Campbell Barton
e8da6131fd
Move copyright text to SPDX-FileCopyrightText or set to the Blender Foundation so "make check_licenses" now runs without warnings.
279 lines
8.7 KiB
Python
279 lines
8.7 KiB
Python
# SPDX-FileCopyrightText: 2017-2022 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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"""
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Quaternion/Euler Rotation Mode Converter v0.1
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This script/addon:
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- Changes (pose) bone rotation mode
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- Converts keyframes from one rotation mode to another
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- Creates fcurves/keyframes in target rotation mode
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- Deletes previous fcurves/keyframes.
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- Converts multiple bones
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- Converts multiple Actions
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TO-DO:
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- To convert object's rotation mode (already done in Mutant Bob script,
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but not done in this one.)
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- To understand "EnumProperty" and write it well.
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- Code clean
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- ...
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GitHub: https://github.com/MarioMey/rotation_mode_addon/
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BlenderArtist thread: https://blenderartists.org/forum/showthread.php?388197-Quat-Euler-Rotation-Mode-Converter
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Mutant Bob did the "hard code" of this script. Thanks him!
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blender.stackexchange.com/questions/40711/how-to-convert-quaternions-keyframes-to-euler-ones-in-several-actions
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"""
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# bl_info = {
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# "name": "Rotation Mode Converter",
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# "author": "Mario Mey / Mutant Bob",
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# "version": (0, 2),
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# "blender": (2, 91, 0),
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# 'location': 'Pose Mode -> Header -> Pose -> Convert Rotation Modes',
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# "description": "Converts Animation between different rotation orders",
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# "warning": "",
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# "doc_url": "",
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# "tracker_url": "https://github.com/MarioMey/rotation_mode_addon/",
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# "category": "Animation",
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# }
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import bpy
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from bpy.props import (
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EnumProperty,
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StringProperty,
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)
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def get_or_create_fcurve(action, data_path, array_index=-1, group=None):
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for fc in action.fcurves:
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if fc.data_path == data_path and (array_index < 0 or fc.array_index == array_index):
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return fc
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fc = action.fcurves.new(data_path, index=array_index)
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fc.group = group
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return fc
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def add_keyframe_quat(action, quat, frame, bone_prefix, group):
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for i in range(len(quat)):
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fc = get_or_create_fcurve(action, bone_prefix + "rotation_quaternion", i, group)
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pos = len(fc.keyframe_points)
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fc.keyframe_points.add(1)
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fc.keyframe_points[pos].co = [frame, quat[i]]
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fc.update()
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def add_keyframe_euler(action, euler, frame, bone_prefix, group):
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for i in range(len(euler)):
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fc = get_or_create_fcurve(action, bone_prefix + "rotation_euler", i, group)
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pos = len(fc.keyframe_points)
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fc.keyframe_points.add(1)
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fc.keyframe_points[pos].co = [frame, euler[i]]
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fc.update()
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def frames_matching(action, data_path):
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frames = set()
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for fc in action.fcurves:
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if fc.data_path == data_path:
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fri = [kp.co[0] for kp in fc.keyframe_points]
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frames.update(fri)
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return frames
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def group_qe(_obj, action, bone, bone_prefix, order):
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"""Converts only one group/bone in one action - Quaternion to euler."""
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# pose_bone = bone
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data_path = bone_prefix + "rotation_quaternion"
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frames = frames_matching(action, data_path)
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group = action.groups[bone.name]
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for fr in frames:
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quat = bone.rotation_quaternion.copy()
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for fc in action.fcurves:
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if fc.data_path == data_path:
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quat[fc.array_index] = fc.evaluate(fr)
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euler = quat.to_euler(order)
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add_keyframe_euler(action, euler, fr, bone_prefix, group)
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bone.rotation_mode = order
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def group_eq(_obj, action, bone, bone_prefix, order):
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"""Converts only one group/bone in one action - Euler to Quaternion."""
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# pose_bone = bone
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data_path = bone_prefix + "rotation_euler"
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frames = frames_matching(action, data_path)
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group = action.groups[bone.name]
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for fr in frames:
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euler = bone.rotation_euler.copy()
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for fc in action.fcurves:
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if fc.data_path == data_path:
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euler[fc.array_index] = fc.evaluate(fr)
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quat = euler.to_quaternion()
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add_keyframe_quat(action, quat, fr, bone_prefix, group)
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bone.rotation_mode = order
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def convert_curves_of_bone_in_action(obj, action, bone, order):
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"""Convert given bone's curves in given action to given rotation order."""
