EEVEE Contact shadows being cast by materials that should cast no shadows (needs documentation) #86523
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Reference: blender/blender-manual#86523
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System Information
Operating system: w10
Graphics card: rx6800
Blender Version
Broken: 2.93
Worked: (newest version of Blender that worked as expected)
Short description of error
EEVEE Contact shadows being cast by materials that should cast no shadows
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
set shadow to none in material option and contaact shadow will still be cast this its incorrect
contatc shadow.blend
Added subscriber: @leonardos
Added subscriber: @mano-wii
This comment was removed by @mano-wii
Added subscribers: @fclem, @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm that whereas "regular" shadows are excluded, this is not the case for contact shadows if you set the Material
Shadow Mode
toNone
.Not seeing this mentioned as a limitation here:
https://docs.blender.org/manual/en/dev/render/eevee/lighting.html#contact-shadows
So will confirm for now (even though I can imagine this being a limitation @fclem?)
Yes this is a limitation missing from the documentation.
So will keep this report as a TODO for documentation.
EEVEE Contact shadows being cast by materials that should cast no shadowsto EEVEE Contact shadows being cast by materials that should cast no shadows (needs documentation)Added subscriber: @writersdoc22