Add Support for Geometry Node Cache #92890
126
README.md
126
README.md
@ -1,10 +1,6 @@
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# Blender Asset Tracer BAT🦇
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Script to manage assets with Blender.
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Blender Asset Tracer, a.k.a. BAT🦇, is the replacement of
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[BAM](https://developer.blender.org/diffusion/BAM/) and
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[blender-file](https://developer.blender.org/source/blender-file/)
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Blender Asset Tracer, a.k.a. BAT🦇 is a script to manage assets with Blender.
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Development is driven by choices explained in [T54125](https://developer.blender.org/T54125).
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@ -13,18 +9,28 @@ Development is driven by choices explained in [T54125](https://developer.blender
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The `cli.py` wrapper at the root of the project can be used to directly access the command line
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tools, without requiring any setup involving `venv` and so on:
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```
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```bash
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python3 path/to/repo/cli.py list path/to/blendfile.blend
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```
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## Setting up development environment
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```
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```bash
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python3.9 -m venv .venv
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```
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```bash
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. ./.venv/bin/activate
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```
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```bash
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pip install -U pip
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```
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```bash
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pip install poetry black
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```
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```bash
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poetry install
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```
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```bash
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mypy --install-types
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```
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@ -34,14 +40,18 @@ mypy --install-types
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BAT Pack supports uploading to S3-compatible storage. This requires a credentials file in
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`~/.aws/credentials`. Replace the all-capital words to suit your situation.
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[ENDPOINT]
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aws_access_key_id = YOUR_ACCESS_KEY_ID
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aws_secret_access_key = YOUR_SECRET
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```ini
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[ENDPOINT]
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aws_access_key_id = YOUR_ACCESS_KEY_ID
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aws_secret_access_key = YOUR_SECRET
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```
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You can then send a BAT Pack to the storage using a target `s3:/ENDPOINT/bucketname/path-in-bucket`,
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for example:
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bat pack my_blendfile.blend s3:/storage.service.cloud/jobs/awesome_work
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```bash
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bat pack my_blendfile.blend s3:/storage.service.cloud/jobs/awesome_work
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```
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This will upload the blend file and its dependencies to `awesome_work/my_blendfile.blend` in
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the `jobs` bucket.
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@ -76,49 +86,51 @@ Mypy likes to see the return type of `__init__` methods explicitly declared as `
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BAT can be used as a Python library to inspect the contents of blend files, without having to
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open Blender itself. Here is an example showing how to determine the render engine used:
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#!/usr/bin/env python3.7
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import json
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import sys
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from pathlib import Path
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```python
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#!/usr/bin/env python3.7
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import json
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import sys
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from pathlib import Path
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from blender_asset_tracer import blendfile
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from blender_asset_tracer.blendfile import iterators
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from blender_asset_tracer import blendfile
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from blender_asset_tracer.blendfile import iterators
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if len(sys.argv) != 2:
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print(f'Usage: {sys.argv[0]} somefile.blend', file=sys.stderr)
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sys.exit(1)
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if len(sys.argv) != 2:
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print(f'Usage: {sys.argv[0]} somefile.blend', file=sys.stderr)
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sys.exit(1)
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bf_path = Path(sys.argv[1])
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bf = blendfile.open_cached(bf_path)
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bf_path = Path(sys.argv[1])
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bf = blendfile.open_cached(bf_path)
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# Get the first window manager (there is probably exactly one).
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window_managers = bf.find_blocks_from_code(b'WM')
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assert window_managers, 'The Blend file has no window manager'
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window_manager = window_managers[0]
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# Get the first window manager (there is probably exactly one).
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window_managers = bf.find_blocks_from_code(b'WM')
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assert window_managers, 'The Blend file has no window manager'
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window_manager = window_managers[0]
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# Get the scene from the first window.
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windows = window_manager.get_pointer((b'windows', b'first'))
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for window in iterators.listbase(windows):
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scene = window.get_pointer(b'scene')
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break
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# Get the scene from the first window.
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windows = window_manager.get_pointer((b'windows', b'first'))
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for window in iterators.listbase(windows):
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scene = window.get_pointer(b'scene')
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break
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# BAT can only return simple values, so it can't return the embedded
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# struct 'r'. 'r.engine' is a simple string, though.
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engine = scene[b'r', b'engine'].decode('utf8')
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xsch = scene[b'r', b'xsch']
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ysch = scene[b'r', b'ysch']
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size = scene[b'r', b'size'] / 100.0
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# BAT can only return simple values, so it can't return the embedded
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# struct 'r'. 'r.engine' is a simple string, though.
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engine = scene[b'r', b'engine'].decode('utf8')
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xsch = scene[b'r', b'xsch']
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ysch = scene[b'r', b'ysch']
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size = scene[b'r', b'size'] / 100.0
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render_info = {
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'engine': engine,
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'frame_pixels': {
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'x': int(xsch * size),
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'y': int(ysch * size),
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},
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}
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render_info = {
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'engine': engine,
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'frame_pixels': {
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'x': int(xsch * size),
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'y': int(ysch * size),
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},
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}
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json.dump(render_info, sys.stdout, indent=4, sort_keys=True)
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print()
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json.dump(render_info, sys.stdout, indent=4, sort_keys=True)
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print()
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```
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To understand the naming of the properties, look at Blender's `DNA_xxxx.h` files with struct
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definitions. It is those names that are accessed via `blender_asset_tracer.blendfile`. The
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@ -155,23 +167,29 @@ As password, use the token itself, including the `pypi-` prefix.
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See https://pypi.org/help/#apitoken for help using API tokens to publish. This
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is what I have in `~/.pypirc`:
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```
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```ini
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[distutils]
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index-servers =
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bat
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index-servers = bat
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# Use `twine upload -r bat` to upload with this token.
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[bat]
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repository = https://upload.pypi.org/legacy/
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username = __token__
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password = pypi-abc-123-blablabla
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repository = https://upload.pypi.org/legacy/
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username = __token__
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password = pypi-abc-123-blablabla
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```
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```
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```bash
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. ./.venv/bin/activate
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```
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```bash
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pip install twine
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```
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```bash
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poetry build
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```
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```bash
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twine check dist/blender_asset_tracer-1.18.tar.gz dist/blender_asset_tracer-1.18-*.whl
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```
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```bash
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twine upload -r bat dist/blender_asset_tracer-1.18.tar.gz dist/blender_asset_tracer-1.18-*.whl
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```
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Block a user