Blender documentation - spurious unicode characters in the RST manual text #103585
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Reference: blender/blender-manual#103585
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System Information
Operating system: macOS-10.15.7-x86_64-i386-64bit 64 Bits
Blender Version
Broken: version: 3.5.0 Alpha, branch: master, commit date: 2022-12-19 20:56, hash:
blender/blender@c2a8d8b18d
Short description of error
Found these characters in and they are displayed as blank boxes in VS-CODE text editor
manual/animation/motion_paths.rst
Please correct the source files and replace these with normal space characters.
Added subscriber: @hoanguk
Added subscriber: @mod_moder
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
This is an BREAK SPACE . Due to it, this line cannot be transferred by breaking 2 words associated with this symbol.
I don't know if this needs to be fixed...
We are talking about texts, fonts here in terms of representation of language to everyday readers. The normal language grammars allowing the use of hyphenations, underscores for terms that are linked by multiple words.
For the site where this is supposed to be read, these characters are just technical, you can't see them.
So it's more of a problem with your editor?
They are supposedly to be separated by just a common space character to readers, so please just use spaces, no need for newly invented word separators.
Added subscriber: @sockseight
note: those characters are not present while opening motion_path.rst file with Notepad++ editor.
The Notepad++, in this case, hides an important information to you, which in my view is not good at all. These characters are not visible to the human eyes and can be hidden by clever means, but are NOT visible at code level, says when you are using dictionary to replace translations. This is where problem occurs. So the earlier to spot these problems, by not hiding them, at the editor level, is a GOOD thing.
This issue was referenced by 9853
Changed status from 'Needs Developer To Reproduce' to: 'Resolved'