Rigify Documentation Ammendment - Edit Mode Matching (Advanced) #104759

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opened 2024-03-31 14:11:41 +02:00 by John-El-Zouki · 0 comments

Hello. I am learning Rigify and noticed that there was a slight error in the documentation at this page: https://docs.blender.org/manual/en/latest/addons/rigging/rigify/basics.html#edit-mode-matching-advanced

Current Information:

With the meta-rig selected, go in the Properties and click on the Object tab. Scroll down to the display panel and enable X-ray and under Maximum Draw Type selector select Wire. This way the bones will always be drawn in wireframe on top of your geometry.

Then, always in the Properties click on the Armatures tab and under display check the Axis checkbox. This way you the bones rotation axes will be displayed during the edit process.

Corrected Information:

With the meta-rig selected, go into the Properties editor, and click on the Data tab. Scroll down to the Viewport Display tab and set Display As to Wire, and enable In Front. This way the bones will always be drawn in wireframe on top of your geometry.

Then, in the same tab, check the Axes checkbox. This way, the bone's rotation axes will be displayed during the edit process.

Thanks,

John

Hello. I am learning Rigify and noticed that there was a slight error in the documentation at this page: https://docs.blender.org/manual/en/latest/addons/rigging/rigify/basics.html#edit-mode-matching-advanced ### Current Information: With the meta-rig selected, go in the Properties and click on the Object tab. Scroll down to the display panel and enable X-ray and under Maximum Draw Type selector select Wire. This way the bones will always be drawn in wireframe on top of your geometry. Then, always in the Properties click on the Armatures tab and under display check the Axis checkbox. This way you the bones rotation axes will be displayed during the edit process. ### Corrected Information: With the meta-rig selected, go into the Properties editor, and click on the **Data** tab. Scroll down to the **Viewport Display tab and set Display As to Wire, and enable In Front**. This way the bones will always be drawn in wireframe on top of your geometry. Then, **in the same tab**, check the **Axes** checkbox. This way, the bone's rotation axes will be displayed during the edit process. Thanks, John
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Reference: blender/blender-manual#104759
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