Alexander Gavrilov
0c77065441
Some more complicated rig components require using helper objects, e.g. a curve for spline IK. This commit adds a helper class that manages creating these objects, reusing them between generations, and removing them if not necessary. It includes management of temporary objects that are needed during generation for whatever reason, but should be removed after it completes.
207 lines
7.1 KiB
Python
207 lines
7.1 KiB
Python
# SPDX-FileCopyrightText: 2019-2022 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from typing import TYPE_CHECKING
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from bpy.types import LayerCollection, Collection, Object
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from .misc import ArmatureObject
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from .naming import strip_org
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from mathutils import Matrix
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if TYPE_CHECKING:
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from ..generate import Generator
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from ..base_rig import BaseRig
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# noinspection SpellCheckingInspection
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def create_object_data(obj_type, name):
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if obj_type == 'EMPTY':
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return None
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if obj_type == 'MESH':
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return bpy.data.meshes.new(name)
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if obj_type in ('CURVE', 'SURFACE', 'FONT'):
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return bpy.data.curves.new(name, obj_type)
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if obj_type == 'META':
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return bpy.data.metaballs.new(name)
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if obj_type == 'CURVES':
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return bpy.data.hair_curves.new(name)
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if obj_type == 'POINTCLOUD':
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return bpy.data.pointclouds.new(name)
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if obj_type == 'VOLUME':
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return bpy.data.volumes.new(name)
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if obj_type == 'GREASEPENCIL':
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return bpy.data.grease_pencils.new(name)
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if obj_type == 'ARMATURE':
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return bpy.data.armatures.new(name)
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if obj_type == 'LATTICE':
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return bpy.data.lattices.new(name)
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raise ValueError(f"Invalid object type {obj_type}")
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class ArtifactManager:
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generator: 'Generator'
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collection: Collection | None
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layer_collection: LayerCollection | None
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used_artifacts: list[Object]
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temp_artifacts: list[Object]
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artifact_reuse_table: dict[tuple[str, ...], Object]
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def __init__(self, generator: 'Generator'):
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self.generator = generator
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self.collection = None
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self.layer_collection = None
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self.used_artifacts = []
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self.temp_artifacts = []
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self.artifact_reuse_table = {}
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def _make_name(self, owner: 'BaseRig', name: str):
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return self.generator.obj.name + ":" + strip_org(owner.base_bone) + ":" + name
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def create_new(self, owner: 'BaseRig', obj_type: str, name: str):
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"""
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Creates an artifact object of the specified type and name. If it already exists, all
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references are updated to point to the new instance, and the existing one is deleted.
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Parameters:
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owner: rig component that requests the object.
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obj_type: type of the object to create.
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name: unique name of the object within the rig component.
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Returns:
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Object that was created.
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"""
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return self.find_or_create(owner, obj_type, name, recreate=True)[1]
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def find_or_create(self, owner: 'BaseRig', obj_type: str, name: str, *, recreate=False):
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"""
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Creates or reuses an artifact object of the specified type.
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Parameters:
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owner: rig component that requests the object.
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obj_type: type of the object to create.
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name: unique name of the object within the rig component.
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recreate: instructs that the object should be re-created from scratch even if it exists.
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Returns:
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(bool, Object) tuple, with the boolean specifying if the object already existed.
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"""
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obj_name = self._make_name(owner, name)
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key = (owner.base_bone, name)
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obj = self.artifact_reuse_table.get(key)
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# If the existing object has incorrect type, delete it
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if obj and obj.type != obj_type:
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if obj in self.used_artifacts:
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owner.raise_error(f"duplicate reuse of artifact object {obj.name}")
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print(f"RIGIFY: incompatible artifact object {obj.name} type: {obj.type} instead of {obj_type}")
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del self.artifact_reuse_table[key]
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bpy.data.objects.remove(obj)
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obj = None
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# Reuse the existing object
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if obj:
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if obj in self.used_artifacts:
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owner.raise_error(f"duplicate reuse of artifact object {obj.name}")
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if recreate:
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# Forcefully re-create and replace the existing object
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obj.name += '-OLD'
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if data := obj.data:
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data.name += '-OLD'
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new_obj = bpy.data.objects.new(obj_name, create_object_data(obj_type, obj_name))
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obj.user_remap(new_obj)
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self.artifact_reuse_table[key] = new_obj
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bpy.data.objects.remove(obj)
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obj = new_obj
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# Ensure the existing object is visible
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obj.hide_viewport = False
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obj.hide_set(False, view_layer=self.generator.view_layer)
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if not obj.visible_get(view_layer=self.generator.view_layer):
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owner.raise_error(f"could not un-hide existing artifact object {obj.name}")
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# Try renaming the existing object
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obj.name = obj_name
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if data := obj.data:
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data.name = obj_name
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found = True
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# Create an object from scratch
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else:
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obj = bpy.data.objects.new(obj_name, create_object_data(obj_type, obj_name))
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self.generator.collection.objects.link(obj)
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self.artifact_reuse_table[key] = obj
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found = False
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self.used_artifacts.append(obj)
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obj.rigify_owner_rig = self.generator.obj
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obj["rigify_artifact_id"] = key
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obj.parent = self.generator.obj
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obj.parent_type = 'OBJECT'
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obj.matrix_parent_inverse = Matrix.Identity(4)
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obj.matrix_basis = Matrix.Identity(4)
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return found, obj
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def new_temporary(self, owner: 'BaseRig', obj_type: str, name="temp"):
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"""
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Creates a new temporary object of the specified type.
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The object will be removed after generation finishes.
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"""
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obj_name = "TEMP:" + self._make_name(owner, name)
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obj = bpy.data.objects.new(obj_name, create_object_data(obj_type, obj_name))
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obj.rigify_owner_rig = self.generator.obj
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obj["rigify_artifact_id"] = 'temporary'
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self.generator.collection.objects.link(obj)
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self.temp_artifacts.append(obj)
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return obj
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def remove_temporary(self, obj):
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"""
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Immediately removes a temporary object previously created using new_temporary.
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"""
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self.temp_artifacts.remove(obj)
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bpy.data.objects.remove(obj)
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def generate_init_existing(self, armature: ArmatureObject):
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for obj in bpy.data.objects:
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if obj.rigify_owner_rig != armature:
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continue
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aid = obj["rigify_artifact_id"]
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if isinstance(aid, list) and all(isinstance(x, str) for x in aid):
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self.artifact_reuse_table[tuple(aid)] = obj
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else:
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print(f"RIGIFY: removing orphan artifact {obj.name}")
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bpy.data.objects.remove(obj)
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def generate_cleanup(self):
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for obj in self.temp_artifacts:
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bpy.data.objects.remove(obj)
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self.temp_artifacts = []
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for key, obj in self.artifact_reuse_table.items():
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if obj in self.used_artifacts:
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obj.hide_viewport = True
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obj.hide_render = True
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else:
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del self.artifact_reuse_table[key]
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bpy.data.objects.remove(obj)
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