blender-assets/README

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# Blender Asset Bundle
Asset library provided by blender.org. This is a work in progress. Eventually these assets should be available for easy download from blender.org.
## Setup
Steps to use the source data of the bundle and contribute to it.
* **Install SVN**
* You need to have SVN installed.
* On Windows an SVN client like [SlikSVN](https://sliksvn.com/download/) or [TortoiseSVN](https://tortoisesvn.net/) will work. These clients provide GUI tools too, but the following will assume command-line usage.
* **Download the SVN repository**
* Open a terminal and navigate to a directory you want the directory with the bundle to be downloaded to.
* `svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/assets blender-asset-bundle`.
* This creates a `blender-asset-bundle/` directory with the .blend files.
* **Do changes**
* Do any changes to the .blend's inside the `blender-asset-bundle` directory.
* To get the changes online, they can be committed (read below).
* **Add new files**
* After adding new files (typically new .blend's with assets), SVN has to made aware of these like this:
* `svn add new_file1.blend new_file2.blend`
* Note that for now all assets should be in a single directory, no sub-directories (which the Asset Browser doesn't support properly yet).
* **Commit changes**
* After edits were done or files were added, it's time to commit the changes (if you have commit rights). `svn commit -m "Some commit title"`.
* Please give the commit a descriptive but brief title. For advanced commit message use `svn commit` only which opens a text editor to enter the message.
## Layout
* publish: bundled with official releases
* testing: bundled with development branches, work in progress
* working: not bundled, work in progress
## License
All assets in this bundle are licensed under CC0 "No Rights Reserved":
> To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty.
>
> You should have received a copy of the CC0 Public Domain Dedication along with this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
Effectively this means everybody is free to use the assets without copyright restrictions. Usage (commercial or not), modification and further distribution (under any license) are allowed. Credits are optional although appreciated.
None of the assets may use non-CC0 resources.