Mantaflow Object Initial Velocity Local Coordinates. #74818
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Reference: blender/blender-manual#74818
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Quadro P4000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.70
Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash:
blender/blender@77d23b0bd7
Short description of error
Documentation https://docs.blender.org/manual/en/latest/physics/fluid/type/flow.html#initial-velocity states that:
This is not true for all sub-items - Initial X Y and Z velocity will affect stationary object.
It is not clear in what coordinate space this will affect simulation.
Exact steps for others to reproduce the error
#74818.blend
Flow source is rotated and has set initial velocity in Z.
One may expect that flow velocity vector will be affected by flow source rotation.
Added subscriber: @CrossmindStudio
Added subscribers: @sebbas, @iss
@sebbas It is not clear to me, if this is working as intended, Can you confirm/close this report?
Added subscriber: @ankitm
https://developer.blender.org/T72949
Changed status from 'Needs Triage' to: 'Archived'
So a stationary object will not give a velocity of 2 in any direction.
https://docs.blender.org/manual/en/latest/physics/fluid/type/flow.html#initial-velocity
Changed status from 'Archived' to: 'Confirmed'
I will reopen and confirm because this doen't make sense - Setting Z initial velocity has effect on stationary source, but it is not specified in which coordinate space.
So I guess this is double wrong..
Added subscriber: @JacquesLucke
The behavior seems to be the same in the old fluids system. Therefore, I think this is not a bug in Blender, but in the documentation (I'll fix that).
We might want to change the behavior at some point, but that is outside of the scope of a bug report.
This issue was referenced by blender/blender@fffcb6e480
Changed status from 'Confirmed' to: 'Resolved'
This issue was referenced by 6651
Added subscriber: @HmeliQ