Documentation: Object Index & Material Index available with Cycles only #103496

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opened 2022-12-27 20:04:55 +01:00 by Kevin C. Burke · 12 comments

I spent a long time trying to understand how to use the ID Mask Node in Eevee. The documentation says "To be accessible after rendering, Object Index or Material Index render pass has to be enabled." I suggest that you specify that this also is for Cycles only. I believe it will save users time.

"To be accessible after rendering, the Render Engine must be Cycles and Object Index or Material Index render pass has to be enabled."

https://docs.blender.org/manual/en/latest/compositing/types/converter/id_mask.html#setup

I spent a long time trying to understand how to use the ID Mask Node in Eevee. The documentation says "To be accessible after rendering, Object Index or Material Index render pass has to be enabled." I suggest that you specify that this also is for **Cycles only**. I believe it will save users time. "To be accessible after rendering, the Render Engine must be Cycles and Object Index or Material Index render pass has to be enabled." https://docs.blender.org/manual/en/latest/compositing/types/converter/id_mask.html#setup
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Added subscriber: @KevinCBurke

Added subscriber: @KevinCBurke
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Added subscriber: @PratikPB2123

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Added subscriber: @sockseight

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sockseight self-assigned this 2022-12-28 20:29:58 +01:00
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claimed this task

claimed this task
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submitted patch -> https://developer.blender.org/D16897
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Bravo! 🙌 Thank you

Bravo! 🙌 Thank you
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In #103496#1468006, @KevinCBurke wrote:
Bravo! 🙌 Thank you

you are welcome!

> In #103496#1468006, @KevinCBurke wrote: > Bravo! 🙌 Thank you you are welcome!

This issue was referenced by 9849

This issue was referenced by 9849
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Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender-manual#103496
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