Rewrite Perspective in Render page #43340

Closed
opened 2015-01-21 14:29:05 +01:00 by Greg Zaal · 11 comments
Member

The page at /render/camera/perspective.rst is very long winded and seems to write completely from the perspective of an architectural visualization artist.

This page should either be removed, or rewritten to explain simply what perspective is and how to use it to your advantage. Isometric and orthographic view information can be included, but shouldn't be the main focus.

Also update the Perspective / Orthographic / Panoramic section in introduction.rst to reflect your changes, especially if you decide to remove the perspective.rst page.

The page at `/render/camera/perspective.rst` is very long winded and seems to write completely from the perspective of an architectural visualization artist. This page should either be removed, or rewritten to explain simply what perspective is and how to use it to your advantage. Isometric and orthographic view information can be included, but shouldn't be the main focus. Also update the *Perspective / Orthographic / Panoramic* section in `introduction.rst` to reflect your changes, especially if you decide to remove the `perspective.rst` page.
Author
Member

Changed status to: 'Open'

Changed status to: 'Open'
Author
Member

Added subscriber: @GregZaal

Added subscriber: @GregZaal
Member

Added subscriber: @quollism

Added subscriber: @quollism
Member

It's nifty info but I agree that it's overly detailed and archviz-focussed. It's also missing Panoramic mode (only functional in Cycles but available as a selection in BI?)

Should Cycles be treated equally in any documentation or should everything be written from the perspective that Blender Render is what people will use and Cycles is off to one side?

It's nifty info but I agree that it's overly detailed and archviz-focussed. It's also missing Panoramic mode (only functional in Cycles but available as a selection in BI?) Should Cycles be treated equally in any documentation or should everything be written from the perspective that Blender Render is what people will use and Cycles is off to one side?
Author
Member

There is a folder each engine (blender_render, cycles) where engine-specific info goes (including camera, materials, lighting, world...) - outside of these folders, only information relevant to both engines and generic rendering principles should be included

There is a folder each engine (blender_render, cycles) where engine-specific info goes (including camera, materials, lighting, world...) - outside of these folders, only information relevant to both engines and generic rendering principles should be included
Member

OK. So ideally this page - if we're keeping it - explains what to expect from the different perspective options. It could be worth holding onto this in an abridged form so that it's not duplicated in the respective Cycles and BI documentation, just linked from there. The docs are overall more maintainable that way.

OK. So ideally this page - if we're keeping it - explains what to expect from the different perspective options. It could be worth holding onto this in an abridged form so that it's not duplicated in the respective Cycles and BI documentation, just linked from there. The docs are overall more maintainable that way.
Author
Member

Yep, exactly :)

Yep, exactly :)
gandalf3 self-assigned this 2015-01-26 09:24:44 +01:00
Member

I can work on this, but just to be sure I'd like to get clarification on panoramas.

only information relevant to both engines and generic rendering principles should be included.

Since BI can't do panoramas, does this mean panoramas shouldn't be covered here?
(Is it a bug that the panorama option is visible in BI?)


And just to make sure I'm on the right track, the kinds of things we want to cover here are:

  • Perspective and Ortho
  • Focal length
  • Lens shift (brief explanation of vanishing points?)
I can work on this, but just to be sure I'd like to get clarification on panoramas. >only information relevant to both engines and generic rendering principles should be included. Since BI can't do panoramas, does this mean panoramas shouldn't be covered here? (Is it a bug that the panorama option is visible in BI?) ---- And just to make sure I'm on the right track, the kinds of things we want to cover here are: * Perspective and Ortho * Focal length * Lens shift (*brief* explanation of vanishing points?)
Author
Member

I don't think it's a bug exactly, it's probably just the exact same enum property used for both engines - to avoid showing the panorama option for Blender Render a new property would need to be made. That's my guess anywho, but maybe it could be considered a bug.

You could briefly mention that the panorama option is only applicable in Cycles and doesn't work for BI, and then the full documentation of panoramic lenses would be in the cycles section (think it is already there...).


Yep, generic principles like perspective, focal length, clipping etc would be good :)

I don't think it's a bug exactly, it's probably just the exact same enum property used for both engines - to avoid showing the panorama option for Blender Render a new property would need to be made. That's my guess anywho, but maybe it could be considered a bug. You could briefly mention that the panorama option is only applicable in Cycles and doesn't work for BI, and then the full documentation of panoramic lenses would be in the cycles section (think it is already there...). ---- Yep, generic principles like perspective, focal length, clipping etc would be good :)
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Member

I hope it's okay for me to do this..

I hope it's okay for me to do this..
Sign in to join this conversation.
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender-manual#43340
No description provided.