Sharp missing from Refraction BSDF #104591

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opened 2023-10-16 23:05:33 +02:00 by Ezequiel-Nicolas-Fogar · 1 comment

Page Information
File: manual/render/shader_nodes/shader/refraction.rst
Blender Version: 4.0
Documentation Language: en
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Short description of error
Under "Distribution" there are 3 options listed, but in Blender theres only two (Sharp is missing). I'm currently experimenting with lasers in cycles so I need a shader that can bend the light paths without spreading them.

**Page Information** File: `manual/render/shader_nodes/shader/refraction.rst` Blender Version: `4.0` Documentation Language: `en` [Permanent Link](https://docs.blender.org/manual/en/4.0/render/shader_nodes/shader/refraction.html) **Short description of error** Under "Distribution" there are 3 options listed, but in Blender theres only two (Sharp is missing). I'm currently experimenting with lasers in cycles so I need a shader that can bend the light paths without spreading them.
Ezequiel-Nicolas-Fogar added the
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Normal
Status
Needs Triage
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Report
labels 2023-10-16 23:05:33 +02:00
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Sharp was removed in 4.0, using a roughness of zero gives the same effect.

Sharp was removed in 4.0, using a roughness of zero gives the same effect.
Blender Bot added
Status
Resolved
and removed
Status
Needs Triage
labels 2023-12-02 21:40:24 +01:00
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Reference: blender/blender-manual#104591
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