Noise texture behavior and documentation are inconsistent. #104755
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Reference: blender/blender-manual#104755
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Page Information
File:
manual/render/shader_nodes/textures/noise.rst
Blender Version:
4.0 - 4.2
Documentation Language:
en
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Short description of error
"When Normalize disabled, output values are in the range -1.0 to 1.0." This isn't consistent with the behavior I've observed; What seams to happen is, each level of detail is constrained between -1.0 and 1.0, then the levels are added to get the final output. There is a chance this isn't intended behavior. But given that if the output was between -1.0 and 1.0 it would still be normalized, so I think it's an issue with the documentation.
I checked the source code of this node and you're right: each noise layer gets added to the previous one, so the higher the Detail, the larger the value range. Fixed the documentation.