Julian Eisel
ab40b5bb58
The term `asset_library_ref` was changed to `asset_library_reference` in 974d70918b.
255 lines
8.2 KiB
Python
255 lines
8.2 KiB
Python
# SPDX-FileCopyrightText: 2021-2023 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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"""
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Pose Library - GUI definition.
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"""
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import bpy
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from bpy.types import (
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AssetHandle,
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AssetRepresentation,
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Context,
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Menu,
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Panel,
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UILayout,
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UIList,
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WindowManager,
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WorkSpace,
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)
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from bl_ui_utils.layout import operator_context
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class PoseLibraryPanel:
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@classmethod
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def pose_library_panel_poll(cls, context: Context) -> bool:
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return context.mode == 'POSE'
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@classmethod
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def poll(cls, context: Context) -> bool:
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return cls.pose_library_panel_poll(context)
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class VIEW3D_AST_pose_library(bpy.types.AssetShelf):
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bl_space_type = "VIEW_3D"
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# We have own keymap items to add custom drag behavior (pose blending), disable the default
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# asset dragging.
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bl_options = {'NO_ASSET_DRAG'}
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@classmethod
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def poll(cls, context: Context) -> bool:
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return PoseLibraryPanel.poll(context)
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@classmethod
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def asset_poll(cls, asset: AssetRepresentation) -> bool:
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return asset.id_type == 'ACTION'
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@classmethod
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def draw_context_menu(cls, _context: Context, _asset: AssetRepresentation, layout: UILayout):
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# Make sure these operator properties match those used in `VIEW3D_PT_pose_library_legacy`.
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layout.operator("poselib.apply_pose_asset", text="Apply Pose").flipped = False
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layout.operator("poselib.apply_pose_asset", text="Apply Pose Flipped").flipped = True
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with operator_context(layout, 'INVOKE_DEFAULT'):
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layout.operator("poselib.blend_pose_asset", text="Blend Pose")
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layout.separator()
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props = layout.operator("poselib.pose_asset_select_bones", text="Select Pose Bones")
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props.select = True
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props = layout.operator("poselib.pose_asset_select_bones", text="Deselect Pose Bones")
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props.select = False
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layout.separator()
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layout.operator("asset.open_containing_blend_file")
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class VIEW3D_PT_pose_library_legacy(PoseLibraryPanel, Panel):
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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bl_category = "Animation"
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bl_label = "Pose Library"
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def draw(self, _context: Context) -> None:
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layout = self.layout
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layout.label(text="The pose library moved.", icon='INFO')
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sub = layout.column(align=True)
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sub.label(text="Pose assets are now available")
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sub.label(text="in the asset shelf.")
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layout.operator("screen.region_toggle", text="Toggle Asset Shelf").region_type = 'ASSET_SHELF'
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def pose_library_list_item_context_menu(self: UIList, context: Context) -> None:
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def is_pose_asset_view() -> bool:
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# Important: Must check context first, or the menu is added for every kind of list.
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list = getattr(context, "ui_list", None)
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if not list or list.bl_idname != "UI_UL_asset_view" or list.list_id != "pose_assets":
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return False
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if not context.active_file:
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return False
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return True
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def is_pose_library_asset_browser() -> bool:
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asset_library_ref = getattr(context, "asset_library_reference", None)
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if not asset_library_ref:
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return False
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asset = getattr(context, "asset", None)
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if not asset:
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return False
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return bool(asset.id_type == 'ACTION')
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if not is_pose_asset_view() and not is_pose_library_asset_browser():
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return
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layout = self.layout
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layout.separator()
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# Make sure these operator properties match those used in `VIEW3D_PT_pose_library_legacy`.
