Confusing content #104728
Labels
No Label
Meta
Good First Issue
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
Eevee & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds, Tests & Devices
Module
Python API
Module
Rendering & Cycles
Module
Sculpt, Paint & Texture
Module
User Interface
Module
VFX & Video
Priority
High
Priority
Low
Priority
Normal
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Information from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-manual#104728
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Page Information
File:
manual/editors/3dview/display/gizmo.rst
Blender Version:
4.0
Documentation Language:
en
Permanent Link
Short description of error
In the last part of the document under Camera Focus Distance, there are instructions to "enable the Viewport Display-Limit check box in the Camera's properties (green camera icon)"
At first I had no idea how to get it to work because clicking the Camera only activated that camera as the active camera. I eventually realized these instructions only work in Object Mode. Perhaps a note of this can be made in this part of the page?
Love Blender! Keep being awesome!
The "active camera" is indicated by a solid triangle and is configured in the scene properties. I assume you mean "active object" (the one hilighted in bright orange). However, if you selected a camera as the active object, that would mean you're already in Object Mode, as that is the only mode cameras support.
In short, I'm not sure how you ended up having a camera as the active object without seeing its properties. Was it maybe not active after all, but only selected (hilighted in dark orange)?
Closing since no feedback received.