Empty Rigging Docs #46930

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opened 2015-12-06 19:37:07 +01:00 by Aaron Carlisle · 8 comments
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There are a couple of blank rigging pages however advice is needed on what needs to go in them or to delete them

http://blender.org/manual/rigging/skinning/retargeting.html
http://blender.org/manual/rigging/skinning/objects.html

For the objects page I found that this page links to it:

http://blender.org/manual/rigging/skinning.html

In Blender, you have two main skinning types:

  • You can :doc:Parent/Constrain Objects to Bones </rigging/skinning/objects> - then,
    when you transform the bones in Pose mode, their "children" objects are also transformed,
    exactly as with a standard parent/children relationship...
    The "children" are never deformed when using this method.
  • You can :doc:Using the Armature modifier on entire Mesh </rigging/skinning/obdata>,
    and then, some parts of this object to some bones inside this armature.
    This is the more complex and powerful method,
    and the only way to really deform the geometry of the object,
    i.e. to modify its vertices/control points relative positions.
There are a couple of blank rigging pages however advice is needed on what needs to go in them or to delete them http://blender.org/manual/rigging/skinning/retargeting.html http://blender.org/manual/rigging/skinning/objects.html For the objects page I found that this page links to it: http://blender.org/manual/rigging/skinning.html >In Blender, you have two main skinning types: > >- You can :doc:`Parent/Constrain Objects to Bones </rigging/skinning/objects>` - then, > when you transform the bones in *Pose* mode, their "children" objects are also transformed, > exactly as with a standard parent/children relationship... > *The "children" are* **never** *deformed when using this method*. >- You can :doc:`Using the Armature modifier on entire Mesh </rigging/skinning/obdata>`, > and then, some parts of this object to some bones inside this armature. > This is the more complex and powerful method, > and *the only way to really deform the geometry of the object*, > i.e. to modify its vertices/control points relative positions.
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Added subscriber: @Blendify

Added subscriber: @Blendify

Added subscribers: @ideasman42, @Sergey

Added subscribers: @ideasman42, @Sergey

@ideasman42, think we really need to have some procedure to deal with the documentation bugs. Currently i don't know who handles those, and seems nobody even triages them which is rather annoying.

@ideasman42, think we really need to have some procedure to deal with the documentation bugs. Currently i don't know who handles those, and seems nobody even triages them which is rather annoying.

Added subscriber: @koilz

Added subscriber: @koilz

I did a quick review of the rigging category.

For the rigging chapter:
Intro gives the user a breif description of rigging.
Constraints is a reference manual for Constraints.
Armatures is a reference manual for Armatures, tools, panels, properties.
Posing seems to have good topics (most seem to be animation topics).

Skinning is ok, but seems like it could be improved/updated.
The Skinning -> Retargeting page is blank.. Retargeting is applying a premade Animation to a Rig (may also be a motion capture topic).

This seems to be an intro page for 'Skinning'.
https://www.blender.org/manual/rigging/skinning/introduction.html
This seems to be the main page or 'Skinning'.
https://www.blender.org/manual/rigging/skinning/obdata.html

I think Object rigging should have its own page, for basic rigging.
I think Retargeting should have its own page if kept, listing some common methods used in blender.

I dont know much about retargeting, as a subject.

I did a quick review of the rigging category. For the rigging chapter: Intro gives the user a breif description of rigging. Constraints is a reference manual for Constraints. Armatures is a reference manual for Armatures, tools, panels, properties. Posing seems to have good topics (most seem to be animation topics). Skinning is ok, but seems like it could be improved/updated. The Skinning -> Retargeting page is blank.. Retargeting is applying a premade Animation to a Rig (may also be a motion capture topic). This seems to be an intro page for 'Skinning'. https://www.blender.org/manual/rigging/skinning/introduction.html This seems to be the main page or 'Skinning'. https://www.blender.org/manual/rigging/skinning/obdata.html I think Object rigging should have its own page, for basic rigging. I think Retargeting should have its own page if kept, listing some common methods used in blender. I dont know much about retargeting, as a subject.
Daniel Houghton was assigned by Aaron Carlisle 2016-01-10 03:18:27 +01:00

Hi Koil,

I'm working my way through editing the Rigging chapter.
I've just finished a first edit on the first half of the Constraints section.

I'll keep moving forward from here and will look at the blank pages as I get up to those sections.

Daniel

Hi Koil, I'm working my way through editing the Rigging chapter. I've just finished a first edit on the first half of the Constraints section. I'll keep moving forward from here and will look at the blank pages as I get up to those sections. Daniel
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Reference: blender/blender-manual#46930
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