Lighting Creator"
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bl_description = ("Add 3 Point Lighting to Selected / Active Object\n"
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"Needs an existing Active Object")
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bl_options = {'REGISTER', 'UNDO'}
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COMPAT_ENGINES = {'CYCLES', 'EEVEE'}
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height: FloatProperty(
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name="Height",
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default=5
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)
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distance: FloatProperty(
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name="Distance",
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default=5,
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min=0.1,
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subtype="DISTANCE"
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)
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energy: IntProperty(
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name="Base Energy",
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default=3,
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min=1
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)
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contrast: IntProperty(
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name="Contrast",
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default=50,
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min=-100, max=100,
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subtype="PERCENTAGE"
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)
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leftangle: IntProperty(
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name="Left Angle",
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default=26,
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min=1, max=90,
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subtype="ANGLE"
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)
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rightangle: IntProperty(
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name="Right Angle",
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default=45,
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min=1, max=90,
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subtype="ANGLE"
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)
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backangle: IntProperty(
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name="Back Angle",
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default=235,
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min=90, max=270,
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subtype="ANGLE"
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)
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Light_Type_List = [
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('POINT', "Point", "Point Light"),
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('SUN', "Sun", "Sun Light"),
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('SPOT', "Spot", "Spot Light"),
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('AREA', "Area", "Area Light")
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]
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primarytype: EnumProperty(
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attr='tl_type',
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name="Key Type",
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description="Choose the types of Key Lights you would like",
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items=Light_Type_List,
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default='AREA'
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)
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secondarytype: EnumProperty(
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attr='tl_type',
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name="Fill + Back Type",
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description="Choose the types of secondary Lights you would like",
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items=Light_Type_List,
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default="AREA"
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)
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@classmethod
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def poll(cls, context):
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return context.active_object is not None
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def draw(self, context):
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layout = self.layout
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layout.label(text="Position:")
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col = layout.column(align=True)
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col.prop(self, "height")
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col.prop(self, "distance")
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layout.label(text="Light:")
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col = layout.column(align=True)
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col.prop(self, "energy")
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col.prop(self, "contrast")
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layout.label(text="Orientation:")
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col = layout.column(align=True)
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col.prop(self, "leftangle")
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col.prop(self, "rightangle")
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col.prop(self, "backangle")
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col = layout.column()
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col.label(text="Key Light Type:")
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col.prop(self, "primarytype", text="")
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col.label(text="Fill + Back Type:")
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col.prop(self, "secondarytype", text="")
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def execute(self, context):
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try:
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collection = context.collection
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scene = context.scene
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view = context.space_data
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if view.type == 'VIEW_3D':
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camera = view.camera
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else:
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camera = scene.camera
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if (camera is None):
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cam_data = bpy.data.cameras.new(name='Camera')
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cam_obj = bpy.data.objects.new(name='Camera', object_data=cam_data)
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collection.objects.link(cam_obj)
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scene.camera = cam_obj
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bpy.ops.view3d.camera_to_view()
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camera = cam_obj
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# Leave camera view again, otherwise redo does not work correctly.
