X axis mirror doesn`t work #77725

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opened 2020-06-10 14:12:29 +02:00 by TaiyoNoGosaiji · 10 comments

Pagename: animation/armatures/bones/tools/tool_settings
Link: https://docs.blender.org/manual/en/dev/animation/armatures/posing/tool_settings.html#bpy-types-pose-use-mirror-x

I want to extrude bones each side of X=0, but mirror option doesn`t work.
ver. 2.83.0 / Win 10

Pagename: `animation/armatures/bones/tools/tool_settings` Link: https://docs.blender.org/manual/en/dev/animation/armatures/posing/tool_settings.html#bpy-types-pose-use-mirror-x I want to extrude bones each side of X=0, but mirror option doesn`t work. ver. 2.83.0 / Win 10
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Added subscriber: @TaiyoNoGosaiji

Added subscriber: @TaiyoNoGosaiji
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Added subscriber: @Alaska

Added subscriber: @Alaska
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From my understanding this doesn't work as the X axis mirror relies on bones being named in the format name_side (E.G. leg_right). When you extrude a bone, it's not automatically named in with the _right or _left suffix and thus it doesn't work.

From my understanding this doesn't work as the X axis mirror relies on bones being named in the format `name_side` (E.G. `leg_right`). When you extrude a bone, it's not automatically named in with the `_right` or `_left` suffix and thus it doesn't work.
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Thanks. I do so.

Thanks. I do so.
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Eventually I used symmetrization after select one side of bones.

Eventually I used symmetrization after select one side of bones.

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Campbell Barton self-assigned this 2020-06-11 09:41:14 +02:00

The documentation states that names are used, closing.

The documentation states that names are used, closing.
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Thx reporting, this looks like it is working as intended though.
Having prepared bones with suffixes will result in transforms as well as extrusions taking place on the matching bone on the other side.

Think we have to close this [if you still think you've found a bug, feel free though to comment again here -- please provide and example .blend file in that case though]

Thx reporting, this looks like it is working as intended though. Having prepared bones with suffixes will result in transforms as well as extrusions taking place on the matching bone on the other side. Think we have to close this [if you still think you've found a bug, feel free though to comment again here -- please provide and example .blend file in that case though]
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Reference: blender/blender-manual#77725
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