Missing manual reference: Principled BSDF Subsurface IOR/Anisotropy #103962
Labels
No Label
Meta
Good First Issue
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
Eevee & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds, Tests & Devices
Module
Python API
Module
Rendering & Cycles
Module
Sculpt, Paint & Texture
Module
User Interface
Module
VFX & Video
Priority
High
Priority
Low
Priority
Normal
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Information from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-manual#103962
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
There is no documentation for the Subsurface IOR and the Subsurface Anisotropy in Blender version 3.4.1 in the principled BSDF Material Node.
To check that, right-click on the field and choose the online documentation point.
Added subscriber: @DarkKnight
Added subscriber: @ThomasDinges
It's there? https://docs.blender.org/manual/en/3.4/render/shader_nodes/shader/principled.html#bpy-types-shadernodebsdfprincipled
Yes, so just the link is broken.
Changed status from 'Needs Triage' to: 'Confirmed'
Missing Dokumentation: Principled BSDF Subsurface IOR/Anisotropyto Missing manual reference: Principled BSDF Subsurface IOR/AnisotropyAdded subscribers: @HooglyBoogly, @JacquesLucke, @Blendify
This is because the python for node sockets is shown as
bpy.types.NodeSocketFloatFactor.default_value
and sockets are not exposed to the API seehttps://docs.blender.org/api/3.5/bpy.types.ShaderNodeBsdfPrincipled.html#bpy.types.ShaderNodeBsdfPrincipled
Perhaps we can expose sockets to RNA/Python API? Would like to get some feedback from @HooglyBoogly or @JacquesLucke on why tooltips only show
bpy.types.NodeSocketFloatFactor.default_value
and whether or not this is something that can be easily adjusted.From my point of view this is a known issue.
Posted this as a todo here: blender/blender#104904
The issue can be tracked there instead.