UV: Document pack islands features and new ui #104468
@ -8,9 +8,10 @@ In this case you need only enable the Add-on in the Add-on Preferences.
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However, the latest releases can be found on our GitHub.
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Downloads should only be taken the from the official releases page:
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Downloads should only be taken the from the
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`official releases page <https://github.com/Clockmender/Precision-Drawing-Tools/releases>`__.
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https://github.com/Clockmender/Precision-Drawing-Tools/releases
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Patches and Commits, that may add new features and/or bug fixes may be downloaded
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from the Commits to the Master branch, no development code should be used
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@ -55,6 +56,6 @@ again only edit the message section in quotes, not the PDT assignments.
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Issues
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======
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Please report any issues, or feature request, etc. using the Issues section
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of the PDT Repository (https://github.com/Clockmender/Precision-Drawing-Tools/issues),
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Please report any issues, or feature request, etc. using the Issues section of the
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`PDT Repository <https://github.com/Clockmender/Precision-Drawing-Tools/issues>`__,
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that way they can be properly tracked, actioned and incorporated into the add-on.
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@ -42,14 +42,15 @@ See `Examples`_ at the end of this page.
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- A list of software that deals with PDB in different ways can be found on
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the `RCSB site <https://www.rcsb.org/docs/additional-resources/molecular-graphics-software>`__. There also is
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`Vesta <https://jp-minerals.org/vesta/en/>`__, `ASE <https://wiki.fysik.dtu.dk/ase/>`__ and all the
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`quantum chemical calculators <https://en.wikipedia.org/wiki/List_of_quantum_chemistry_and_solid-state_physics_
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software>`__ used in research, which can create or even calculate atomic structures and store them in PDB/XYZ
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files.
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`quantum chemical calculators
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<https://en.wikipedia.org/wiki/List_of_quantum_chemistry_and_solid-state_physics_software>`__
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used in research, which can create or even calculate atomic structures and store them in PDB/XYZ files.
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.. seealso:: **Forum**
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- Please, use the `Blender Artists forum <https://blenderartists.org/t/atomic-blender-pdb-xyz-for-blender-2-8-and-
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higher/1197801>`__ for comments and questions or directly the `Blender chat <https://blender.chat/home>`__.
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- Please, use the `Blender Artists forum
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<https://blenderartists.org/t/atomic-blender-pdb-xyz-for-blender-2-8-and-higher/1197801>`__
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for comments and questions or directly the `Blender chat <https://blender.chat/home>`__.
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- There also is the possibility to ask questions on `Stack Exchange <https://blender.stackexchange.com/>`__.
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However, note that some of the developers like Blendphys don't have enough credits, which are, however, needed to
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have the permission for giving answers on Stack Exchange.
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@ -330,7 +330,7 @@ Timeline Extra Info
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Display amount of frames left until Frame End, very handy especially when rendering an animation or OpenGL preview.
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Display current/end time in `SMPTE <https://en.wikipedia.org/wiki/SMPTE_timecode>`_.
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Display current/end time in `SMPTE <https://en.wikipedia.org/wiki/SMPTE_timecode>`__.
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Usage: Find it in the Timeline Editor's header.
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@ -184,9 +184,9 @@ If an input image to a node is not perfectly aligned with the operation domain o
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different size in pixels, the node would typically need to do a process called Interpolation, where
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the input image is read at the exact positions of the pixels of the operation domain. This can be
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done using different interpolation methods, including Nearest-Neighbor, Bilinear, and Bicubic
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interpolations. Those interpolation methods are demonstrated in the following `Wikipedia gallery
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<https://en.wikipedia.org/wiki/Comparison_gallery_of_image_scaling_algorithms>`_. Transformation
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nodes like the :ref:`Transform <bpy.types.CompositorNodeTransform>` and :ref:`Rotate
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interpolations. Those interpolation methods are demonstrated in the following
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`Wikipedia gallery <https://en.wikipedia.org/wiki/Comparison_gallery_of_image_scaling_algorithms>`__.
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Transformation nodes like the :ref:`Transform <bpy.types.CompositorNodeTransform>` and :ref:`Rotate
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<bpy.types.CompositorNodeRotate>` nodes include an interpolation option to set how they prefer their
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output image to be read and interpolated.
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@ -24,7 +24,7 @@ This will give you a foundation environment for:
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Below examples show the process to create a new set of files for French, language code ``fr``, on Linux platform.
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Other platforms might vary slightly but should be mainly the same.
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#. `Create a Blender ID <https://id.blender.org/register/>` if you have not done so already
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#. `Create a Blender ID <https://id.blender.org/register/>`__ if you have not done so already
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#. Log into `projects.blender.org <https://projects.blender.org/>`__ and
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`Create an Issue <https://projects.blender.org/blender/documentation/issues/new>`__
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requesting for commit access in order to transfer changes to the central repository of the translation team.
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@ -163,8 +163,9 @@ Interpolation
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.. seealso::
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For more info and a few live demos, see https://easings.net and
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http://robertpenner.com/easing/
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For more info and a few live demos,
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see `easings.net <https://easings.net>`__ and
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`Robert Penner's Easing Functions <http://robertpenner.com/easing>`__.
