[Patch] Holdout shader: Remove outdated part #104426

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opened 2023-05-06 13:58:02 +02:00 by Sun Kim · 1 comment
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Doc: https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/holdout.html

Since 3.3 43a124bc1c Holdout no longer depends on Film > Transparent setting.

Index: manual/render/shader_nodes/shader/holdout.rst
===================================================================
--- manual/render/shader_nodes/shader/holdout.rst	(revision 10175)
+++ manual/render/shader_nodes/shader/holdout.rst	(working copy)
@@ -11,11 +11,7 @@
 The *Holdout* shader node is used to create a "hole" in the image with zero alpha
 transparency, which is useful for compositing (see :term:`Alpha Channel`).
 
-Note that the holdout shader can only create alpha when
-:menuselection:`Properties --> Render --> Film --> Transparent` is enabled.
-If it is disabled, the holdout shader will be black.
 
-
 Inputs
 ======
Doc: https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/holdout.html Since 3.3 https://projects.blender.org/blender/blender/commit/43a124bc1c4a2e096a6a81224fc318ac8f9180a4 Holdout no longer depends on `Film > Transparent` setting. ``` Index: manual/render/shader_nodes/shader/holdout.rst =================================================================== --- manual/render/shader_nodes/shader/holdout.rst (revision 10175) +++ manual/render/shader_nodes/shader/holdout.rst (working copy) @@ -11,11 +11,7 @@ The *Holdout* shader node is used to create a "hole" in the image with zero alpha transparency, which is useful for compositing (see :term:`Alpha Channel`). -Note that the holdout shader can only create alpha when -:menuselection:`Properties --> Render --> Film --> Transparent` is enabled. -If it is disabled, the holdout shader will be black. - Inputs ====== ```
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Submitted as PR: #104444

It went well, I guess?

Submitted as PR: #104444 It went well, I guess?
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Reference: blender/blender-manual#104426
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