Vertex Weight Proximity modifier missing falloff type custom curve #77906

Closed
opened 2020-06-16 02:39:49 +02:00 by David Haley · 9 comments

System Information
Operating system: Windows 10
Graphics card: GeForce GTX 770

Blender Version
Broken: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: 211b6c29f771, type: Release (from system info text file)
Worked: Unknown

Short description of error

Vertex Weight Proximity modifier missing falloff type custom curve.

Should be present according to manual documentation https://docs.blender.org/manual/en/2.83/modeling/modifiers/modify/weight_proximity.html

Exact steps for others to reproduce the error
Found using default startup file.

**System Information** Operating system: Windows 10 Graphics card: GeForce GTX 770 **Blender Version** Broken: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: 211b6c29f771, type: Release (from system info text file) Worked: Unknown **Short description of error** Vertex Weight Proximity modifier missing falloff type custom curve. Should be present according to manual documentation https://docs.blender.org/manual/en/2.83/modeling/modifiers/modify/weight_proximity.html **Exact steps for others to reproduce the error** Found using default startup file.
Author

Added subscriber: @David_Haley

Added subscriber: @David_Haley

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

It may be an error in the manual, in the interface, or a limitation of the modifier.
You can't know for sure without further investigation.

Confirming as a bug for now.

It may be an error in the manual, in the interface, or a limitation of the modifier. You can't know for sure without further investigation. Confirming as a bug for now.
Member

Added subscriber: @Blendify

Added subscriber: @Blendify
Member

It currently is not implemented for this modifier, judging by the comment however, I am not sure if this is intentional or a limitation:

  static const EnumPropertyItem weightvg_proximity_falloff_type_items[] = {
      {MOD_WVG_MAPPING_NONE, "LINEAR", ICON_LINCURVE, "Linear", "Null action"},
      /* No curve mapping here! */
      {MOD_WVG_MAPPING_SHARP, "SHARP", ICON_SHARPCURVE, "Sharp", ""},
      {MOD_WVG_MAPPING_SMOOTH, "SMOOTH", ICON_SMOOTHCURVE, "Smooth", ""},
      {MOD_WVG_MAPPING_ROOT, "ROOT", ICON_ROOTCURVE, "Root", ""},
      {MOD_WVG_MAPPING_SPHERE, "ICON_SPHERECURVE", ICON_SPHERECURVE, "Sphere", ""},
      {MOD_WVG_MAPPING_RANDOM, "RANDOM", ICON_RNDCURVE, "Random", ""},
      {MOD_WVG_MAPPING_STEP,
       "STEP",
       ICON_IPO_CONSTANT,
       "Median Step",
       "Map all values below 0.5 to 0.0, and all others to 1.0"},
      {0, NULL, 0, NULL, NULL},
  };

I fixed the documentation in the meantime.

It currently is not implemented for this modifier, judging by the comment however, I am not sure if this is intentional or a limitation: ``` static const EnumPropertyItem weightvg_proximity_falloff_type_items[] = { {MOD_WVG_MAPPING_NONE, "LINEAR", ICON_LINCURVE, "Linear", "Null action"}, /* No curve mapping here! */ {MOD_WVG_MAPPING_SHARP, "SHARP", ICON_SHARPCURVE, "Sharp", ""}, {MOD_WVG_MAPPING_SMOOTH, "SMOOTH", ICON_SMOOTHCURVE, "Smooth", ""}, {MOD_WVG_MAPPING_ROOT, "ROOT", ICON_ROOTCURVE, "Root", ""}, {MOD_WVG_MAPPING_SPHERE, "ICON_SPHERECURVE", ICON_SPHERECURVE, "Sphere", ""}, {MOD_WVG_MAPPING_RANDOM, "RANDOM", ICON_RNDCURVE, "Random", ""}, {MOD_WVG_MAPPING_STEP, "STEP", ICON_IPO_CONSTANT, "Median Step", "Map all values below 0.5 to 0.0, and all others to 1.0"}, {0, NULL, 0, NULL, NULL}, }; ``` I fixed the documentation in the meantime.

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Bastien Montagne self-assigned this 2020-07-27 16:21:52 +02:00

Definitively not a bug, was probably a mere copy/paste mistake when I wrote those docs at some point or another...

Definitively not a bug, was probably a mere copy/paste mistake when I wrote those docs at some point or another...
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Reference: blender/blender-manual#77906
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