Rigify Documentation Ammendment - Edit Mode Matching (Advanced) #104759
Labels
No Label
Meta
Good First Issue
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
Eevee & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds, Tests & Devices
Module
Python API
Module
Rendering & Cycles
Module
Sculpt, Paint & Texture
Module
User Interface
Module
VFX & Video
Priority
High
Priority
Low
Priority
Normal
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Information from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-manual#104759
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Hello. I am learning Rigify and noticed that there was a slight error in the documentation at this page: https://docs.blender.org/manual/en/latest/addons/rigging/rigify/basics.html#edit-mode-matching-advanced
Current Information:
With the meta-rig selected, go in the Properties and click on the Object tab. Scroll down to the display panel and enable X-ray and under Maximum Draw Type selector select Wire. This way the bones will always be drawn in wireframe on top of your geometry.
Then, always in the Properties click on the Armatures tab and under display check the Axis checkbox. This way you the bones rotation axes will be displayed during the edit process.
Corrected Information:
With the meta-rig selected, go into the Properties editor, and click on the Data tab. Scroll down to the Viewport Display tab and set Display As to Wire, and enable In Front. This way the bones will always be drawn in wireframe on top of your geometry.
Then, in the same tab, check the Axes checkbox. This way, the bone's rotation axes will be displayed during the edit process.
Thanks,
John