Campbell Barton
e8da6131fd
Move copyright text to SPDX-FileCopyrightText or set to the Blender Foundation so "make check_licenses" now runs without warnings.
138 lines
3.9 KiB
Python
138 lines
3.9 KiB
Python
# SPDX-FileCopyrightText: 2023 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from typing import List, Sequence, Tuple
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from bpy.types import (
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Operator,
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)
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def send_sound_strip(s, dest_scn):
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'''recreate sound strip in another scene
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:dest_scn: scene destination
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:return: newly create sound strip
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'''
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if s.type != 'SOUND':
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return
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vse = dest_scn.sequence_editor
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ns = vse.sequences.new_sound(name=s.name, filepath=s.sound.filepath, channel=s.channel, frame_start=int(s.frame_start))
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ns.sound = s.sound # reget the same sound source
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for attr in ('pitch',
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'pan',
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'show_waveform',
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'speed_factor',
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'volume',
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'mute'):
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if hasattr(s, attr):
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setattr(ns, attr, getattr(s, attr))
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if ns.volume == 0:
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ns.volume = 1
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return ns
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def get_all_overlapping_sound_strip(scn_strip, skip_mute=True):
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"""return array of all sound strips for this strip"""
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if scn_strip.type != 'SCENE':
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return
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src_scn = scn_strip.id_data
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vse = src_scn.sequence_editor
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overlapping_sounds = []
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for s in vse.sequences:
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if s.type != 'SOUND':
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continue
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if skip_mute and s.mute:
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continue
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if (s.frame_final_end - 1 < scn_strip.frame_final_start)\
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or (s.frame_final_start - 1 > scn_strip.frame_final_end):
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continue
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overlapping_sounds.append(s)
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return overlapping_sounds
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def delete_sounds(scene):
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for st in reversed(scene.sequence_editor.sequences):
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if st.type == 'SOUND':
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scene.sequence_editor.sequences.remove(st)
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def get_scene_frame_from_sequencer_frame(scn_strip, sound) -> float:
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"""return frame in scene referential"""
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return sound.frame_start - scn_strip.frame_start + scn_strip.scene.frame_start
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def send_sound_to_strip_scene(scn_strip, clear_sequencer=True, skip_mute=True):
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"""Add sounds to strip scene"""
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if scn_strip.type != 'SCENE':
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return
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tgt_scene = scn_strip.scene
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sounds = get_all_overlapping_sound_strip(scn_strip, skip_mute=skip_mute)
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if not sounds:
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return
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# Clear sounds if exists in scene vse already
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if clear_sequencer:
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delete_sounds(tgt_scene)
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print(f'Duplicating sounds in {tgt_scene.name}:')
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for s in sounds:
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new_start = get_scene_frame_from_sequencer_frame(scn_strip, s)
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ns = send_sound_strip(s, tgt_scene)
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if ns:
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ns.frame_start = new_start
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ns.frame_offset_start = s.frame_offset_start
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ns.frame_final_duration = s.frame_final_duration
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return sounds
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def dispatch_sounds_in_scenes(selected_scn_only=True, skip_mute=True):
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"""Main function to duplicate sounds in strip scenes"""
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edit_scene = bpy.context.scene
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edit = edit_scene.sequence_editor
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ct = 0
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for strip in edit.sequences:
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if strip.type != 'SCENE':
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continue
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if selected_scn_only and not strip.select:
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continue
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sounds = send_sound_to_strip_scene(strip, skip_mute=skip_mute)
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if sounds:
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ct += 1
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if ct:
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print('INFO', f'Sound duplicated in {ct} scenes')
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else:
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print('ERROR', f'No duplication occured')
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class STORYPENCIL_OT_duplicate_sound_in_edit_scene(Operator):
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bl_idname = "storypencil.duplicate_sound_in_edit_scene"
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bl_label = "Sounds To Scenes"
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bl_description = "Copy sound strips from VSE to the source scenes"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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if context.space_data.type != 'SEQUENCE_EDITOR':
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return False
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return True
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def execute(self, context):
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scene = context.scene
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dispatch_sounds_in_scenes(
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selected_scn_only=scene.storypencil_selected_scn_only,
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skip_mute=scene.storypencil_skip_sound_mute)
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bpy.ops.sequencer.reload()
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return {'FINISHED'}
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