Modifier: Normal Edit - needs documenting #43640

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opened 2015-02-12 08:54:04 +01:00 by Campbell Barton · 9 comments

This modifier needs initial docs and some example image:

See stub page:
https://developer.blender.org/diffusion/BM/browse/trunk/blender_docs/manual/modifiers/modify/normal_edit.rst

This modifier needs initial docs and some example image: See stub page: https://developer.blender.org/diffusion/BM/browse/trunk/blender_docs/manual/modifiers/modify/normal_edit.rst
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @ideasman42

Added subscriber: @ideasman42
Bastien Montagne self-assigned this 2015-02-12 11:41:07 +01:00

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Done (rBM244).

Done (rBM244).

Added subscriber: @TodorImreorov

Added subscriber: @TodorImreorov

The official effort by the blender foundation for a normal edit modifier is not very useful and is very limited since you can only direct the normals of a mesh towards another object's position in space.

The unofficial normal edit modifier can TRANSFER the normals of one mesh onto another. That is a much better way of doing it- it takes much less effort and you can be very specific on how you want your normals.

Blender 2.71.1 + MOD_normaledit

Are there any plans of implementing a normals TRANSFER modifier?

The official effort by the blender foundation for a normal edit modifier is not very useful and is very limited since you can only direct the normals of a mesh towards another object's position in space. The unofficial normal edit modifier can TRANSFER the normals of one mesh onto another. That is a much better way of doing it- it takes much less effort and you can be very specific on how you want your normals. [Blender 2.71.1 + MOD_normaledit ](http://www.graphicall.org/1125) Are there any plans of implementing a normals TRANSFER modifier?

This exists already, the data transfer modifier…

This exists already, the data transfer modifier…

apologies. I didnt know. You guys are absolutely awesome!!!

Now if we can keep the normals of imported meshes and stop blender from recalculating them, that would be great :D

apologies. I didnt know. You guys are absolutely awesome!!! Now if we can keep the normals of imported meshes and stop blender from recalculating them, that would be great :D

That’s already the case for FBX. Other import addons need to be updated.

That’s already the case for FBX. Other import addons need to be updated.
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Reference: blender/blender-manual#43640
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