Move Randomize Transform from Objects to Mesh Edit Deformations #43508
Labels
No Label
Meta
Good First Issue
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
Eevee & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds, Tests & Devices
Module
Python API
Module
Rendering & Cycles
Module
Sculpt, Paint & Texture
Module
User Interface
Module
VFX & Video
Priority
High
Priority
Low
Priority
Normal
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Information from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-manual#43508
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The doc for Randomize Transform should join the other common Deformations in Mesh Edit.
from:
http://www.blender.org/manual/modeling/objects/randomize_transform.html
to:
http://www.blender.org/manual/modeling/meshes/editing/deforming
Perhaps add a Deformation Transforms page to Objects that links to the common Deformation details.
Changed status to: 'Open'
Added subscribers: @wacampbell, @GregZaal
Changed status from 'Open' to: 'Archived'
The 'Randomize Transform' feature is used to randomly position/rotate/scale objects themselves - it's not the same as the 'Randomize' feature which is used to randomly position vertices in a mesh (though this is not documented at all it seems, so maybe create a new task for this).
'Deformation' always refers to changing vertex positions, not entire objects.
I understand. But Bend, ToSphere, Shear, et.all are Mesh Transform Deformations that apply also objects positions.
we have Bend,ToSphere, Shear etc documented in Mesh, but missing from Objects
we have Randomize documented in Objects, but missing from Mesh
Note that many of the above deformations also apply to grease pencil strokes, and of course curves etc.
I am not sure how this all should be handled.