Blender 2.8 Manual Sprint #65710

Closed
opened 2019-06-11 11:25:07 +02:00 by Brecht Van Lommel · 36 comments

Blender developers will each update part of the Blender manual for the 2.80 release. The goal is to at least document the new features to a basic level, and fix outdated or wrong information.

Tasks

Chapter Assigned To Outdated Information Fixed Screenshots Updated New Features Documented
  • Since texture nodes and Freestyle are likely to be replaced relatively soon, it's not worth spending a lot of time on them. Leaving screenshots outdated is ok. For texture nodes we can mention that they are legacy and will be replaced.

Finished

Chapter Assigned To Outdated Information Fixed Screenshots Updated New Features Documented
Front Page @brecht Done Done N/A
Getting Started @ideasman42 Done Done Done
User Interface - Toolbar @ideasman42 N/A N/A DONE
User Interface @JacquesLucke Done Done Done
Editors - 3D Viewport @Jeroen-Bakker Done Done Done
Editors - Movie Clip Editor @Sergey Done Done Done
Editors - Compositor (part of Compositing) N/A N/A N/A
Editors - Shader Editor @JacquesLucke Done Done Done
Editors - Video Sequencer (part of Video Editing) N/A N/A N/A
Editors - Movie Clip Editor @Sergey Done Done Done
Editors - Drivers (part of Animation) Done Done Done
Editors - Dope Sheet @WilliamReynish Done Done Done
Editors - Timeline @WilliamReynish Done Done Done
Editors - Graph Editor @WilliamReynish Done Done Done
Editors - Nonlinear Animation @Jeroen-Bakker Done Done Done
Editors - Text Editor @JacquesLucke Done Done Done
Editors - Python Console @JacquesLucke Done Done Done
Editors - Info Editor @JacquesLucke Done Done Done
Editors - Outliner @dfelinto Done Done Done
Editors - Properties Editor @mont29 Done Done Done
Editors - File Browser @mont29 Done Done Done
Editors - Preferences @ideasman42 Done Done Done
Editors - Image Editor @JacquesLucke Done Done Done
Editors - UV Editor @JacquesLucke Done Done Done
Editors - Texture Nodes - [x] @Jeroen-Bakker N/A N/A
Scene Layout - Overview @Jeroen-Bakker N/A N/A N/A
Scene Layout - Scene @JacquesLucke Done Done Done
Scene Layout - Objects @Jeroen-Bakker Done Done Done
Scene Layout - Collections @dfelinto Done Done Done
Scene Layout - View Layer @dfelinto Done Done Done
Scene Layout - Objects - Intro-Selecting @JacquesLucke Done Done Done
Modeling - Meshes @ideasman42 Done N/A Done
Modeling - Curves @Blendify Done Done Done
Modeling - Surfaces @Blendify Done Done Done
Modeling - Empties @ideasman42 Done Done Done
Modeling - Modifiers @mont29 Done Done Done
Modeling - Metaballs @mont29 Done Done Done
Modeling - Text @mont29 Done Done Done
Sculpting & Painting @Jeroen-Bakker Done Done Done
Grease Pencil @mendio N/A N/A Done
Animation @angavrilov Done Done Done
Animation - Drivers Workflow @brita Done Done Done
Physics - Introduction @JacquesLucke Done Done Done
Physics - Rigid Body @JacquesLucke Done Done Done
Physics - Cloth @JacquesLucke Done Done Done
Physics - Particle System @JacquesLucke Done Done Done
Physics - Baking @JacquesLucke Done Done Done
Physics - Soft Body @JacquesLucke Done Done Done
Physics - Fluid/Smoke/Paint @JacquesLucke Done Done Done
Physics - Collision @mano-wii Done Done Done
Physics - Forces @JacquesLucke Done Done Done
Compositing @JacquesLucke Done Done Done
Render - Cycles @brecht Done Done Done
Render - Eevee @fclem Done Done Done
Render - Workbench @Jeroen-Bakker Done Done Done
Render - Color Management @brecht Done Done Done
Render - Shader Nodes @brecht Done Done Done
Render - Layers & Passes @Jeroen-Bakker Done Done Done
Render - Lights @brecht Done Done Done
Render - Materials @brecht Done Done Done
Render - Output @Sergey Done Done Done
Render - Output - Multiview @Jeroen-Bakker Done Done Done
Render - Freestyle - [x] @Blendify Done Done N/A
Video Editing @iss Done Done Done
Files & Data System @mont29 Done Done Done
Tracking & Masking @Sergey Done Done Done
Troubleshooting @Sergey Done Done Done
Advanced @ideasman42 Done Done Done
Advanced - Scripting @JacquesLucke Done Done Done
Glossary @brecht Done N/A N/A

