Fix glossary entries with poor/misleading definitions or which don't follow the style guide #45895

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opened 2015-08-25 04:06:23 +02:00 by gandalf3 · 9 comments
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Once a solid definition is put on what makes a well written glossary entry (#45893), there are a lot of glossary entries which will have to be edited to conform.
In addition there are some entries which have rather unclear or incomplete definitions (e.g. Layer) or poorly managed uses (e.g. Color Blend Modes).

As an example:

Several files all reference Color Blend Modes as a reference "for details on each blending mode".
Not only does the glossary not contain these details, but imo a glossary entry should define a term and shouldn't be used as a reference for explaining details about a particular feature.


Here's a list of entries which currently don't follow the style guide :

Entry Reason
Active No definition
Straight Alpha Definition not first
Premultiplied Alpha Definition not first
Ambient Light "It's", and could use a rewrite (where did this desk come from?)
Baking Repetition
Boolean Avoid using numerical characters in place of words (s/2/two)
Bump Mapping Could use some simplification
Bézier "It's"
Caustics Very wordy, can be condensed
Collapse "Is"
Color Blend Modes s/2/two
Constraint "It's"
Crease "It's"
Curve "It's"
Depth Of Field "It's"
Diffuse Light "It's"
Directional Light "Is"
Double Buffer No definition (well described otherwise though)
Edge s/2/two
Edge Ring s/2/two
Full-Screen Anti-Aliasing Definition not first
Gamma Incomplete
Geometric Center Uses term in definition
Global Illumination "Is"
Index Of Refraction "It's"
Inverse Kinematics "Is"
Keyframe "It's"
Lattice Repetition
Motion Blur "It's"
Ngon "It's"
NURBS "Is"
Overscan Repetition
Particle system "It's"
Pivot Point "It's"
Pole "It's"
Primitive "Is"
Quad "It's"
Radiosity "Is"
Refraction "It's"
Relative Vertex Keys No clear definition
Subdividing "It's"
Subdivision surface "Is"
Tessellation Incomplete
Texture Repetition
Triangle "It's"
UV map Repetition
Vertex "It's"
Vertex Group No clear definition

List may not be complete. If you see any more, by all means add them here :)

Once a solid definition is put on what makes a well written glossary entry (#45893), there are a lot of glossary entries which will have to be edited to conform. In addition there are some entries which have rather unclear or incomplete definitions (e.g. *Layer*) or poorly managed uses (e.g. *Color Blend Modes*). As an example: Several files all reference *Color Blend Modes* as a reference "for details on each blending mode". Not only does the glossary not contain these details, but imo a glossary entry should define a term and shouldn't be used as a reference for explaining details about a particular feature. ----- Here's a list of entries which currently don't follow the [style guide ](https://www.blender.org/manual/about/writing_style_guide.html#glossary): | Entry | Reason | ----- | ----- | Active | No definition | Straight Alpha | Definition not first | Premultiplied Alpha | Definition not first | Ambient Light | "It's", and could use a rewrite (where did this *desk* come from?) | Baking | Repetition | Boolean | Avoid using numerical characters in place of words (s/2/two) | Bump Mapping | Could use some simplification | Bézier | "It's" | Caustics | Very wordy, can be condensed | Collapse | "Is" | Color Blend Modes | s/2/two | Constraint | "It's" | Crease | "It's" | Curve | "It's" | Depth Of Field | "It's" | Diffuse Light | "It's" | Directional Light | "Is" | Double Buffer | No definition (well described otherwise though) | Edge | s/2/two | Edge Ring | s/2/two | Full-Screen Anti-Aliasing | Definition not first | Gamma | Incomplete | Geometric Center | Uses term in definition | Global Illumination | "Is" | Index Of Refraction | "It's" | Inverse Kinematics | "Is" | Keyframe | "It's" | Lattice | Repetition | Motion Blur | "It's" | Ngon | "It's" | NURBS | "Is" | Overscan | Repetition | Particle system | "It's" | Pivot Point | "It's" | Pole | "It's" | Primitive | "Is" | Quad | "It's" | Radiosity | "Is" | Refraction | "It's" | Relative Vertex Keys | No clear definition | Subdividing | "It's" | Subdivision surface | "Is" | Tessellation | Incomplete | Texture | Repetition | Triangle | "It's" | UV map | Repetition | Vertex | "It's" | Vertex Group | No clear definition List may not be complete. If you see any more, by all means add them here :)
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @gandalf3

Added subscriber: @gandalf3

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Could you list which entries need to be updated?

It's no good to have tickets like this open - when its unclear whats needed.

Could you list which entries need to be updated? It's no good to have tickets like this open - when its unclear whats needed.
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@ideasman42 I'd like to solidify the definition of a "good glossary entry" first, otherwise such a list would just be based on my opinions.
I proposed the start of a style guide here: #45893.

@ideasman42 I'd like to solidify the definition of a "good glossary entry" first, otherwise such a list would just be based on my opinions. I proposed the start of a style guide here: #45893.
gandalf3 self-assigned this 2015-09-01 22:27:39 +02:00
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Editing description

Editing description
gandalf3 removed their assignment 2015-09-01 22:39:34 +02:00
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@ideasman42 I added a list problematic entries (at least, the ones I noticed). Incidentally Non-manifold and Manifold both repeat the term immediately, however maybe this is okay given that they do this in order to specify meshes specifically?

@ideasman42 I added a list problematic entries (at least, the ones I noticed). Incidentally **Non-manifold** and **Manifold** both repeat the term immediately, however maybe this is okay given that they do this in order to specify *meshes* specifically?
gandalf3 self-assigned this 2015-09-03 02:58:16 +02:00

This issue was referenced by 591

This issue was referenced by 591
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Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender-manual#45895
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