Geometry nodes. Zero vectors instead min/max in the Bounding box node #93785

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opened 2021-12-07 03:45:17 +01:00 by Vyacheslav Kobozev · 8 comments

System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.41

Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: blender/blender@f1cca30557

Short description of error
Zeroes at max vectors for bounding boxes for each instance in this case instead proper values:
{F12701891 size=full}

2021-12-07_05-34-58.mp4

Here the file for tests:
letters bbox.blend

**System Information** Operating system: Windows-8.1-6.3.9600-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.41 **Blender Version** Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: `blender/blender@f1cca30557` **Short description of error** Zeroes at max vectors for bounding boxes for each instance in this case instead proper values: {[F12701891](https://archive.blender.org/developer/F12701891/38503543.png) size=full} [2021-12-07_05-34-58.mp4](https://archive.blender.org/developer/F12701869/2021-12-07_05-34-58.mp4) Here the file for tests: [letters bbox.blend](https://archive.blender.org/developer/F12701873/letters_bbox.blend)

Added subscriber: @Vyach

Added subscriber: @Vyach
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Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Thanks for the report. This is actually expected, since the bounding box node doesn't work on instances. (That's so we can make it output instance domain attributes in the future, and to be consistent with instance handling in other nodes).

However, I noticed the manual isn't totally clear about this, especially how it relates to the vector outputs, so I'll keep this task as a todo for that.

Thanks for the report. This is actually expected, since the bounding box node doesn't work on instances. (That's so we can make it output instance domain attributes in the future, and to be consistent with instance handling in other nodes). However, I noticed the manual isn't totally clear about this, especially how it relates to the vector outputs, so I'll keep this task as a todo for that.

In #93785#1266797, @HooglyBoogly wrote:
Thanks for the report. This is actually expected, since the bounding box node doesn't work on instances. (That's so we can make it output instance domain attributes in the future, and to be consistent with instance handling in other nodes).

However, I noticed the manual isn't totally clear about this, especially how it relates to the vector outputs, so I'll keep this task as a todo for that.

Okay! Just looks very weird as bboxes for instances work properly.

> In #93785#1266797, @HooglyBoogly wrote: > Thanks for the report. This is actually expected, since the bounding box node doesn't work on instances. (That's so we can make it output instance domain attributes in the future, and to be consistent with instance handling in other nodes). > > However, I noticed the manual isn't totally clear about this, especially how it relates to the vector outputs, so I'll keep this task as a todo for that. Okay! Just looks very weird as bboxes for instances work properly.
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Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Member

I can't link to the commit since it's on the 3.0 branch of the manual, but I just clarified the wording there a bit.

I can't link to the commit since it's on the 3.0 branch of the manual, but I just clarified the wording there a bit.
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Changed status from 'Archived' to: 'Resolved'

Changed status from 'Archived' to: 'Resolved'
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Reference: blender/blender-manual#93785
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