Guidelines

#55018 (Documentation for 2.8 (WIP)) has a list of things that are missing or outdated, but it's not complete so make sure to go over all the pages in the chapter you are responsible for.

Changes can be committed directly without review

Text

  • For specific settings. Can be copied from the release notes and tooltips (in the API docs ) to get an initial version.
  • If a lot of text is copied from release notes, the release notes can be shortened and link to the manual instead.
  • Try to give the chapters give at least a short explanation of the overall intended purpose of a feature, beyond just enumerating features.
  • This is a reference manual, so tutorial style explanations are not needed.

Images

  • Non-essential screenshots (for example of a single panel or node) can be commented out with TODO2.8.
  • For important screenshots, update them and use --factory-startup to ensure everything is set to defaults.
  • If anything must be marked in images, use yellow lines like this. Avoid adding text in images since it can't be translated, use captions instead.
    editors_movie-clip-editor_tracking_dope-sheet_sort.png
Blender developers will each update part of the [Blender manual ](https://docs.blender.org/manual/en/dev/) for the 2.80 release. The goal is to at least document the new features to a basic level, and fix outdated or wrong information. # Tasks | Chapter | Assigned To | Outdated Information Fixed | Screenshots Updated | New Features Documented | | -- | -- | -- | -- | -- | - [x] Since texture nodes and Freestyle are likely to be replaced relatively soon, it's not worth spending a lot of time on them. Leaving screenshots outdated is ok. For texture nodes we can mention that they are legacy and will be replaced. # Finished | Chapter | Assigned To | Outdated Information Fixed | Screenshots Updated | New Features Documented | | -- | -- | -- | -- | -- | | Front Page | @brecht | **Done** | **Done** | **N/A** | | Getting Started | @ideasman42 | **Done** | **Done** | **Done** | | User Interface - Toolbar | @ideasman42 | **N/A** | **N/A** | **DONE** | | User Interface | @JacquesLucke | **Done** | **Done** | **Done** | | Editors - 3D Viewport | @Jeroen-Bakker | **Done** | **Done** | **Done** | | Editors - Movie Clip Editor | @Sergey | **Done** | **Done** | **Done** | | Editors - Compositor | (part of Compositing) | **N/A** | **N/A** | **N/A** | | Editors - Shader Editor | @JacquesLucke | **Done** | **Done** | **Done** | | Editors - Video Sequencer | (part of Video Editing) | **N/A** | **N/A** | **N/A** | | Editors - Movie Clip Editor | @Sergey | **Done** | **Done** | **Done** | | Editors - Drivers | (part of Animation) | **Done** | **Done** | **Done** | | Editors - Dope Sheet |@WilliamReynish | **Done** | **Done** | **Done** | | Editors - Timeline |@WilliamReynish |**Done** | **Done** | **Done** | | Editors - Graph Editor |@WilliamReynish | **Done** | **Done** | **Done** | | Editors - Nonlinear Animation |@Jeroen-Bakker | **Done**|**Done** |**Done** | | Editors - Text Editor | @JacquesLucke | **Done** | **Done** | **Done** | | Editors - Python Console | @JacquesLucke | **Done** | **Done** | **Done** | | Editors - Info Editor | @JacquesLucke | **Done** | **Done** | **Done** | | Editors - Outliner | @dfelinto | **Done**| **Done**| **Done** | | Editors - Properties Editor | @mont29 | **Done**| **Done**| **Done** | | Editors - File Browser | @mont29 | **Done**| **Done**| **Done**| | Editors - Preferences | @ideasman42 | **Done** | **Done** | **Done** | | Editors - Image Editor | @JacquesLucke | **Done** | **Done** | **Done** | | Editors - UV Editor | @JacquesLucke | **Done** | **Done** | **Done** | | Editors - Texture Nodes - [x] |@Jeroen-Bakker | | **N/A** | **N/A** | | Scene Layout - Overview | @Jeroen-Bakker |**N/A** |**N/A** |**N/A** | | Scene Layout - Scene | @JacquesLucke | **Done** | **Done** | **Done** | | Scene Layout - Objects | @Jeroen-Bakker | **Done** | **Done** | **Done** | | Scene Layout - Collections | @dfelinto | **Done** | **Done** | **Done** | | Scene Layout - View Layer | @dfelinto | **Done** | **Done** | **Done** | | Scene