Mirror Modifier wrong UV Offsets #56324
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Reference: blender/blender-manual#56324
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Blender Version
Broken: 2.79.6
Short description of error
The "Flip U/V Offset" options of the Mirror Modifier
should shift the flipping point from the 0.5 (as tooltips says).
For example, the Offset 0.25,
then flipping point should be 0.75 (0.5 + 0.25),
but it's actually 0.625.
mirror-modifier-uv-offset.blend
Mirror Modifier
There are two UV offsets: "Flip U/V Offset" and "U/V Offset".
What's the difference?
They seem to be doing the same thing.
https://developer.blender.org/diffusion/B/browse/master/source/blender/modifiers/intern/MOD_mirror.c$262
Added subscriber: @jenkm
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
Please use this bug tracker for reporting bugs. General discussion and inquiries like that shall go through IRC (#blendercoders on freenode.net) or ML (bf-committers@blender.org).
@mont29
OK, "Flip U/V Offset" should shift the flipping point from the 0.5 (as tooltips says).
For example, the Offset 0.25,
then flipping point should be 0.75 (0.5 + 0.25),
but it's actually 0.625.
There is a bug, (or incorrect tooltip).
mirror-modifier-uv-offset.blend
Mirror Modifier two UV Offsets optionsto Mirror Modifier wrong UV OffsetsChanged status from 'Archived' to: 'Open'
Changed status from 'Open' to: 'Archived'
Things are working as expected, 0.25 means flipping point is at 0.75, which is the case (taking into account things are mirrored, line between D2 and D3 columns is at 0.75 of the mirrored face). Agree those two settings (flip offset, and offset) end up doing the same thing, but there is no bug here.
I just read the tooltip as "move the flipping point and then flip over it",
but here it first flips and then moves, i.e. it's just a offset.