UV: Document pack islands features and new ui #104468
@ -233,10 +233,11 @@ Apply Pose Flipped
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Blend Pose
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Blend Pose
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Allows you to gradually blend a pose from the library into the character's pose.
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Allows you to gradually blend a pose from the library into the character's pose.
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Click the button, then move the mouse left/right to determine the desired blend.
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Click the button, then move the mouse left/right to determine the desired blend.
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A pose asset can be "subtracted" while blending. Drag to the right to blend as usual, drag to the left to subtract the pose.
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A pose asset can be "subtracted" while blending. Drag to the right to blend as usual, drag to the left to subtract
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While blending, you can use :kbd:`Tab` to toggle between the original and the blended pose.
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the pose. While blending, you can use :kbd:`Tab` to toggle between the original and the blended pose.
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As usual in Blender, :kbd:`LMB` or press :kbd:`Enter` to confirm; :kbd:`RMB` or press :kbd:`Esc` to cancel the operator.
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As usual in Blender, :kbd:`LMB` or press :kbd:`Return` to confirm; :kbd:`RMB` or press :kbd:`Esc` to cancel the
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Blending can also exaggerate a pose, by pressing :kbd:`E` (for Extrapolate) and applying a pose for more than 100%.
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operator. Blending can also exaggerate a pose, by pressing :kbd:`E` (for Extrapolate) and applying a pose for more
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than 100%.
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.. _bpy.ops.poselib.pose_asset_select_bones:
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.. _bpy.ops.poselib.pose_asset_select_bones:
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@ -473,8 +473,8 @@ Factor
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A blend factor from original to filtered curve.
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A blend factor from original to filtered curve.
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Sigma
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Sigma
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The shape of the gaussian distribution. Lower values mean a sharper curve, giving keys that are close to each other more weight.
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The shape of the gaussian distribution. Lower values mean a sharper curve, giving keys that are close to each
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A high value behaves like a simple average filter.
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other more weight. A high value behaves like a simple average filter.
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Filter Width
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Filter Width
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A wider filter looks at more keyframes, producing a smoother result.
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A wider filter looks at more keyframes, producing a smoother result.
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@ -16,9 +16,11 @@ Both the number of emitted particles and number of faces determine how granular
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More of each faces and particles will mean more individual pieces.
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More of each faces and particles will mean more individual pieces.
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Here is a
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Here is a
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`demo video <https://archive.blender.org/wiki/index.php/File:Manual_-_Explode_Modifier_-_Exploding_Cube_-_2.5.ogg/>`__
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`demo video <https://archive.blender.org/wiki/index.php/File:Manual_-_Explode_Modifier_-_Exploding_Cube_
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-_2.5.ogg/>`__
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showing a cube with a particle system and *Explode* modifier.
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showing a cube with a particle system and *Explode* modifier.
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(`blend-file <https://archive.blender.org/wiki/index.php/File:Manual_-_Explode_Modifier_-_Exploding_Cube_-_2.5.blend>`__).
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(`blend-file <https://archive.blender.org/wiki/index.php/File:Manual_-_Explode_Modifier_-_Exploding_Cube_
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-_2.5.blend>`__).
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.. note::
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.. note::
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@ -93,4 +93,5 @@ Kr Derivative Epsilon
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Controls the threshold on the minimum rate of change of curvature used to filter the output
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Controls the threshold on the minimum rate of change of curvature used to filter the output
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of the *Suggestive Contour* edge type selection. Increasing the value reduces the amount of
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of the *Suggestive Contour* edge type selection. Increasing the value reduces the amount of
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rendered lines, starting from smoother areas of the object (further information in
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rendered lines, starting from smoother areas of the object (further information in
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`this pdf <https://archive.blender.org/wiki/index.php/File:Manual-2.6-Render-Freestyle-PrincetownLinestyle.pdf>`__).
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`this pdf <https://archive.blender.org/wiki/index.php/File:Manual-2.6-Render-Freestyle-
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PrincetownLinestyle.pdf>`__).
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