Layout - Objects - Intro-Selecting | @JacquesLucke | **Done** | **Done** | **Done** | | Modeling - Meshes | @ideasman42 | **Done** | **N/A** | **Done** | | Modeling - Curves |@Blendify | **Done** | **Done** | **Done** | | Modeling - Surfaces |@Blendify | **Done** | **Done** | **Done** | | Modeling - Empties | @ideasman42 | **Done** | **Done** | **Done** | | Modeling - Modifiers | @mont29 | **Done** | **Done** | **Done** | | Modeling - Metaballs | @mont29 | **Done** | **Done** | **Done** | | Modeling - Text | @mont29 | **Done** | **Done** | **Done** | | Sculpting & Painting | @Jeroen-Bakker |**Done** |**Done** |**Done** | | Grease Pencil | @mendio | **N/A** | **N/A** | **Done** | | Animation | @angavrilov | **Done** | **Done** | **Done** | | Animation - Drivers Workflow | @brita | **Done** | **Done** | **Done** | | Physics - Introduction | @JacquesLucke | **Done** | **Done** | **Done** | | Physics - Rigid Body | @JacquesLucke | **Done** | **Done** | **Done** | | Physics - Cloth | @JacquesLucke | **Done** | **Done** | **Done** | | Physics - Particle System | @JacquesLucke | **Done** | **Done** | **Done** | | Physics - Baking | @JacquesLucke | **Done** | **Done** | **Done** | | Physics - Soft Body | @JacquesLucke | **Done** | **Done** | **Done** | | Physics - Fluid/Smoke/Paint | @JacquesLucke | **Done** | **Done** | **Done** | | Physics - Collision | @mano-wii | **Done** | **Done** | **Done** | | Physics - Forces | @JacquesLucke | **Done** | **Done** | **Done** | | Compositing | @JacquesLucke | **Done** | **Done** | **Done** | | Render - Cycles | @brecht | **Done** | **Done** | **Done** | | Render - Eevee | @fclem | **Done** | **Done** | **Done** | | Render - Workbench | @Jeroen-Bakker | **Done**| **Done**| **Done** | | Render - Color Management | @brecht | **Done**| **Done**| **Done** | | Render - Shader Nodes | @brecht | **Done**| **Done**| **Done** | | Render - Layers & Passes | @Jeroen-Bakker | **Done**|**Done** |**Done** | | Render - Lights | @brecht | **Done**| **Done**| **Done** | | Render - Materials | @brecht | **Done** | **Done** | **Done** | | Render - Output | @Sergey | **Done** | **Done** | **Done** | | Render - Output - Multiview | @Jeroen-Bakker | **Done** | **Done** | **Done** | | Render - Freestyle - [x] |@Blendify | **Done**| **Done** | **N/A** | | Video Editing | @iss | **Done** | **Done**| **Done** | | Files & Data System | @mont29 | **Done** | **Done** | **Done** | | Tracking & Masking | @Sergey | **Done** | **Done** | **Done** | | Troubleshooting | @Sergey | **Done** | **Done** | **Done** | | Advanced | @ideasman42 | **Done** | **Done** | **Done** | | Advanced - Scripting | @JacquesLucke | **Done** | **Done** | **Done** | | Glossary | @brecht | **Done** | **N/A** | **N/A** | # Guidelines #55018 (Documentation for 2.8 (WIP)) has a list of things that are missing or outdated, but it's not complete so make sure to go over all the pages in the chapter you are responsible for. Changes can be committed directly without review ### Text * For specific settings. Can be copied from the release notes and tooltips ([in the API docs ](https://docs.blender.org/api/blender2.8/)) to get an initial version. * If a lot of text is copied from release notes, the release notes can be shortened and link to the manual instead. * Try to give the chapters give at least a short explanation of the overall intended purpose of a feature, beyond just enumerating features. * This is a reference manual, so tutorial style explanations are not needed. ### Images * Non-essential screenshots (for example of a single panel or node) can be commented out with TODO2.8. * For important screenshots, update them and use `--factory-startup` to ensure everything is set to defaults. * If anything must be marked in images, use yellow lines like this. Avoid adding text in images since it can't be translated, use captions instead. ![editors_movie-clip-editor_tracking_dope-sheet_sort.png](https://archive.blender.org/developer/F7098397/editors_movie-clip-editor_tracking_dope-sheet_sort.png)
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Added subscriber: @brecht

