Documentation: Object Index & Material Index available with Cycles only #103496
Labels
No Label
Meta
Good First Issue
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
Eevee & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds, Tests & Devices
Module
Python API
Module
Rendering & Cycles
Module
Sculpt, Paint & Texture
Module
User Interface
Module
VFX & Video
Priority
High
Priority
Low
Priority
Normal
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Information from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-manual#103496
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
I spent a long time trying to understand how to use the ID Mask Node in Eevee. The documentation says "To be accessible after rendering, Object Index or Material Index render pass has to be enabled." I suggest that you specify that this also is for Cycles only. I believe it will save users time.
"To be accessible after rendering, the Render Engine must be Cycles and Object Index or Material Index render pass has to be enabled."
https://docs.blender.org/manual/en/latest/compositing/types/converter/id_mask.html#setup
Added subscriber: @KevinCBurke
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @PratikPB2123
Removed subscriber: @PratikPB2123
Added subscriber: @PratikPB2123
Added subscriber: @sockseight
claimed this task
submitted patch -> https://developer.blender.org/D16897
Bravo! 🙌 Thank you
you are welcome!
This issue was referenced by 9849
Changed status from 'Confirmed' to: 'Resolved'