.. | ||
__init__.py | ||
config.py | ||
contour_curves.py | ||
curves_tools.py | ||
dual_mesh.py | ||
lattice.py | ||
material_tools.py | ||
numba_functions.py | ||
polyhedra.py | ||
README.md | ||
tessellate_numpy.py | ||
texture_reaction_diffusion.py | ||
tissue_properties.py | ||
utils_pip.py | ||
utils.py | ||
uv_to_mesh.py | ||
weight_reaction_diffusion.py | ||
weight_tools.py |
Tissue
Tissue - Blender's add-on for computational design by Co-de-iT https://www.co-de-it.com/code/blender-tissue
Tissue is already shipped with both Blender. However, I recommend updating the default version by downloading manually the most recent one, for more updated features and more stability.
Blender 4.0.2
Download the latest release: https://github.com/alessandro-zomparelli/tissue/releases
Current development branch: https://github.com/alessandro-zomparelli/tissue/tree/b401-dev
Installation:
- Start Blender. Go to "Edit" and then "Preferences"
- Open the "Add-ons" preferences
- Click "install..." and point Blender at the downloaded zip file (on OSX it may have extracted the zip automatically, that won't work, so you have to zip the extracted folder again)
- You may see now two different versions of Tissue, activate only the second one and ignore the first one
Documentation
Tissue documentation for Blender's latest version: https://docs.blender.org/manual/en/latest/addons/mesh/tissue.html
Issues
Please help me keep Tissue stable and updated, report any issues or feedback here: https://github.com/alessandro-zomparelli/tissue/issues
Contribute
Tissue is free and open-source. I think that this is the power of Blender and I wanted to give my small contribution to it.
If you like my work and want to help me, please consider supporting me on Patreon, where I share some tips about Blender, Tissue and scripting: https://www.patreon.com/alessandrozomparelli
A special thanks to all my patrons, in particular to my active Tissue Supporters: Scott Shorter, MutableHurdle, K, Happy Person, Dream H, Chris Costanzi, Chengyuan Wei, Avi Bryant.
Many thanks,
Alessandro