Object selection before Vertex Groups weight painting for Bones #87420

Open
opened 2021-04-12 14:23:50 +02:00 by Jean-Yves Grosbeau · 8 comments

In the 2.92 manuel, in

Modeling/Sculpting & Painting/Modes/Weight Paint/Using Vertex Groups/Vertex Groups for Bones

It is said:

Select the armature in 3D Viewport, and bring the >armature to Pose Mode with Ctrl-Tab, or the 3D >Viewport header mode selector.

Select a desired bone in the armature.

Select your mesh with LMB and change immediately >to Weight Paint Mode. The >mesh will be colored according to the weight (degree) that the selected bone >movement affects the mesh. Initially, it will be all blue (no effect).

I think in 2.92 Blender version that's impossible.
Instead you have to select the armature in object mode and add the mesh object to the selection, and change immediately to Weight Paint Mode.

In the 2.92 manuel, in Modeling/Sculpting & Painting/Modes/Weight Paint/Using Vertex Groups/Vertex Groups for Bones It is said: >Select the armature in 3D Viewport, and bring the >armature to Pose Mode with Ctrl-Tab, or the 3D >Viewport header mode selector. >Select a desired bone in the armature. >Select your mesh with LMB and change immediately >to Weight Paint Mode. The >mesh will be colored according to the weight (degree) that the selected bone >movement affects the mesh. Initially, it will be all blue (no effect). I think in 2.92 Blender version that's impossible. Instead you have to select the armature in object mode and add the mesh object to the selection, and change immediately to Weight Paint Mode.

Added subscriber: @Jean-YvesGrosbeau

Added subscriber: @Jean-YvesGrosbeau
Member

Added subscriber: @Blendify

Added subscriber: @Blendify
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

This should be fixed with rBM7784 can you confirm that the behavior described in the 2.93 user manual: https://docs.blender.org/manual/en/2.93/ works as expected.

This should be fixed with rBM7784 can you confirm that the behavior described in the 2.93 user manual: https://docs.blender.org/manual/en/2.93/ works as expected.

Actually the issue is in the manuel.
You have to exit the Pose Mode to select a Mesh object in the 2.8 and 2.9 Blender versions.
First you select the armature, you don't bring it to Pose Mode,
instead you add the Mesh to the selection to set it the active object
and you change from Object Mode to Weight Paint Mode and then the description in the manuel is correct.

Actually the issue is in the manuel. You have to exit the Pose Mode to select a Mesh object in the 2.8 and 2.9 Blender versions. First you select the armature, you don't bring it to Pose Mode, instead you add the Mesh to the selection to set it the active object and you change from Object Mode to Weight Paint Mode and then the description in the manuel is correct.

The issue of the manuel I want to report is not how to select the bones while Weight painting
That has been effectively fixed in rBM7784.
But to be able to select the bones in the weight Paint mode of the mesh,
the armature must be "activated" in some way and the way described in the manuel is wrong in my opinion.

The issue of the manuel I want to report is not how to select the bones while Weight painting That has been effectively fixed in rBM7784. But to be able to select the bones in the weight Paint mode of the mesh, the armature must be "activated" in some way and the way described in the manuel is wrong in my opinion.
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Rectification: It is impossible to select the mesh as described in the Manuel (Sculpting & Painting/Modes/Weight Paint/Using Vertex Groups/Vertex Groups for Bones)
if you don't uncheck Lock Object Mode in the edit menu. If you uncheck it it works effectively. As it is checked by default, maybe a note about that would be useful.

Rectification: It is impossible to select the mesh as described in the Manuel (Sculpting & Painting/Modes/Weight Paint/Using Vertex Groups/Vertex Groups for Bones) if you don't uncheck Lock Object Mode in the edit menu. If you uncheck it it works effectively. As it is checked by default, maybe a note about that would be useful.
Sign in to join this conversation.
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender-manual#87420
No description provided.