Ray Length information about EEVEE is wrong #104835
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Reference: blender/blender-manual#104835
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4.1
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Short description of error
Information about EEVEE is wrong. It says "Ray Length: Not supported. Defaults to 1.0." while actually it defaults to View Distance from Camera data node.
Looks like it was originally correct, but then EEVEE got updated (without a mention of this change in the commit message).
I would say "Distance from the camera to the shading point (Same as View distance from camera data node)" because it has some differences from Ray Length