Added subscriber: @brecht
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Added subscribers: @fclem, @JacquesLucke, @Sergey

Added subscribers: @fclem, @JacquesLucke, @Sergey
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Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker

Added subscriber: @mont29

Added subscriber: @mont29

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Added subscriber: @filibis

Added subscriber: @ideasman42

Added subscriber: @ideasman42
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Added subscribers: @iss, @mendio

Added subscribers: @iss, @mendio

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Added subscriber: @WilliamReynish

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Added subscriber: @angavrilov

Added subscriber: @angavrilov
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There's still some unfinished things in the 3D viewport, so I've moved that back: https://docs.blender.org/manual/en/dev/editors/3dview/tools.html https://docs.blender.org/manual/en/dev/editors/3dview/properties/shading.html

@mont29 I think we are missing a chapter under Properties about decorators. I can add it.

@mont29 I think we are missing a chapter under Properties about decorators. I can add it.
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Marking the animation chapter as mostly done, there are some screenshot TODO's but it's the same for other chapters we consider done.

For the frontpage, https://www.blender.org/features/ is being updated for 2.8 and once that is done we can steal images from there.

Marking the animation chapter as mostly done, there are some screenshot TODO's but it's the same for other chapters we consider done. For the frontpage, https://www.blender.org/features/ is being updated for 2.8 and once that is done we can steal images from there.
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Added subscriber: @brita

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Added subscriber: @hoanguk

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Will the locale languages be able to capture their own set of screen images if GUI texts are translated and how this could be done and store?

Will the locale languages be able to capture their own set of screen images if GUI texts are translated and how this could be done and store?
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There is no mechanism to do screenshots for each language separately, and there will be none for the 2.80 manual.

There is no mechanism to do screenshots for each language separately, and there will be none for the 2.80 manual.

@WilliamReynish I have no idea of what you are talking about. What are 'decorators' in properties editor???

@WilliamReynish I have no idea of what you are talking about. What are 'decorators' in properties editor???
Member

In #65710#707048, @brecht wrote:
There is no mechanism to do screenshots for each language separately, and there will be none for the 2.80 manual.