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bpy.ops.view3d.view_camera()
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obj = bpy.context.view_layer.objects.active
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# Calculate Energy for each Lamp
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if(self.contrast > 0):
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keyEnergy = self.energy
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backEnergy = (self.energy / 100) * abs(self.contrast)
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fillEnergy = (self.energy / 100) * abs(self.contrast)
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else:
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keyEnergy = (self.energy / 100) * abs(self.contrast)
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backEnergy = self.energy
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fillEnergy = self.energy
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# Calculate Direction for each Lamp
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# Calculate current Distance and get Delta
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obj_position = obj.location
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cam_position = camera.location
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delta_position = cam_position - obj_position
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vector_length = sqrt(
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(pow(delta_position.x, 2) +
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pow(delta_position.y, 2) +
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pow(delta_position.z, 2))
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)
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if not vector_length:
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# division by zero most likely
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self.report({'WARNING'},
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"Operation Cancelled. No viable object in the scene")
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return {'CANCELLED'}
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single_vector = (1 / vector_length) * delta_position
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# Calc back position
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singleback_vector = single_vector.copy()
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singleback_vector.x = cos(radians(self.backangle)) * single_vector.x + \
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(-sin(radians(self.backangle)) * single_vector.y)
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singleback_vector.y = sin(radians(self.backangle)) * single_vector.x + \
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(cos(radians(self.backangle)) * single_vector.y)
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backx = obj_position.x + self.distance * singleback_vector.x
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backy = obj_position.y + self.distance * singleback_vector.y
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backData = bpy.data.lights.new(name="TriLamp-Back", type=self.secondarytype)
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backData.energy = backEnergy
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backLamp = bpy.data.objects.new(name="TriLamp-Back", object_data=backData)
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collection.objects.link(backLamp)
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backLamp.location = (backx, backy, self.height)
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trackToBack = backLamp.constraints.new(type="TRACK_TO")
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trackToBack.target = obj
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trackToBack.track_axis = "TRACK_NEGATIVE_Z"
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trackToBack.up_axis = "UP_Y"
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# Calc right position
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singleright_vector = single_vector.copy()
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singleright_vector.x = cos(radians(self.rightangle)) * single_vector.x + \
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(-sin(radians(self.rightangle)) * single_vector.y)
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singleright_vector.y = sin(radians(self.rightangle)) * single_vector.x + \
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(cos(radians(self.rightangle)) * single_vector.y)
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rightx = obj_position.x + self.distance * singleright_vector.x
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righty = obj_position.y + self.distance * singleright_vector.y
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rightData = bpy.data.lights.new(name="TriLamp-Fill", type=self.secondarytype)
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rightData.energy = fillEnergy
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rightLamp = bpy.data.objects.new(name="TriLamp-Fill", object_data=rightData)
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collection.objects.link(rightLamp)
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rightLamp.location = (rightx, righty, self.height)
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trackToRight = rightLamp.constraints.new(type="TRACK_TO")
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trackToRight.target = obj
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trackToRight.track_axis = "TRACK_NEGATIVE_Z"
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trackToRight.up_axis = "UP_Y"
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# Calc left position
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singleleft_vector = single_vector.copy()
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singleleft_vector.x = cos(radians(-self.leftangle)) * single_vector.x + \
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(-sin(radians(-self.leftangle)) * single_vector.y)
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singleleft_vector.y = sin(radians(-self.leftangle)) * single_vector.x + \
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(cos(radians(-self.leftangle)) * single_vector.y)
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leftx = obj_position.x + self.distance * singleleft_vector.x
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lefty = obj_position.y + self.distance * singleleft_vector.y
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leftData = bpy.data.lights.new(name="TriLamp-Key", type=self.primarytype)
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leftData.energy = keyEnergy
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leftLamp = bpy.data.objects.new(name="TriLamp-Key", object_data=leftData)
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collection.objects.link(leftLamp)
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leftLamp.location = (leftx, lefty, self.height)
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trackToLeft = leftLamp.constraints.new(type="TRACK_TO")
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trackToLeft.target = obj
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trackToLeft.track_axis = "TRACK_NEGATIVE_Z"
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trackToLeft.up_axis = "UP_Y"
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except Exception as e:
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self.report({'WARNING'},
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"Some operations could not be performed (See Console for more info)")
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print("\n[Add Advanced Objects]\nOperator: "
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"object.trilighting\nError: {}".format(e))
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return {'CANCELLED'}
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return {'FINISHED'}
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def menu_func(self, context):
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self.layout.operator(OBJECT_OT_TriLighting.bl_idname, text="3 Point Lights", icon='LIGHT')
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# Register all operators and menu
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def register():
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bpy.utils.register_class(OBJECT_OT_TriLighting)
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bpy.types.VIEW3D_MT_light_add.append(menu_func)
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def unregister():
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bpy.utils.unregister_class(OBJECT_OT_TriLighting)
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bpy.types.VIEW3D_MT_light_add.remove(menu_func)
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if __name__ == "__main__":
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register()
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