Mirror modifier bisect documentation bug #102883
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Reference: blender/blender-manual#102883
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The description of the Bisect option for the Mirror Modifier states that the "negative" side of the object is kept to perform the mirror process. That is incorrect; the positive side is kept. The description of the Flip option is incorrect in the same way. In both sections, "negative" should be replaced with "positive" and vice versa.
The attached .blend file demonstrates this. It has a plane in which the x<0 side is blue and the x>0 side is red. The plane has a mirror modifier (initially disabled in the viewport) with X selected for the Axis and Bisect options. Enable the modifier and you will see that the red side (x>0) is kept. Set X in the Flip option, and you will see that the blue side (x<0) is kept.
I checked the latest 3.5.0 Alpha daily build (2022-11-29 23:01 ae081b2de1d4) and the latest 3.5 documentation, and confirmed that the documentation is still incorrect.
bisect.blend
Added subscriber: @John-Polstra
Added subscriber: @mod_moder
Changed status from 'Needs Triage' to: 'Needs User Info'
Please, as required by the reports, you should at least provide a link to the page in the documentation and an extract of the line where it says so.
Added subscriber: @sockseight
Mirror Modifier
Changed status from 'Needs User Info' to: 'Needs Triage'
Changed status from 'Needs Triage' to: 'Confirmed'
This issue was referenced by 9764
Changed status from 'Confirmed' to: 'Resolved'