Errors in manual page: Interface > Controls > Nodes > Introduction #104661
Labels
No Label
Meta
Good First Issue
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
Eevee & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds, Tests & Devices
Module
Python API
Module
Rendering & Cycles
Module
Sculpt, Paint & Texture
Module
User Interface
Module
VFX & Video
Priority
High
Priority
Low
Priority
Normal
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Information from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-manual#104661
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Page Information
File:
https://docs.blender.org/manual/en/latest/interface/controls/nodes/introduction.html
Blender Version:
4.0
Documentation Language:
En
Permanent Link ?What is this?
Short description of error
Two errors on this page:
"Texture Nodes are covered in the UV editor docs" links to page on Texture Node Editor and there is nothing about nodes under UV editor, so the text should be changed from "UV editor" to "Texture Node Editor".
The table of node types lists three: shader. composite, and texture nodes. There appears to be at least one other type of node that is distinct from all of those and so should be included in this list: geometry nodes.
I would like to make those corrections myself, but I have a question about how to do that. The manual page on editing the manual seems to say that I have to maintain a local copy of the manual on my computer. Is that right, or can I
work from online rst files?