EEVEE Contact shadows being cast by materials that should cast no shadows (needs documentation) #86523

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opened 2021-03-12 11:34:02 +01:00 by I did must have done it · 9 comments

System Information
Operating system: w10
Graphics card: rx6800

Blender Version
Broken: 2.93
Worked: (newest version of Blender that worked as expected)

Short description of error
EEVEE Contact shadows being cast by materials that should cast no shadows

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

set shadow to none in material option and contaact shadow will still be cast this its incorrect

contatc shadow.blend

**System Information** Operating system: w10 Graphics card: rx6800 **Blender Version** Broken: 2.93 Worked: (newest version of Blender that worked as expected) **Short description of error** EEVEE Contact shadows being cast by materials that should cast no shadows **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible). set shadow to none in material option and contaact shadow will still be cast this its incorrect [contatc shadow.blend](https://archive.blender.org/developer/F9886780/contatc_shadow.blend)

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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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I can confirm that whereas "regular" shadows are excluded, this is not the case for contact shadows if you set the Material Shadow Mode to None.

Not seeing this mentioned as a limitation here:
https://docs.blender.org/manual/en/dev/render/eevee/lighting.html#contact-shadows

So will confirm for now (even though I can imagine this being a limitation @fclem?)

I can confirm that whereas "regular" shadows are excluded, this is not the case for contact shadows if you set the Material `Shadow Mode` to `None`. Not seeing this mentioned as a limitation here: https://docs.blender.org/manual/en/dev/render/eevee/lighting.html#contact-shadows So will confirm for now (even though I can imagine this being a limitation @fclem?)

Yes this is a limitation missing from the documentation.

Yes this is a limitation missing from the documentation.
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So will keep this report as a TODO for documentation.

So will keep this report as a TODO for documentation.
Philipp Oeser changed title from EEVEE Contact shadows being cast by materials that should cast no shadows to EEVEE Contact shadows being cast by materials that should cast no shadows (needs documentation) 2021-03-16 14:11:35 +01:00

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Aaron Carlisle removed the
Module
Eevee & Viewport
label 2023-02-08 04:57:50 +01:00
Aaron Carlisle added the
Module
Eevee & Viewport
label 2023-08-13 15:15:51 +02:00
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Reference: blender/blender-manual#86523
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