Hi Brencht,
I think Blender documentation should allow this option. As far as I know, many people in my country (Vietnam) have a need to use Blender and yet their English capability is not yet up to par. That's why I learned from the Russian's documentation team to leave the English references on titles and section titles, allowing readers to reference the original document if needed. There are situations where translation needs clarifications from the original texts. I think Blender needs to close the loop on this front. It's only the '_images' needed to add, and of course the amount of space needed to be allocated, and then

http://www.sphinx-doc.org/en/master/usage/configuration.html#confval-figure_language_filename

> In #65710#707048, @brecht wrote: > There is no mechanism to do screenshots for each language separately, and there will be none for the 2.80 manual. Hi Brencht, I think Blender documentation should allow this option. As far as I know, many people in my country (Vietnam) have a need to use Blender and yet their English capability is not yet up to par. That's why I learned from the Russian's documentation team to leave the English references on titles and section titles, allowing readers to reference the original document if needed. There are situations where translation needs clarifications from the original texts. I think Blender needs to close the loop on this front. It's only the '_images' needed to add, and of course the amount of space needed to be allocated, and then http://www.sphinx-doc.org/en/master/usage/configuration.html#confval-figure_language_filename
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Added subscriber: @Blendify

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In #65710#707048, @brecht wrote:
There is no mechanism to do screenshots for each language separately, and there will be none for the 2.80 manual.

@hoanguk is right here, there is a mechanism to do this however the only problem with this is the amount of work required to implement this. Having to make a dozen screenshots in different languages is very tedious. So unless there is an automated way for us to make UI screenshots and correctly link this to the manual. I would rather us not spend our time on this. If we are going to continue this discussion lets please open a separate task.

> In #65710#707048, @brecht wrote: > There is no mechanism to do screenshots for each language separately, and there will be none for the 2.80 manual. @hoanguk is right here, there is a mechanism to do this however the only problem with this is the amount of work required to implement this. Having to make a dozen screenshots in different languages is very tedious. So unless there is an automated way for us to make UI screenshots and correctly link this to the manual. I would rather us not spend our time on this. If we are going to continue this discussion lets please open a separate task.

Added subscriber: @a.monti

Added subscriber: @a.monti

Hi, I noticed an error in the markers page, for theBind Camera to Marker operator.

It still says that you need to select both the camera and the marker to bind it to, while in fact now the operator adds a new marker at the current frame, named after the selected camera.

Hi, I noticed an error in the markers page, for the*Bind Camera to Marker* operator. It still says that you need to select both the camera and the marker to bind it to, while in fact now the operator adds a new marker at the current frame, named after the selected camera.
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@a.monti fixed in rBM5246

@a.monti fixed in rBM5246

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Added subscriber: @EAW

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In RC2, Online Manual links within the Video Sequence Editor direct users to 404 pages. For example: right clicking and choosing "Online Manual" or pressing F1 while hovering over "Sequencer" directs users to https:*docs.blender.org/manual/en/2.80/sequencer/index.html#bpy-types-spacesequenceeditor instead of https:*docs.blender.org/manual/en/2.80/video_editing/sequencer/index.html#bpy-types-spacesequenceeditor

/video_editing/

is missing in the urls.

In RC2, Online Manual links within the Video Sequence Editor direct users to 404 pages. For example: right clicking and choosing "Online Manual" or pressing F1 while hovering over "Sequencer" directs users to https:*docs.blender.org/manual/en/2.80/sequencer/index.html#bpy-types-spacesequenceeditor instead of https:*docs.blender.org/manual/en/2.80/video_editing/sequencer/index.html#bpy-types-spacesequenceeditor ``` /video_editing/ ``` is missing in the urls.
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@EAW fixed in blender/blender-addons@cc1f86f6cd

I will make sure this gets included in 2.80 release.

I wanted to make more of these for new tools work but ran out of time for 2.80 release and they will be included in the 2.80a

@EAW fixed in blender/blender-addons@cc1f86f6cd I will make sure this gets included in 2.80 release. I wanted to make more of these for new tools work but ran out of time for 2.80 release and they will be included in the 2.80a
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Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Aaron Carlisle self-assigned this 2019-07-30 05:44:53 +02:00
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A big thanks to everyone who has helped with updating the manual to 2.80.
There are many remaining todos, things that were likely forgotten, and always general improvements that are still possible.
Anyone is welcome to contribute anytime, look for updated plans for 2.81 docs.

A big thanks to everyone who has helped with updating the manual to 2.80. There are many remaining todos, things that were likely forgotten, and always general improvements that are still possible. Anyone is welcome to contribute anytime, look for updated plans for 2.81 docs.
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