Animation Docs clean up #46430

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opened 2015-10-09 18:31:14 +02:00 by Aaron Carlisle · 13 comments
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Short description of error

There are multiple animation pages with no text:

http:www.blender.org/manual/animation/techs.html- I think can be removed*http:www.blender.org/manual/animation/techs/object.html - I think can be removed
http:www.blender.org/manual/animation/techs/shape.html- I think can be removed
http:www.blender.org/manual/animation/techs/shape/shape_keys/editing.html
http://www.blender.org/manual/animation/techs/shape/shape_keys/animating.html
http:www.blender.org/manual/animation/techs/shape/shape_keys/examples.html- I think can be removed
http:*www.blender.org/manual/animation/techs/shape/indirect_animation.html
http://www.blender.org/manual/animation/techs/armatures.html
http://www.blender.org/manual/animation/techs/armatures/mocap.html

**Short description of error** There are multiple animation pages with no text: http:*www.blender.org/manual/animation/techs.html*- I think can be removed*http:*www.blender.org/manual/animation/techs/object.html *- I think can be removed* http:*www.blender.org/manual/animation/techs/shape.html*- I think can be removed*http:*www.blender.org/manual/animation/techs/shape/shape_keys/editing.html http://www.blender.org/manual/animation/techs/shape/shape_keys/animating.html http:*www.blender.org/manual/animation/techs/shape/shape_keys/examples.html*- I think can be removed*http:*www.blender.org/manual/animation/techs/shape/indirect_animation.html http://www.blender.org/manual/animation/techs/armatures.html http://www.blender.org/manual/animation/techs/armatures/mocap.html
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @Blendify

Added subscriber: @Blendify
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Added subscriber: @JoshuaLeung

Added subscriber: @JoshuaLeung
Aaron Carlisle self-assigned this 2015-10-12 22:05:17 +02:00
Aaron Carlisle changed title from Many Missing Animation pages to Animation Docs clean up 2015-10-12 22:11:33 +02:00
Aaron Carlisle removed their assignment 2015-10-13 15:43:06 +02:00

Added subscriber: @koilz

Added subscriber: @koilz

I thought something like this below, for the camera page, may be a better read for animators.
But im not sure about the content.


Camera Animation

These are some basic tools and properties animators may use for the camera.

Switching Cameras

Switching cameras is done with the Timeline operator 'Bind Camera to Markers'.

The triangle above the camera will become shaded when active.

anim_camera_bind.png

First in the Timeline, add a set of markers used to switch cameras.
Press M to add marker, then Ctrl M to rename, duplicated markers should retain the same name.

(1) In the 3D View, select the Camera the Markers will switch to.
(2) In the Timeline, select the Marker(s) to switch to the Camera.
(3) In the Timeline, press Ctrl B to Bind Cameras to Markers.

Camera Properties

The camera has a set of properties and tools via the Properties Editor.

anim_camera_prop.png

These properties can be animated to produce various effects.

Pointing Cameras

.. add some methods

Moving Cameras on a Path

With animation, it can be easier to move cameras on a path, see "http://blender.org/manual/animation/techs/object/path.html" for more info.


I thought something like this below, for the camera page, may be a better read for animators. But im not sure about the content. ---------------- **Camera Animation** These are some basic tools and properties animators may use for the camera. **Switching Cameras** Switching cameras is done with the Timeline operator 'Bind Camera to Markers'. The triangle above the camera will become shaded when active. ![anim_camera_bind.png](https://archive.blender.org/developer/F244752/anim_camera_bind.png) First in the Timeline, add a set of markers used to switch cameras. Press M to add marker, then Ctrl M to rename, duplicated markers should retain the same name. (1) In the 3D View, select the Camera the Markers will switch to. (2) In the Timeline, select the Marker(s) to switch to the Camera. (3) In the Timeline, press Ctrl B to Bind Cameras to Markers. **Camera Properties** The camera has a set of properties and tools via the Properties Editor. ![anim_camera_prop.png](https://archive.blender.org/developer/F244754/anim_camera_prop.png) These properties can be animated to produce various effects. **Pointing Cameras** .. add some methods **Moving Cameras on a Path** With animation, it can be easier to move cameras on a path, see "http://blender.org/manual/animation/techs/object/path.html" for more info. ----------------

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Agree this can be cleaned up. But think its not always needed to immediately remove place-holder content.

Instead, if someone is adding the documentation - they can make the decision on what to remove and keep.

(Note that animation/techs is a bit of strange organization... what belongs in animation/techs/armatures compared to manual/rigging/armatures for eg?).

We could also remove all animation/techs and then think of the best place to add docs for shape-keys, animating cameras etc.


