Update USD documentation #104394
Labels
No Label
Meta
Good First Issue
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
Eevee & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds, Tests & Devices
Module
Python API
Module
Rendering & Cycles
Module
Sculpt, Paint & Texture
Module
User Interface
Module
VFX & Video
Priority
High
Priority
Low
Priority
Normal
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Information from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-manual#104394
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
I'm attaching an SVN patch with the following changes:
Import Textures
options relevant to importing texture dependencies from USDZ arhives.USD Preview Surface
import option as "experimental", since this option has been removed from theExperimental
section in the options.Material Name Collision
option.Awesome thank you so much for the patch! Committed with edits.
@Blendify Thank you for committing this! If I may, there is one small correction.
The
Import Textures
link seems to be broken in this sentence:When importing a USDZ archive, it is important to carefully consider the Import Textures option ...
I'm attaching a fix in the
usd_docs_import_textures_link.diff
file.Committed as revision r10107.