Nodes Group input and output default value menu is undocumented. #84978
Labels
No Label
Meta
Good First Issue
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
Eevee & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds, Tests & Devices
Module
Python API
Module
Rendering & Cycles
Module
Sculpt, Paint & Texture
Module
User Interface
Module
VFX & Video
Priority
High
Priority
Low
Priority
Normal
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Information from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-manual#84978
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Linux-4.19.0-13-amd64-x86_64-with-debian-10.7 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 418.152.00
Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-01-21 22:24, hash:
blender/blender@e391ad7bbc
Worked: ?
Short description of error
When in a group an input is a float that we convert latter to a vector, the result is different than when we use a value input...
Exact steps for others to reproduce the error
Open the attached blend, it contains a cube with a material that showcase the bug.
When doing this it works as expected,
When using the value from the group's input it doesn't work
The .blend
Bug_Mapping.blend
Added subscriber: @sozap
Hum, by digging a bit I'm not sure if it's a bug...
In the group the default Value was set to 1, but in the value exposed "outside" the group it stayed at 0 probably because it was at 0 when the value was created.
Once I get out the group and set the value to 1 everything is working as expected.
It's a bit strange but I see why , I let the report here in case you want to address this as a papercut :
What looks logical to me is that unless you change the value "outside of the group" the value should keep the default that you set "inside the group".
Sorry for the noise !
Added subscriber: @EAW
Changed status from 'Needs Triage' to: 'Confirmed'
I can’t seem to find a description as to what editing those values is supposed to do. So I would call this a lack of documentation issue. I’ll take a look at the code in the next few days to figure it out and add it to the manual.
https://docs.blender.org/manual/en/latest/interface/controls/nodes/groups.html
Shader Nodes Group input float converted to vector act weirdlyto Nodes Group input and output default value menu is undocumented. ted to actNodes Group input and output default value menu is undocumented. ted to actto Nodes Group input and output default value menu is undocumented.Added subscriber: @Blendify
Changed status from 'Confirmed' to: 'Resolved'
Committed a fix as part of rBM7721