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.. rubric:: Dynamic Effects
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@ -15,9 +15,10 @@ That particle system will control how the mesh is exploded.
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Both the number of emitted particles and number of faces determine how granular the *Explode* modifier is.
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More of each faces and particles will mean more individual pieces.
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Here is a `demo video <https://archive.blender.org/wiki/index.php/File:Manual_-_Explode_Modifier_-_Exploding_Cube_-_
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2.5.ogg/>`__ showing a cube with a particle system and *Explode* modifier. (`blend-file <https://archive.blender.org/
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wiki/index.php/File:Manual_-_Explode_Modifier_-_Exploding_Cube_-_2.5.blend>`__).
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Here is a
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`demo video <https://archive.blender.org/wiki/index.php/File:Manual_-_Explode_Modifier_-_Exploding_Cube_-_2.5.ogg/>`__
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showing a cube with a particle system and *Explode* modifier.
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(`blend-file <https://archive.blender.org/wiki/index.php/File:Manual_-_Explode_Modifier_-_Exploding_Cube_-_2.5.blend>`__).
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.. note::
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@ -49,8 +49,8 @@ Soft bodies are well suited for:
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The following videos may give you some more ideas:
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- https://www.youtube.com/watch?v=hLnY-OFUBzM
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- https://www.youtube.com/watch?v=qdusMZlBbQ4
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- `New Penguoen <https://www.youtube.com/watch?v=hLnY-OFUBzM>`__.
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- `Blender Softbody Simulations <https://www.youtube.com/watch?v=qdusMZlBbQ4>`__.
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Creating a Soft Body
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@ -246,8 +246,7 @@ but the only real solution is to use separate graphics cards for display and ren
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Another solution can be to increase the time-out,
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although this will make the user interface less responsive when rendering heavy scenes.
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`Learn More Here <https://learn.microsoft.com/en-us/windows-hardware/drivers/display/timeout-detection-and-
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recovery>`__.
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`Learn More Here <https://learn.microsoft.com/en-us/windows-hardware/drivers/display/timeout-detection-and-recovery>`__.
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CUDA error: Unknown error in cuCtxSynchronize()
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@ -53,8 +53,8 @@ Falloff
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.. figure:: /images/render_cycles_world-settings_mist-example1-BI.jpg
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Mist example (`blend-file <https://archive.blender.org/wiki/index.php/File:25-Manual-World-Mist-
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Example1.blend>`__).
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Mist example
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(`blend-file <https://archive.blender.org/wiki/index.php/File:25-Manual-World-Mist-Example1.blend>`__).
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.. _bpy.types.CyclesVisibilitySettings.camera:
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@ -93,5 +93,4 @@ Kr Derivative Epsilon
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Controls the threshold on the minimum rate of change of curvature used to filter the output
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of the *Suggestive Contour* edge type selection. Increasing the value reduces the amount of
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rendered lines, starting from smoother areas of the object (further information in
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`this pdf <https://archive.blender.org/wiki/index.php/File:Manual-2.6-Render-Freestyle-
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PrincetownLinestyle.pdf>`__).
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`this pdf <https://archive.blender.org/wiki/index.php/File:Manual-2.6-Render-Freestyle-PrincetownLinestyle.pdf>`__).
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@ -12,7 +12,7 @@ When executed, it uniformly expand outwards a pattern from the vertex under the
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These operators are meant to be used interactively through the shortcut.
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There is also a `full showcase of the Expand features and use cases <https://www.youtube.com/watch?v=XT7h6lmE5bc>`_.
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There is also a `full showcase of the Expand features and use cases <https://www.youtube.com/watch?v=XT7h6lmE5bc>`__.
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.. figure:: /images/sculpt-paint_sculpting_expand_example.png
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@ -27,4 +27,4 @@ but other transform brushes like :doc:`Pose </sculpt_paint/sculpting/tools/pose>
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:doc:`Boundary </sculpt_paint/sculpting/tools/boundary>` also support cloth sculpting in the brush settings.
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A demo file for trying out the various brushes and tools is available
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`here <https://www.blender.org/download/demo-files/#sculpting>`_.
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`here <https://www.blender.org/download/demo-files/#sculpting>`__.
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@ -34,10 +34,10 @@ to displace geometry in three directions instead of just one.
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.. figure:: /images/sculpt-paint_sculpt_vdm_example.png
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:width: 580px
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An example of various VDM brushes used on a smooth head from the offical demo file.
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An example of various VDM brushes used on a smooth head from the official demo file.
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`Download the demo file <https://www.blender.org/download/demo-files/#sculpting>`_ for more information and to try
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the feature out.
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`Download the demo file <https://www.blender.org/download/demo-files/#sculpting>`__
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for more information and to try the feature out.
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To use this feature, enable :ref:`Vector Displacement <bpy.types.Brush.use_color_as_displacement>` in the texture
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panel. All :ref:`stroke methods <bpy.types.Brush.stroke_method>` are supported, but the recommended behavior is
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