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layout.operator("poselib.apply_pose_asset", text="Apply Pose").flipped = False
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layout.operator("poselib.apply_pose_asset", text="Apply Pose Flipped").flipped = True
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with operator_context(layout, 'INVOKE_DEFAULT'):
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layout.operator("poselib.blend_pose_asset", text="Blend Pose")
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layout.separator()
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props = layout.operator("poselib.pose_asset_select_bones", text="Select Pose Bones")
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props.select = True
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props = layout.operator("poselib.pose_asset_select_bones", text="Deselect Pose Bones")
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props.select = False
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if not is_pose_asset_view():
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layout.separator()
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layout.operator("asset.assign_action")
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layout.separator()
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if is_pose_asset_view():
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layout.operator("asset.open_containing_blend_file")
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props.select = False
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class DOPESHEET_PT_asset_panel(PoseLibraryPanel, Panel):
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bl_space_type = "DOPESHEET_EDITOR"
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bl_region_type = "UI"
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bl_label = "Create Pose Asset"
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bl_category = "Action"
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def draw(self, context: Context) -> None:
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layout = self.layout
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col = layout.column(align=True)
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row = col.row(align=True)
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row.operator("poselib.create_pose_asset").activate_new_action = True
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if bpy.types.POSELIB_OT_restore_previous_action.poll(context):
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row.operator("poselib.restore_previous_action", text="", icon='LOOP_BACK')
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col.operator("poselib.copy_as_asset", icon="COPYDOWN")
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layout.operator("poselib.convert_old_poselib")
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def pose_library_list_item_asset_menu(self: UIList, context: Context) -> None:
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layout = self.layout
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layout.menu("ASSETBROWSER_MT_asset")
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class ASSETBROWSER_MT_asset(Menu):
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bl_label = "Asset"
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@classmethod
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def poll(cls, context):
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from bpy_extras.asset_utils import SpaceAssetInfo
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return SpaceAssetInfo.is_asset_browser_poll(context)
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def draw(self, context: Context) -> None:
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layout = self.layout
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layout.operator("poselib.paste_asset", icon='PASTEDOWN')
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layout.separator()
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layout.operator("poselib.create_pose_asset").activate_new_action = False
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### Messagebus subscription to monitor asset library changes.
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_msgbus_owner = object()
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def _on_asset_library_changed() -> None:
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"""Update areas when a different asset library is selected."""
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refresh_area_types = {'DOPESHEET_EDITOR', 'VIEW_3D'}
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for win in bpy.context.window_manager.windows:
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for area in win.screen.areas:
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if area.type not in refresh_area_types:
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continue
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area.tag_redraw()
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def register_message_bus() -> None:
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bpy.msgbus.subscribe_rna(
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key=(bpy.types.FileAssetSelectParams, "asset_library_reference"),
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owner=_msgbus_owner,
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args=(),
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notify=_on_asset_library_changed,
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options={'PERSISTENT'},
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)
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def unregister_message_bus() -> None:
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bpy.msgbus.clear_by_owner(_msgbus_owner)
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@bpy.app.handlers.persistent
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def _on_blendfile_load_pre(none, other_none) -> None:
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# The parameters are required, but both are None.
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unregister_message_bus()
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@bpy.app.handlers.persistent
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def _on_blendfile_load_post(none, other_none) -> None:
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# The parameters are required, but both are None.
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register_message_bus()
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classes = (
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DOPESHEET_PT_asset_panel,
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VIEW3D_PT_pose_library_legacy,
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ASSETBROWSER_MT_asset,
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VIEW3D_AST_pose_library,
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)
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_register, _unregister = bpy.utils.register_classes_factory(classes)
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def register() -> None:
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_register()
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WorkSpace.active_pose_asset_index = bpy.props.IntProperty(
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name="Active Pose Asset",
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# TODO explain which list the index belongs to, or how it can be used to get the pose.
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description="Per workspace index of the active pose asset",
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)
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# Register for window-manager. This is a global property that shouldn't be
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# written to files.
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WindowManager.pose_assets = bpy.props.CollectionProperty(type=AssetHandle)
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bpy.types.UI_MT_list_item_context_menu.prepend(pose_library_list_item_context_menu)
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bpy.types.ASSETBROWSER_MT_context_menu.prepend(pose_library_list_item_context_menu)
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bpy.types.ASSETBROWSER_MT_editor_menus.append(pose_library_list_item_asset_menu)
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register_message_bus()
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bpy.app.handlers.load_pre.append(_on_blendfile_load_pre)
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bpy.app.handlers.load_post.append(_on_blendfile_load_post)
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def unregister() -> None:
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_unregister()
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unregister_message_bus()
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del WorkSpace.active_pose_asset_index
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del WindowManager.pose_assets
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bpy.types.UI_MT_list_item_context_menu.remove(pose_library_list_item_context_menu)
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bpy.types.ASSETBROWSER_MT_context_menu.remove(pose_library_list_item_context_menu)
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bpy.types.ASSETBROWSER_MT_editor_menus.remove(pose_library_list_item_asset_menu)
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