Suggest to remove subdirectories (basics, techs) and simply have:

%%%############

Animation

.. toctree::

 :maxdepth: 2
 introduction.rst
 key_frames.rst
 keying_sets.rst
 actions.rst
 drivers.rst
 markers.rst
 motion_paths.rst
 shape_keys.rst
 camera_animation.rst

%%%

Agree this can be cleaned up. But think its not always needed to immediately remove place-holder content. Instead, if someone is adding the documentation - they can make the decision on what to remove and keep. (Note that `animation/techs` is a bit of strange organization... what belongs in `animation/techs/armatures` compared to `manual/rigging/armatures` for eg?). We could also remove all `animation/techs` and then think of the best place to add docs for shape-keys, animating cameras etc. ---- Suggest to remove subdirectories (basics, techs) and simply have: %%%############ ``` Animation ``` **** .. toctree:: ``` :maxdepth: 2 ``` ``` introduction.rst key_frames.rst keying_sets.rst actions.rst drivers.rst markers.rst motion_paths.rst ``` ``` shape_keys.rst camera_animation.rst ``` %%%

Added subscriber: @Sergey

Added subscriber: @Sergey

I think its nice to reference the 2.4 anim tech pages.. somewhere, for if people want to copy or rewrite them.
http://wiki.blender.org/index.php/Doc:2.4/Manual/Animation/Techs

..

For the armature.
The armature to a rigger is a system which has to be setup so its easy for the animator to use.
The armature to an animator, is a genric object which can be keyframed, posed, animated.
Tools like Armature Ghost, Pose Library, Keying Sets, Motion Capture, Moving objects on a Path, are used more by animators.

I think its nice to reference the 2.4 anim tech pages.. somewhere, for if people want to copy or rewrite them. http://wiki.blender.org/index.php/Doc:2.4/Manual/Animation/Techs .. For the armature. The armature to a rigger is a system which has to be setup so its easy for the animator to use. The armature to an animator, is a genric object which can be keyframed, posed, animated. Tools like Armature Ghost, Pose Library, Keying Sets, Motion Capture, Moving objects on a Path, are used more by animators.

I found its best to use the track to constraint to keep the camera focused.

I added an rst file for the camera page, and one more picture.
The page uses the 3 pictures and the dolly zoom video from the original page.

Im not great at making patches, so I probably wont update the manual myself.

camera.rst

anim_camera_track.png

..

I like the idea of removing the sub directories (basics, techs), but I think the 2.4 tech pages should be referenced somewhere, maybe if its just in a tracker task or something.

I found its best to use the track to constraint to keep the camera focused. I added an rst file for the camera page, and one more picture. The page uses the 3 pictures and the dolly zoom video from the original page. Im not great at making patches, so I probably wont update the manual myself. [camera.rst](https://archive.blender.org/developer/F245164/camera.rst) ![anim_camera_track.png](https://archive.blender.org/developer/F245165/anim_camera_track.png) .. I like the idea of removing the sub directories (basics, techs), but I think the 2.4 tech pages should be referenced somewhere, maybe if its just in a tracker task or something.

Removed rBM818,

  • techs/lamp.rst
  • techs/camera.rst
  • techs/material.rst

Their style was not at all in keeping with a reference manual. also since so many attributes can be animated, dont think we need docs on animating specific data - unless they have special behavior - like armatures.

Removed rBM818, - techs/lamp.rst - techs/camera.rst - techs/material.rst Their style was not at all in keeping with a reference manual. also since so many attributes can be animated, dont think we need docs on animating specific data - unless they have special behavior - like armatures.

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Campbell Barton self-assigned this 2015-10-23 06:38:41 +02:00

rBM852: Committed re-organization/removal of dummy pages.

Note that dummy pages can be OK if they form some agreed on structure that just needs filling in.
But in this case it wasn't really helping to keep them around (IMHO) since its been years without having content added.
So its probably easier just to remove and add pages as we need.


rBM853: Added the camera animation page from @koilz, but removed most of the content on Moving/Positioning Cameras.
It turned we had camera navigation docs in 2 places already:
(manual/render/camera/introduction & manual/editors/3dview/navigate/camera_view),
So moved most out of render, and link to these pages instead.


See animation index:
https://www.blender.org/manual/animation/index.html

Closing this task as resolved, further work can be done here, but think the clean-up part is done.

rBM852: Committed re-organization/removal of dummy pages. Note that dummy pages can be OK if they form some agreed on structure that just needs filling in. But in this case it wasn't really helping to keep them around (IMHO) since its been years without having content added. So its probably easier just to remove and add pages as we need. ---- rBM853: Added the camera animation page from @koilz, but removed most of the content on **Moving/Positioning Cameras**. It turned we had camera navigation docs in 2 places already: (`manual/render/camera/introduction` & `manual/editors/3dview/navigate/camera_view`), So moved most out of render, and link to these pages instead. ---- See animation index: https://www.blender.org/manual/animation/index.html Closing this task as resolved, further work can be done here, but think the clean-up part is done.
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Reference: blender/blender-manual#46430
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