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to_euler = False
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bone_prefix = ''
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for fcurve in action.fcurves:
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if fcurve.group.name == bone.name:
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# If To-Euler conversion
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if order != 'QUATERNION':
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if fcurve.data_path.endswith('rotation_quaternion'):
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to_euler = True
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bone_prefix = fcurve.data_path[:-len('rotation_quaternion')]
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break
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# If To-Quaternion conversion
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else:
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if fcurve.data_path.endswith('rotation_euler'):
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to_euler = True
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bone_prefix = fcurve.data_path[:-len('rotation_euler')]
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break
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# If To-Euler conversion
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if to_euler and order != 'QUATERNION':
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# Converts the group/bone from Quaternion to Euler
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group_qe(obj, action, bone, bone_prefix, order)
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# Removes quaternion fcurves
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for key in action.fcurves:
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if key.data_path == 'pose.bones["' + bone.name + '"].rotation_quaternion':
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action.fcurves.remove(key)
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# If To-Quaternion conversion
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elif to_euler:
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# Converts the group/bone from Euler to Quaternion
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group_eq(obj, action, bone, bone_prefix, order)
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# Removes euler fcurves
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for key in action.fcurves:
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if key.data_path == 'pose.bones["' + bone.name + '"].rotation_euler':
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action.fcurves.remove(key)
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# Changes rotation mode to new one
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bone.rotation_mode = order
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# noinspection PyPep8Naming
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class POSE_OT_convert_rotation(bpy.types.Operator):
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bl_label = 'Convert Rotation Modes'
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bl_idname = 'pose.convert_rotation'
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bl_description = 'Convert animation from any rotation mode to any other'
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bl_options = {'REGISTER', 'UNDO'}
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# Properties.
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target_rotation_mode: EnumProperty(
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items=[
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('QUATERNION', 'Quaternion', 'Quaternion'),
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('XYZ', 'XYZ', 'XYZ Euler'),
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('XZY', 'XZY', 'XZY Euler'),
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('YXZ', 'YXZ', 'YXZ Euler'),
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('YZX', 'YZX', 'YZX Euler'),
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('ZXY', 'ZXY', 'ZXY Euler'),
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('ZYX', 'ZYX', 'ZYX Euler')
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],
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name='Convert To',
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description="The target rotation mode",
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default='QUATERNION',
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)
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affected_bones: EnumProperty(
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name="Affected Bones",
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items=[
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('SELECT', 'Selected', 'Selected'),
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('ALL', 'All', 'All'),
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],
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description="Which bones to affect",
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default='SELECT',
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)
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affected_actions: EnumProperty(
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name="Affected Action",
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items=[
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('SINGLE', 'Single', 'Single'),
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('ALL', 'All', 'All'),
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],
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description="Which Actions to affect",
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default='SINGLE',
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)
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selected_action: StringProperty(name="Action")
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def invoke(self, context, event):
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ob = context.object
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if ob and ob.type == 'ARMATURE' and ob.animation_data and ob.animation_data.action:
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self.selected_action = context.object.animation_data.action.name
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else:
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self.affected_actions = 'ALL'
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wm = context.window_manager
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return wm.invoke_props_dialog(self)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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layout.row().prop(self, 'affected_bones', expand=True)
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layout.row().prop(self, 'affected_actions', expand=True)
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if self.affected_actions == 'SINGLE':
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layout.prop_search(self, 'selected_action', bpy.data, 'actions')
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layout.prop(self, 'target_rotation_mode')
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def execute(self, context):
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obj = context.active_object
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actions = [bpy.data.actions.get(self.selected_action)]
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pose_bones = context.selected_pose_bones
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if self.affected_bones == 'ALL':
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pose_bones = obj.pose.bones
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if self.affected_actions == 'ALL':
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actions = bpy.data.actions
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for action in actions:
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for pb in pose_bones:
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convert_curves_of_bone_in_action(obj, action, pb, self.target_rotation_mode)
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return {'FINISHED'}
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def draw_convert_rotation(self, _context):
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self.layout.separator()
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self.layout.operator(POSE_OT_convert_rotation.bl_idname)
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classes = [
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POSE_OT_convert_rotation
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]
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def register():
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from bpy.utils import register_class
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# Classes.
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for cls in classes:
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register_class(cls)
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bpy.types.VIEW3D_MT_pose.append(draw_convert_rotation)
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def unregister():
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from bpy.utils import unregister_class
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# Classes.
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for cls in classes:
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unregister_class(cls)
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bpy.types.VIEW3D_MT_pose.remove(draw_convert_rotation)
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