Missing manual reference: Principled BSDF Subsurface IOR/Anisotropy #103962

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opened 2023-01-18 11:25:43 +01:00 by Silas Opel · 8 comments

There is no documentation for the Subsurface IOR and the Subsurface Anisotropy in Blender version 3.4.1 in the principled BSDF Material Node.

To check that, right-click on the field and choose the online documentation point.

There is no documentation for the Subsurface IOR and the Subsurface Anisotropy in Blender version 3.4.1 in the principled BSDF Material Node. To check that, right-click on the field and choose the online documentation point.
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Added subscriber: @DarkKnight

Added subscriber: @DarkKnight

Added subscriber: @ThomasDinges

Added subscriber: @ThomasDinges
It's there? https://docs.blender.org/manual/en/3.4/render/shader_nodes/shader/principled.html#bpy-types-shadernodebsdfprincipled
Author

Yes, so just the link is broken.

Yes, so just the link is broken.

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Pratik Borhade changed title from Missing Dokumentation: Principled BSDF Subsurface IOR/Anisotropy to Missing manual reference: Principled BSDF Subsurface IOR/Anisotropy 2023-01-19 07:11:16 +01:00
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Added subscribers: @HooglyBoogly, @JacquesLucke, @Blendify

Added subscribers: @HooglyBoogly, @JacquesLucke, @Blendify
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This is because the python for node sockets is shown as bpy.types.NodeSocketFloatFactor.default_value and sockets are not exposed to the API see

https://docs.blender.org/api/3.5/bpy.types.ShaderNodeBsdfPrincipled.html#bpy.types.ShaderNodeBsdfPrincipled

Perhaps we can expose sockets to RNA/Python API? Would like to get some feedback from @HooglyBoogly or @JacquesLucke on why tooltips only show bpy.types.NodeSocketFloatFactor.default_value and whether or not this is something that can be easily adjusted.

From my point of view this is a known issue.

This is because the python for node sockets is shown as `bpy.types.NodeSocketFloatFactor.default_value` and sockets are not exposed to the API see https://docs.blender.org/api/3.5/bpy.types.ShaderNodeBsdfPrincipled.html#bpy.types.ShaderNodeBsdfPrincipled Perhaps we can expose sockets to RNA/Python API? Would like to get some feedback from @HooglyBoogly or @JacquesLucke on why tooltips only show `bpy.types.NodeSocketFloatFactor.default_value` and whether or not this is something that can be easily adjusted. From my point of view this is a known issue.
Member

Posted this as a todo here: blender/blender#104904

The issue can be tracked there instead.

Posted this as a todo here: https://projects.blender.org/blender/blender/issues/104904 The issue can be tracked there instead.
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Reference: blender/blender-manual#103962
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