Ray Length information about EEVEE is wrong #104835

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opened 2024-06-19 09:26:11 +02:00 by MultLabs · 2 comments

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Blender Version: 4.1
Documentation Language: En
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Short description of error
Information about EEVEE is wrong. It says "Ray Length: Not supported. Defaults to 1.0." while actually it defaults to View Distance from Camera data node.

**Page Information** File: `` Blender Version: `4.1` Documentation Language: `En` [Permanent Link](https://docs.blender.org/manual/en/latest/render/shader_nodes/input/light_path.html) **Short description of error** Information about EEVEE is wrong. It says "Ray Length: Not supported. Defaults to 1.0." while actually it defaults to View Distance from Camera data node.
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labels 2024-06-19 09:26:12 +02:00
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Looks like it was originally correct, but then EEVEE got updated (without a mention of this change in the commit message).

Looks like it was originally correct, but then EEVEE got updated (without a mention of this change in the commit message).
Blender Bot added
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Resolved
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Status
Needs Triage
labels 2024-06-26 15:49:20 +02:00
Author

I would say "Distance from the camera to the shading point (Same as View distance from camera data node)" because it has some differences from Ray Length

I would say "Distance from the camera to the shading point (Same as View distance from camera data node)" because it has some differences from Ray Length
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Reference: blender/blender-manual#104835
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